|  |  | 
|  | #if 0 /* in case someone actually tries to compile this */ | 
|  |  | 
|  | /* example.c - an example of using libpng | 
|  | * Last changed in libpng 1.6.3 [July 18, 2013] | 
|  | * Maintained 1998-2013 Glenn Randers-Pehrson | 
|  | * Maintained 1996, 1997 Andreas Dilger) | 
|  | * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) | 
|  | * To the extent possible under law, the authors have waived | 
|  | * all copyright and related or neighboring rights to this file. | 
|  | * This work is published from: United States. | 
|  | */ | 
|  |  | 
|  | /* This is an example of how to use libpng to read and write PNG files. | 
|  | * The file libpng-manual.txt is much more verbose then this.  If you have not | 
|  | * read it, do so first.  This was designed to be a starting point of an | 
|  | * implementation.  This is not officially part of libpng, is hereby placed | 
|  | * in the public domain, and therefore does not require a copyright notice. | 
|  | * | 
|  | * This file does not currently compile, because it is missing certain | 
|  | * parts, like allocating memory to hold an image.  You will have to | 
|  | * supply these parts to get it to compile.  For an example of a minimal | 
|  | * working PNG reader/writer, see pngtest.c, included in this distribution; | 
|  | * see also the programs in the contrib directory. | 
|  | */ | 
|  |  | 
|  | /* The simple, but restricted, approach to reading a PNG file or data stream | 
|  | * just requires two function calls, as in the following complete program. | 
|  | * Writing a file just needs one function call, so long as the data has an | 
|  | * appropriate layout. | 
|  | * | 
|  | * The following code reads PNG image data from a file and writes it, in a | 
|  | * potentially new format, to a new file.  While this code will compile there is | 
|  | * minimal (insufficient) error checking; for a more realistic version look at | 
|  | * contrib/examples/pngtopng.c | 
|  | */ | 
|  | #include <stddef.h> | 
|  | #include <stdlib.h> | 
|  | #include <string.h> | 
|  | #include <stdio.h> | 
|  | #include <png.h> | 
|  | #include <zlib.h> | 
|  |  | 
|  | int main(int argc, const char **argv) | 
|  | { | 
|  | if (argc == 3) | 
|  | { | 
|  | png_image image; /* The control structure used by libpng */ | 
|  |  | 
|  | /* Initialize the 'png_image' structure. */ | 
|  | memset(&image, 0, (sizeof image)); | 
|  | image.version = PNG_IMAGE_VERSION; | 
|  |  | 
|  | /* The first argument is the file to read: */ | 
|  | if (png_image_begin_read_from_file(&image, argv[1])) | 
|  | { | 
|  | png_bytep buffer; | 
|  |  | 
|  | /* Set the format in which to read the PNG file; this code chooses a | 
|  | * simple sRGB format with a non-associated alpha channel, adequate to | 
|  | * store most images. | 
|  | */ | 
|  | image.format = PNG_FORMAT_RGBA; | 
|  |  | 
|  | /* Now allocate enough memory to hold the image in this format; the | 
|  | * PNG_IMAGE_SIZE macro uses the information about the image (width, | 
|  | * height and format) stored in 'image'. | 
|  | */ | 
|  | buffer = malloc(PNG_IMAGE_SIZE(image)); | 
|  |  | 
|  | /* If enough memory was available read the image in the desired format | 
|  | * then write the result out to the new file.  'background' is not | 
|  | * necessary when reading the image because the alpha channel is | 
|  | * preserved; if it were to be removed, for example if we requested | 
|  | * PNG_FORMAT_RGB, then either a solid background color would have to | 
|  | * be supplied or the output buffer would have to be initialized to the | 
|  | * actual background of the image. | 
|  | * | 
|  | * The fourth argument to png_image_finish_read is the 'row_stride' - | 
|  | * this is the number of components allocated for the image in each | 
|  | * row.  It has to be at least as big as the value returned by | 
|  | * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the | 
|  | * default, minimum, size using PNG_IMAGE_SIZE as above you can pass | 
