| import os |
| import ycm_core |
| |
| # These are the compilation flags that will be used in case there's no |
| # compilation database set (by default, one is not set). |
| # CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR. |
| flags = [ |
| '-Wall', |
| '-Werror', |
| '-pedantic-errors', |
| '-std=c++0x', |
| '-fno-strict-aliasing', |
| '-O3', |
| '-DNDEBUG', |
| # ...and the same thing goes for the magic -x option which specifies the |
| # language that the files to be compiled are written in. This is mostly |
| # relevant for c++ headers. |
| # For a C project, you would set this to 'c' instead of 'c++'. |
| '-x', 'c++', |
| '-I', 'include', |
| '-isystem', '/usr/include', |
| '-isystem', '/usr/local/include', |
| ] |
| |
| |
| # Set this to the absolute path to the folder (NOT the file!) containing the |
| # compile_commands.json file to use that instead of 'flags'. See here for |
| # more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html |
| # |
| # Most projects will NOT need to set this to anything; you can just change the |
| # 'flags' list of compilation flags. Notice that YCM itself uses that approach. |
| compilation_database_folder = '' |
| |
| if os.path.exists( compilation_database_folder ): |
| database = ycm_core.CompilationDatabase( compilation_database_folder ) |
| else: |
| database = None |
| |
| SOURCE_EXTENSIONS = [ '.cc' ] |
| |
| def DirectoryOfThisScript(): |
| return os.path.dirname( os.path.abspath( __file__ ) ) |
| |
| |
| def MakeRelativePathsInFlagsAbsolute( flags, working_directory ): |
| if not working_directory: |
| return list( flags ) |
| new_flags = [] |
| make_next_absolute = False |
| path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ] |
| for flag in flags: |
| new_flag = flag |
| |
| if make_next_absolute: |
| make_next_absolute = False |
| if not flag.startswith( '/' ): |
| new_flag = os.path.join( working_directory, flag ) |
| |
| for path_flag in path_flags: |
| if flag == path_flag: |
| make_next_absolute = True |
| break |
| |
| if flag.startswith( path_flag ): |
| path = flag[ len( path_flag ): ] |
| new_flag = path_flag + os.path.join( working_directory, path ) |
| break |
| |
| if new_flag: |
| new_flags.append( new_flag ) |
| return new_flags |
| |
| |
| def IsHeaderFile( filename ): |
| extension = os.path.splitext( filename )[ 1 ] |
| return extension in [ '.h', '.hxx', '.hpp', '.hh' ] |
| |
| |
| def GetCompilationInfoForFile( filename ): |
| # The compilation_commands.json file generated by CMake does not have entries |
| # for header files. So we do our best by asking the db for flags for a |
| # corresponding source file, if any. If one exists, the flags for that file |
| # should be good enough. |
| if IsHeaderFile( filename ): |
| basename = os.path.splitext( filename )[ 0 ] |
| for extension in SOURCE_EXTENSIONS: |
| replacement_file = basename + extension |
| if os.path.exists( replacement_file ): |
| compilation_info = database.GetCompilationInfoForFile( |
| replacement_file ) |
| if compilation_info.compiler_flags_: |
| return compilation_info |
| return None |
| return database.GetCompilationInfoForFile( filename ) |
| |
| |
| def FlagsForFile( filename, **kwargs ): |
| if database: |
| # Bear in mind that compilation_info.compiler_flags_ does NOT return a |
| # python list, but a "list-like" StringVec object |
| compilation_info = GetCompilationInfoForFile( filename ) |
| if not compilation_info: |
| return None |
| |
| final_flags = MakeRelativePathsInFlagsAbsolute( |
| compilation_info.compiler_flags_, |
| compilation_info.compiler_working_dir_ ) |
| else: |
| relative_to = DirectoryOfThisScript() |
| final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to ) |
| |
| return { |
| 'flags': final_flags, |
| 'do_cache': True |
| } |