VisualStudio instructions | |
libpng version 1.5.0beta19 - April 20, 2010 | |
Copyright (c) 1998-2010 Glenn Randers-Pehrson | |
This code is released under the libpng license. | |
For conditions of distribution and use, see the disclaimer | |
and license in png.h | |
This diretory contains support for building libpng under MicroSoft | |
VisualStudio 2010. It may also work under later versions of VisualStudio. | |
You should be familiar with VisualStudio before using this directory. | |
Initial preparations | |
==================== | |
You should install the 'official' build of zlib on your system - follow the | |
instructions provided on http://www.zlib.net. When a new release is being | |
made of zlib the instructions disappear for a while until the new official | |
build is available. You will have to wait. | |
You must enter some information in zlib.props before attempting to build | |
with this 'solution'. Please read and edit zlib.props first. You will | |
probably not be familiar with the contents of zlib.props - do not worry, | |
it is mostly harmless. | |
Make sure that your official build layout matches the requirements listed | |
in zlib.props. Prior to zlib-1.2.4 the official build (1.2.3) placed | |
include and library files in different directories - if you find this | |
has happened just put them all in the same directory. | |
This is all you need to do to build the 'release' and 'release library' | |
configurations. | |
Debugging | |
========= | |
The release configurations default to /Ox optimization. Full debugging | |
information is produced (in the .pdb), but if you encounter a problem the | |
optimization may make it difficult to debug. Simply rebuild with a lower | |
optimization level (e.g. /Od.) | |
Stop reading here | |
================= | |
You have enough information to build a working application. | |
Debug versions have limited support | |
=================================== | |
This solution includes limited support for debug versions of libpng. You | |
do not need these unless your own solution itself uses debug builds (it is | |
far more effective to debug on the release builds, there is no point building | |
a special debug build.) | |
If, despite the previous paragraph, you still feel you need a debug build you | |
will have to download the zlib source as well (http://www.zlib.net) and include | |
the directory where you unpack it in zlib.props. This solution will then be | |
able to build a minimal zlib sufficient for libpng. This build is only | |
suitable for making a debug libpng. | |
The debug build of libpng is minimally supported. Support for debug builds of | |
zlib is also minimal. You really don't want to do this. | |
This solution only supports the Multi-Threaded DLL C Runtime | |
============================================================ | |
If you examine the solution you will find that it very deliberately lists | |
exactly which MicroSoft DLLs it is linking against. It explicitly links | |
against msvcrt.lib. The debug version links against msvcrtd.lib (this is | |
why it is a debug version - it's nothing to do with having any special | |
debug support, it doesn't). | |
These versions of the MicroSoft C runtime correspond to the compiler flags | |
/MD (release) and /MDd (debug) - the "Multi-Threaded DLL" implementation of the | |
C runtime library. | |
If you need to change this then you will have to make sure that both the | |
compiler flags and the ".lib" in the linker dependences match up. Fortunately | |
neither zlib nor libpng require libraries other than a C runtime and | |
kernel32. | |
You cannot pass (FILE*) objects from a different runtime (including msvcrtd | |
to msvcrt) to libpng. If you do then your program will crash within libpng | |
when it first makes a file read or write call. | |
It is likely if you have read this far that you have found you can't avoid | |
having multiple C runtimes in your program. This is OK, it does work, but | |
you will have to implement the libpng file read/write callbacks rather than | |
using the internal libpng default. This is easy. |