| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <array> |
| #include <chrono> |
| #include <cstdlib> |
| #include <filesystem> |
| #include <iostream> |
| #include <memory> |
| |
| #include "fml/closure.h" |
| #include "fml/mapping.h" |
| #include "imgui/backends/imgui_impl_glfw.h" |
| #include "imgui/imgui.h" |
| #include "impeller/core/allocator.h" |
| #include "impeller/core/formats.h" |
| #include "impeller/core/texture_descriptor.h" |
| #include "impeller/playground/imgui/gles/imgui_shaders_gles.h" |
| #include "impeller/playground/imgui/imgui_impl_impeller.h" |
| #include "impeller/renderer/backend/gles/context_gles.h" |
| #include "impeller/renderer/backend/gles/reactor_gles.h" |
| #include "impeller/renderer/backend/gles/surface_gles.h" |
| #include "impeller/renderer/renderer.h" |
| |
| #define GLFW_INCLUDE_NONE |
| #include "third_party/glfw/include/GLFW/glfw3.h" |
| |
| #include "examples/assets.h" |
| #include "examples/clock.h" |
| #include "examples/example_base.h" |
| #include "examples/mesh/mesh_example.h" |
| #include "examples/the_impeller/the_impeller_example.h" |
| |
| #include "generated/shaders/gles/example_shaders_gles.h" |
| #include "generated/shaders/impeller.frag.h" |
| #include "generated/shaders/impeller.vert.h" |
| |
| class ReactorWorker final : public impeller::ReactorGLES::Worker { |
| public: |
| ReactorWorker() = default; |
| |
| // |ReactorGLES::Worker| |
| bool CanReactorReactOnCurrentThreadNow( |
| const impeller::ReactorGLES& reactor) const override { |
| impeller::ReaderLock lock(mutex_); |
| auto found = reactions_allowed_.find(std::this_thread::get_id()); |
| if (found == reactions_allowed_.end()) { |
| return false; |
| } |
| return found->second; |
| } |
| |
| void SetReactionsAllowedOnCurrentThread(bool allowed) { |
| impeller::WriterLock lock(mutex_); |
| reactions_allowed_[std::this_thread::get_id()] = allowed; |
| } |
| |
| private: |
| mutable impeller::RWMutex mutex_; |
| std::map<std::thread::id, bool> reactions_allowed_ IPLR_GUARDED_BY(mutex_); |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ReactorWorker); |
| }; |
| |
| int main() { |
| //---------------------------------------------------------------------------- |
| /// Create a GLFW window. |
| /// |
| |
| if (::glfwInit() != GLFW_TRUE) { |
| std::cerr << "Couldn't initialize GLFW." << std::endl; |
| return EXIT_FAILURE; |
| } |
| ::glfwSetErrorCallback([](int code, const char* description) { |
| std::cerr << "GLFW Error '" << description << "' (" << code << ")."; |
| }); |
| |
| ::glfwDefaultWindowHints(); |
| |
| #ifdef FML_OS_MACOSX |
| // ES Profiles are not supported on Mac. |
| ::glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); |
| #else // FML_OS_MACOSX |
| ::glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); |
| ::glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); |
| ::glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); |
| #endif // FML_OS_MACOSX |
| //::glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE); |
| ::glfwWindowHint(GLFW_RED_BITS, 8); |
| ::glfwWindowHint(GLFW_GREEN_BITS, 8); |
| ::glfwWindowHint(GLFW_BLUE_BITS, 8); |
| ::glfwWindowHint(GLFW_ALPHA_BITS, 8); |
| ::glfwWindowHint(GLFW_DEPTH_BITS, 24); |
| ::glfwWindowHint(GLFW_STENCIL_BITS, 8); // 8 bit stencil buffer |
| ::glfwWindowHint(GLFW_SAMPLES, 4); // 4xMSAA |
| |
| auto window = |
| ::glfwCreateWindow(1024, 768, "Impeller example", nullptr, nullptr); |
| if (!window) { |
| std::cerr << "Couldn't create GLFW window."; |
| ::glfwTerminate(); |
| return EXIT_FAILURE; |
| } |
| ::glfwMakeContextCurrent(window); |
| |
| //---------------------------------------------------------------------------- |
| /// Create an Impeller context. |
| /// |
| |
| auto resolver = [](const char* name) -> void* { |
| return reinterpret_cast<void*>(::glfwGetProcAddress(name)); |
| }; |
| auto gl = std::make_unique<impeller::ProcTableGLES>(resolver); |
| if (!gl->IsValid()) { |
| std::cerr << "Failed to create a valid GLES proc table."; |
| return EXIT_FAILURE; |
| } |
| |
| auto context = |
| impeller::ContextGLES::Create(std::move(gl), |
| {std::make_shared<fml::NonOwnedMapping>( |
| impeller_imgui_shaders_gles_data, |
| impeller_imgui_shaders_gles_length), |
| std::make_shared<fml::NonOwnedMapping>( |
| impeller_example_shaders_gles_data, |
| impeller_example_shaders_gles_length)}, |
| false); |
| if (!context) { |
| std::cerr << "Failed to create Impeller context."; |
| return EXIT_FAILURE; |
| } |
| |
| auto worker = std::make_shared<ReactorWorker>(); |
| worker->SetReactionsAllowedOnCurrentThread(true); |
| auto worker_id = context->AddReactorWorker(worker); |
| if (!worker_id.has_value()) { |
| std::cerr << "Failed to register GLES reactor worker."; |
| return EXIT_FAILURE; |
| } |
| |
| auto renderer = std::make_unique<impeller::Renderer>(context); |