|  | * zero. | 
|  | * | 
|  | * The final argument is a pointer to a buffer for the colormap; | 
|  | * colormaps have exactly the same format as a row of image pixels (so | 
|  | * you choose what format to make the colormap by setting | 
|  | * image.format).  A colormap is only returned if | 
|  | * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this | 
|  | * case NULL is passed as the final argument.  If you do want to force | 
|  | * all images into an index/color-mapped format then you can use: | 
|  | * | 
|  | *    PNG_IMAGE_COLORMAP_SIZE(image) | 
|  | * | 
|  | * to find the maximum size of the colormap in bytes. | 
|  | */ | 
|  | if (buffer != NULL && | 
|  | png_image_finish_read(&image, NULL/*background*/, buffer, | 
|  | 0/*row_stride*/, NULL/*colormap*/)) | 
|  | { | 
|  | /* Now write the image out to the second argument.  In the write | 
|  | * call 'convert_to_8bit' allows 16-bit data to be squashed down to | 
|  | * 8 bits; this isn't necessary here because the original read was | 
|  | * to the 8-bit format. | 
|  | */ | 
|  | if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, | 
|  | buffer, 0/*row_stride*/, NULL/*colormap*/)) | 
|  | { | 
|  | /* The image has been written successfully. */ | 
|  | exit(0); | 
|  | } | 
|  | } | 
|  |  | 
|  | else | 
|  | { | 
|  | /* Calling png_free_image is optional unless the simplified API was | 
|  | * not run to completion.  In this case if there wasn't enough | 
|  | * memory for 'buffer' we didn't complete the read, so we must free | 
|  | * the image: | 
|  | */ | 
|  | if (buffer == NULL) | 
|  | png_free_image(&image); | 
|  |  | 
|  | else | 
|  | free(buffer); | 
|  | } | 
|  |  | 
|  | /* Something went wrong reading or writing the image.  libpng stores a | 
|  | * textual message in the 'png_image' structure: | 
|  | */ | 
|  | fprintf(stderr, "pngtopng: error: %s\n", image.message); | 
|  | exit (1); | 
|  | } | 
|  |  | 
|  | fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); | 
|  | exit(1); | 
|  | } | 
|  |  | 
|  | /* That's it ;-)  Of course you probably want to do more with PNG files than | 
|  | * just converting them all to 32-bit RGBA PNG files; you can do that between | 
|  | * the call to png_image_finish_read and png_image_write_to_file.  You can also | 
|  | * ask for the image data to be presented in a number of different formats.  You | 
|  | * do this by simply changing the 'format' parameter set before allocating the | 
|  | * buffer. | 
|  | * | 
|  | * The format parameter consists of five flags that define various aspects of | 
|  | * the image, you can simply add these together to get the format or you can use | 
|  | * one of the predefined macros from png.h (as above): | 
|  | * | 
|  | * PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per | 
|  | *    pixel (red, green and blue), if not set the image will just have one | 
|  | *    luminance (grayscale) component. | 
|  | * | 
|  | * PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional | 
|  | *    alpha value; a linear value that describes the degree the image pixel | 
|  | *    covers (overwrites) the contents of the existing pixel on the display. | 
|  | * | 
|  | * PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned | 
|  | *    as a series of 16-bit linear values, if not set the components will be | 
|  | *    returned as a series of 8-bit values encoded according to the 'sRGB' | 
|  | *    standard.  The 8-bit format is the normal format for images intended for | 
|  | *    direct display, because almost all display devices do the inverse of the | 
|  | *    sRGB transformation to the data they receive.  The 16-bit format is more | 
|  | *    common for scientific data and image data that must be further processed; | 
|  | *    because it is linear simple math can be done on the component values. | 
|  | *    Regardless of the setting of this flag the alpha channel is always linear, | 
