| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include "examples/example_base.h" |
| |
| #include <memory> |
| |
| #include "impeller/core/sampler.h" |
| #include "impeller/core/vertex_buffer.h" |
| #include "impeller/renderer/pipeline.h" |
| #include "impeller/renderer/pipeline_descriptor.h" |
| |
| #include "examples/clock.h" |
| |
| #include "generated/shaders/mesh_example.frag.h" |
| #include "generated/shaders/mesh_example.vert.h" |
| |
| namespace example { |
| |
| class MeshExample final : public ExampleBase { |
| public: |
| using VS = impeller::MeshExampleVertexShader; |
| using FS = impeller::MeshExampleFragmentShader; |
| |
| Info GetInfo() override; |
| bool Setup(impeller::Context& context) override; |
| bool Render(impeller::Context& context, |
| const impeller::RenderTarget& render_target, |
| impeller::CommandBuffer& command_buffer) override; |
| |
| private: |
| example::Clock clock_; |
| |
| std::shared_ptr<impeller::HostBuffer> transients_buffer_; |
| |
| std::shared_ptr<impeller::Pipeline<impeller::PipelineDescriptor>> pipeline_; |
| impeller::VertexBuffer vertex_buffer_; |
| |
| std::shared_ptr<impeller::Texture> base_color_texture_; |
| std::shared_ptr<impeller::Texture> normal_texture_; |
| std::shared_ptr<impeller::Texture> occlusion_roughness_metallic_texture_; |
| }; |
| |
| } // namespace example |