| |
| //---------------------------------------------------------------------------- |
| /// Setup ImGui. |
| /// |
| |
| IMGUI_CHECKVERSION(); |
| ImGui::CreateContext(); |
| fml::ScopedCleanupClosure destroy_imgui_context( |
| []() { ImGui::DestroyContext(); }); |
| ImGui::StyleColorsDark(); |
| ImGui::GetIO().IniFilename = nullptr; |
| |
| ::ImGui_ImplGlfw_InitForOther(window, true); |
| ::ImGui_ImplImpeller_Init(context); |
| |
| //---------------------------------------------------------------------------- |
| /// Setup examples. |
| /// |
| |
| std::vector<std::unique_ptr<example::ExampleBase>> examples; |
| examples.push_back(std::make_unique<example::TheImpellerExample>()); |
| examples.push_back(std::make_unique<example::MeshExample>()); |
| |
| std::vector<const char*> example_names; |
| |
| for (auto& example : examples) { |
| auto info = example->GetInfo(); |
| example_names.push_back(info.name); |
| |
| if (!example->Setup(*renderer->GetContext())) { |
| return EXIT_FAILURE; |
| } |
| } |
| |
| //---------------------------------------------------------------------------- |
| /// Render. |
| /// |
| |
| while (!::glfwWindowShouldClose(window)) { |
| ::ImGui_ImplGlfw_NewFrame(); |
| |
| /// Get the next surface. |
| |
| impeller::SurfaceGLES::SwapCallback swap_callback = [window]() -> bool { |
| ::glfwSwapBuffers(window); |
| return true; |
| }; |
| int width, height; |
| ::glfwGetFramebufferSize(window, &width, &height); |
| auto surface = impeller::SurfaceGLES::WrapFBO( |
| context, swap_callback, 0u, impeller::PixelFormat::kB8G8R8A8UNormInt, |
| impeller::ISize::MakeWH(width, height)); |
| |
| /// Render to the surface. |
| |
| ImGui::SetNextWindowPos({10, 10}); |
| |
| impeller::Renderer::RenderCallback render_callback = |
| [&renderer, &examples, |
| &example_names](impeller::RenderTarget& render_target) -> bool { |
| static int selected_example_index = 1; |
| auto example = examples[selected_example_index].get(); |
| auto example_info = example->GetInfo(); |
| |
| ImGui::NewFrame(); |
| ImGui::Begin(example_info.name, nullptr, |
| ImGuiWindowFlags_AlwaysAutoResize); |
| { |
| if (ImGui::SmallButton("<")) { |
| selected_example_index -= 1; |
| } |
| ImGui::SameLine(200); |
| if (ImGui::SmallButton(">")) { |
| selected_example_index += 1; |
| } |
| while (selected_example_index < 0) { |
| selected_example_index += example_names.size(); |
| } |
| while (selected_example_index >= example_names.size()) { |
| selected_example_index -= example_names.size(); |
| } |
| ImGui::ListBox("##", &selected_example_index, example_names.data(), |
| example_names.size()); |
| ImGui::TextWrapped("%s", example_info.description); |
| } |
| |
| auto buffer = renderer->GetContext()->CreateCommandBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| buffer->SetLabel("Command Buffer"); |
| |
| /// Setup depth attachment. |
| |
| { |
| impeller::TextureDescriptor depth_texture_desc; |
| depth_texture_desc.type = impeller::TextureType::kTexture2D; |
| |
| depth_texture_desc.format = |
| impeller::PixelFormat::kD32FloatS8UInt; // DefaultColor; |
| depth_texture_desc.size = render_target.GetRenderTargetSize(); |
| depth_texture_desc.usage = static_cast<impeller::TextureUsageMask>( |
| impeller::TextureUsage::kRenderTarget); |
| depth_texture_desc.sample_count = impeller::SampleCount::kCount1; |
| depth_texture_desc.storage_mode = impeller::StorageMode::kDevicePrivate; |
| |
| impeller::DepthAttachment depth; |
| depth.load_action = impeller::LoadAction::kClear; |
| depth.store_action = impeller::StoreAction::kDontCare; |
| depth.clear_depth = 1.0; |
| depth.texture = |
| renderer->GetContext()->GetResourceAllocator()->CreateTexture( |
| depth_texture_desc); |
| |
| render_target.SetDepthAttachment(depth); |
| } |
| |
| // Render the selected example. |
| if (!example->Render(*renderer->GetContext(), render_target, *buffer)) { |
| return false; |
| } |
| |
| ImGui::End(); |
| ImGui::Render(); |
| |
| // Render ImGui overlay. |
| { |
| if (render_target.GetColorAttachments().empty()) { |
| return false; |
| } |
| auto color0 = render_target.GetColorAttachments().find(0)->second; |
| color0.load_action = impeller::LoadAction::kLoad; |
| render_target.SetColorAttachment(color0, 0); |
| auto pass = buffer->CreateRenderPass(render_target); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("ImGui Render Pass"); |
| |
| ::ImGui_ImplImpeller_RenderDrawData(ImGui::GetDrawData(), *pass); |
| |
| if (!pass->EncodeCommands()) { |
| return false; |
| } |
| } |
| |
| return buffer->SubmitCommands(); |
| }; |
| renderer->Render(std::move(surface), render_callback); |
| |
| ::glfwPollEvents(); |
| } |
| |
| ::ImGui_ImplImpeller_Shutdown(); |
| ::ImGui_ImplGlfw_Shutdown(); |
| |
| ::glfwDestroyWindow(window); |
| ::glfwTerminate(); |
| return EXIT_SUCCESS; |
| } |