|  | *    although it will be 8 bits or 16 bits wide as specified by the flag. | 
|  | * | 
|  | * PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned | 
|  | *    in the order blue, then green, then red.  If not set the pixel components | 
|  | *    are in the order red, then green, then blue. | 
|  | * | 
|  | * PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the | 
|  | *    color or grayscale components.  If not set the alpha channel follows the | 
|  | *    components. | 
|  | * | 
|  | * You do not have to read directly from a file.  You can read from memory or, | 
|  | * on systems that support it, from a <stdio.h> FILE*.  This is controlled by | 
|  | * the particular png_image_read_from_ function you call at the start.  Likewise | 
|  | * on write you can write to a FILE* if your system supports it.  Check the | 
|  | * macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your | 
|  | * libpng build. | 
|  | * | 
|  | * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in | 
|  | * the 8-bit format for display.  You do this by setting the convert_to_8bit | 
|  | * flag to 'true'. | 
|  | * | 
|  | * Don't repeatedly convert between the 8-bit and 16-bit forms.  There is | 
|  | * significant data loss when 16-bit data is converted to the 8-bit encoding and | 
|  | * the current libpng implementation of convertion to 16-bit is also | 
|  | * significantly lossy.  The latter will be fixed in the future, but the former | 
|  | * is unavoidable - the 8-bit format just doesn't have enough resolution. | 
|  | */ | 
|  |  | 
|  | /* If your program needs more information from the PNG data it reads, or if you | 
|  | * need to do more complex transformations, or minimise transformations, on the | 
|  | * data you read, then you must use one of the several lower level libpng | 
|  | * interfaces. | 
|  | * | 
|  | * All these interfaces require that you do your own error handling - your | 
|  | * program must be able to arrange for control to return to your own code any | 
|  | * time libpng encounters a problem.  There are several ways to do this, but the | 
|  | * standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a | 
|  | * return point within your own code.  You must do this if you do not use the | 
|  | * simplified interface (above). | 
|  | * | 
|  | * The first step is to include the header files you need, including the libpng | 
|  | * header file.  Include any standard headers and feature test macros your | 
|  | * program requires before including png.h: | 
|  | */ | 
|  | #include <png.h> | 
|  |  | 
|  | /* The png_jmpbuf() macro, used in error handling, became available in | 
|  | * libpng version 1.0.6.  If you want to be able to run your code with older | 
|  | * versions of libpng, you must define the macro yourself (but only if it | 
|  | * is not already defined by libpng!). | 
|  | */ | 
|  |  | 
|  | #ifndef png_jmpbuf | 
|  | #  define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf) | 
|  | #endif | 
|  |  | 
|  | /* Check to see if a file is a PNG file using png_sig_cmp().  png_sig_cmp() | 
|  | * returns zero if the image is a PNG and nonzero if it isn't a PNG. | 
|  | * | 
|  | * The function check_if_png() shown here, but not used, returns nonzero (true) | 
|  | * if the file can be opened and is a PNG, 0 (false) otherwise. | 
|  | * | 
|  | * If this call is successful, and you are going to keep the file open, | 
|  | * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once | 
|  | * you have created the png_ptr, so that libpng knows your application | 
|  | * has read that many bytes from the start of the file.  Make sure you | 
|  | * don't call png_set_sig_bytes() with more than 8 bytes read or give it | 
|  | * an incorrect number of bytes read, or you will either have read too | 
|  | * many bytes (your fault), or you are telling libpng to read the wrong | 
|  | * number of magic bytes (also your fault). | 
|  | * | 
|  | * Many applications already read the first 2 or 4 bytes from the start | 
|  | * of the image to determine the file type, so it would be easiest just | 
|  | * to pass the bytes to png_sig_cmp() or even skip that if you know | 
|  | * you have a PNG file, and call png_set_sig_bytes(). | 
|  | */ | 
|  | #define PNG_BYTES_TO_CHECK 4 | 
|  | int check_if_png(char *file_name, FILE **fp) | 
|  | { | 
|  | char buf[PNG_BYTES_TO_CHECK]; | 
|  |  | 
|  | /* Open the prospective PNG file. */ | 
|  | if ((*fp = fopen(file_name, "rb")) == NULL) | 
|  | return 0; | 
|  |  | 
|  | /* Read in some of the signature bytes */ | 
|  | if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) | 
|  | return 0; | 
|  |  | 
|  | /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. | 
|  | Return nonzero (true) if they match */ | 
|  |  | 
|  | return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK)); | 
|  | } | 
|  |  | 
|  | /* Read a PNG file.  You may want to return an error code if the read | 
|  | * fails (depending upon the failure).  There are two "prototypes" given | 
|  | * here - one where we are given the filename, and we need to open the | 
|  | * file, and the other where we are given an open file (possibly with | 
|  | * some or all of the magic bytes read - see comments above). | 
|  | */ | 
|  | #ifdef open_file /* prototype 1 */ | 
|  | void read_png(char *file_name)  /* We need to open the file */ | 
|  | { | 
|  | png_structp png_ptr; | 
|  | png_infop info_ptr; | 
|  | unsigned int sig_read = 0; | 
|  | png_uint_32 width, height; | 
|  | int bit_depth, color_type, interlace_type; | 
|  | FILE *fp; | 
|  |  | 
|  | if ((fp = fopen(file_name, "rb")) == NULL) | 
|  | return (ERROR); | 
|  |  | 
|  | #else no_open_file /* prototype 2 */ | 
|  | void read_png(FILE *fp, unsigned int sig_read)  /* File is already open */ | 
|  | { | 
|  | png_structp png_ptr; | 
|  | png_infop info_ptr; | 
|  | png_uint_32 width, height; | 
|  | int bit_depth, color_type, interlace_type; | 
|  | #endif no_open_file /* Only use one prototype! */ | 
|  |  | 
|  | /* Create and initialize the png_struct with the desired error handler | 
|  | * functions.  If you want to use the default stderr and longjump method, | 
|  | * you can supply NULL for the last three parameters.  We also supply the | 
|  | * the compiler header file version, so that we know if the application | 
|  | * was compiled with a compatible version of the library.  REQUIRED | 
|  | */ | 
|  | png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, | 
|  | png_voidp user_error_ptr, user_error_fn, user_warning_fn); | 
|  |  | 
|  | if (png_ptr == NULL) | 
|  | { | 
|  | fclose(fp); | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | /* Allocate/initialize the memory for image information.  REQUIRED. */ | 
|  | info_ptr = png_create_info_struct(png_ptr); | 
|  | if (info_ptr == NULL) | 
|  | { | 
|  | fclose(fp); | 
|  | png_destroy_read_struct(&png_ptr, NULL, NULL); | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | /* Set error handling if you are using the setjmp/longjmp method (this is | 
|  | * the normal method of doing things with libpng).  REQUIRED unless you | 
|  | * set up your own error handlers in the png_create_read_struct() earlier. | 
|  | */ | 
|  |  | 
|  | if (setjmp(png_jmpbuf(png_ptr))) | 
|  | { | 
|  | /* Free all of the memory associated with the png_ptr and info_ptr */ | 
|  | png_destroy_read_struct(&png_ptr, &info_ptr, NULL); | 
|  | fclose(fp); | 
|  | /* If we get here, we had a problem reading the file */ | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | /* One of the following I/O initialization methods is REQUIRED */ | 
|  | #ifdef streams /* PNG file I/O method 1 */ | 
|  | /* Set up the input control if you are using standard C streams */ | 
|  | png_init_io(png_ptr, fp); | 
|  |  | 
|  | #else no_streams /* PNG file I/O method 2 */ | 
|  | /* If you are using replacement read functions, instead of calling | 
|  | * png_init_io() here you would call: | 
|  | */ | 
|  | png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); | 
|  | /* where user_io_ptr is a structure you want available to the callbacks */ | 
|  | #endif no_streams /* Use only one I/O method! */ | 
|  |  | 
|  | /* If we have already read some of the signature */ | 
|  | png_set_sig_bytes(png_ptr, sig_read); | 
|  |  | 
|  | #ifdef hilevel | 
|  | /* | 
|  | * If you have enough memory to read in the entire image at once, | 
|  | * and you need to specify only transforms that can be controlled | 
|  | * with one of the PNG_TRANSFORM_* bits (this presently excludes | 
|  | * quantizing, filling, setting background, and doing gamma | 
|  | * adjustment), then you can read the entire image (including | 
|  | * pixels) into the info structure with this call: | 
|  | */ | 
|  | png_read_png(png_ptr, info_ptr, png_transforms, NULL); | 
|  |  | 
|  | #else | 
|  | /* OK, you're doing it the hard way, with the lower-level functions */ | 
|  |  | 
|  | /* The call to png_read_info() gives us all of the information from the | 
|  | * PNG file before the first IDAT (image data chunk).  REQUIRED | 
|  | */ | 
|  | png_read_info(png_ptr, info_ptr); | 
|  |  | 
|  | png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, | 
|  | &interlace_type, NULL, NULL); | 
|  |  | 
|  | /* Set up the data transformations you want.  Note that these are all | 
|  | * optional.  Only call them if you want/need them.  Many of the | 
|  | * transformations only work on specific types of images, and many | 
|  | * are mutually exclusive. | 
|  | */ | 
|  |  | 
|  | /* Tell libpng to strip 16 bit/color files down to 8 bits/color. | 
|  | * Use accurate scaling if it's available, otherwise just chop off the | 
|  | * low byte. | 
|  | */ | 
|  | #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED | 
|  | png_set_scale_16(png_ptr); | 
|  | #else | 
|  | png_set_strip_16(png_ptr); | 
|  | #endif | 
|  |  | 
|  | /* Strip alpha bytes from the input data without combining with the | 
|  | * background (not recommended). | 
|  | */ | 
|  | png_set_strip_alpha(png_ptr); | 
|  |  | 
|  | /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single | 
|  | * byte into separate bytes (useful for paletted and grayscale images). | 
|  | */ | 
|  | png_set_packing(png_ptr); | 
|  |  | 
|  | /* Change the order of packed pixels to least significant bit first | 
|  | * (not useful if you are using png_set_packing). */ | 
|  | png_set_packswap(png_ptr); | 
|  |  | 
|  | /* Expand paletted colors into true RGB triplets */ | 
|  | if (color_type == PNG_COLOR_TYPE_PALETTE) | 
|  | png_set_palette_to_rgb(png_ptr); | 
|  |  | 
|  | /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */ | 
|  | if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) | 
|  | png_set_expand_gray_1_2_4_to_8(png_ptr); | 
|  |  | 
|  | /* Expand paletted or RGB images with transparency to full alpha channels | 
|  | * so the data will be available as RGBA quartets. | 
|  | */ | 
|  | if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) | 
|  | png_set_tRNS_to_alpha(png_ptr); | 
|  |  | 
|  | /* Set the background color to draw transparent and alpha images over. | 
|  | * It is possible to set the red, green, and blue components directly | 
|  | * for paletted images instead of supplying a palette index.  Note that | 
|  | * even if the PNG file supplies a background, you are not required to | 
|  | * use it - you should use the (solid) application background if it has one. | 
|  | */ | 
|  |  | 
|  | png_color_16 my_background, *image_background; | 
|  |  | 
|  | if (png_get_bKGD(png_ptr, info_ptr, &image_background)) | 
|  | png_set_background(png_ptr, image_background, | 
|  | PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); | 
|  | else | 
|  | png_set_background(png_ptr, &my_background, | 
|  | PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); | 
|  |  | 
|  | /* Some suggestions as to how to get a screen gamma value | 
|  | * | 
|  | * Note that screen gamma is the display_exponent, which includes | 
|  | * the CRT_exponent and any correction for viewing conditions | 
|  | */ | 
|  | if (/* We have a user-defined screen gamma value */) | 
|  | { | 
|  | screen_gamma = user-defined screen_gamma; | 
|  | } | 
|  | /* This is one way that applications share the same screen gamma value */ | 
|  | else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) | 
|  | { | 
|  | screen_gamma = atof(gamma_str); | 
|  | } | 
|  | /* If we don't have another value */ | 
|  | else | 
|  | { | 
|  | screen_gamma = PNG_DEFAULT_sRGB;  /* A good guess for a PC monitor | 
|  | in a dimly lit room */ | 
|  | screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */ | 
|  | } | 
|  |  | 
|  | /* Tell libpng to handle the gamma conversion for you.  The final call | 
|  | * is a good guess for PC generated images, but it should be configurable | 
|  | * by the user at run time by the user.  It is strongly suggested that | 
|  | * your application support gamma correction. | 
|  | */ | 
|  |  | 
|  | int intent; | 
|  |  | 
|  | if (png_get_sRGB(png_ptr, info_ptr, &intent)) | 
|  | png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); | 
|  | else | 
|  | { | 
|  | double image_gamma; | 
|  | if (png_get_gAMA(png_ptr, info_ptr, &image_gamma)) | 
|  | png_set_gamma(png_ptr, screen_gamma, image_gamma); | 
|  | else | 
|  | png_set_gamma(png_ptr, screen_gamma, 0.45455); | 
|  | } | 
|  |  | 
|  | #ifdef PNG_READ_QUANTIZE_SUPPORTED | 
|  | /* Quantize RGB files down to 8 bit palette or reduce palettes | 
|  | * to the number of colors available on your screen. | 
|  | */ | 
|  | if (color_type & PNG_COLOR_MASK_COLOR) | 
|  | { | 
|  | int num_palette; | 
|  | png_colorp palette; | 
|  |  | 
|  | /* This reduces the image to the application supplied palette */ | 
|  | if (/* We have our own palette */) | 
|  | { | 
|  | /* An array of colors to which the image should be quantized */ | 
|  | png_color std_color_cube[MAX_SCREEN_COLORS]; | 
|  |  | 
|  | png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, | 
|  | MAX_SCREEN_COLORS, NULL, 0); | 
|  | } | 
|  | /* This reduces the image to the palette supplied in the file */ | 
|  | else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette)) | 
|  | { | 
|  | png_uint_16p histogram = NULL; | 
|  |  | 
|  | png_get_hIST(png_ptr, info_ptr, &histogram); | 
|  |  | 
|  | png_set_quantize(png_ptr, palette, num_palette, | 
|  | max_screen_colors, histogram, 0); | 
|  | } | 
|  | } | 
|  | #endif /* PNG_READ_QUANTIZE_SUPPORTED */ | 
|  |  | 
|  | /* Invert monochrome files to have 0 as white and 1 as black */ | 
|  | png_set_invert_mono(png_ptr); | 
|  |  | 
|  | /* If you want to shift the pixel values from the range [0,255] or | 
|  | * [0,65535] to the original [0,7] or [0,31], or whatever range the | 
|  | * colors were originally in: | 
|  | */ | 
|  | if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT)) | 
|  | { | 
|  | png_color_8p sig_bit_p; | 
|  |  | 
|  | png_get_sBIT(png_ptr, info_ptr, &sig_bit_p); | 
|  | png_set_shift(png_ptr, sig_bit_p); | 
|  | } | 
|  |  | 
|  | /* Flip the RGB pixels to BGR (or RGBA to BGRA) */ | 
|  | if (color_type & PNG_COLOR_MASK_COLOR) | 
|  | png_set_bgr(png_ptr); | 
|  |  | 
|  | /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */ | 
|  | png_set_swap_alpha(png_ptr); | 
|  |  | 
|  | /* Swap bytes of 16 bit files to least significant byte first */ | 
|  | png_set_swap(png_ptr); | 
|  |  | 
|  | /* Add filler (or alpha) byte (before/after each RGB triplet) */ | 
|  | png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); | 
|  |  | 
|  | #ifdef PNG_READ_INTERLACING_SUPPORTED | 
|  | /* Turn on interlace handling.  REQUIRED if you are not using | 
|  | * png_read_image().  To see how to handle interlacing passes, | 
|  | * see the png_read_row() method below: | 
|  | */ | 
|  | number_passes = png_set_interlace_handling(png_ptr); | 
|  | #else | 
|  | number_passes = 1; | 
|  | #endif /* PNG_READ_INTERLACING_SUPPORTED */ | 
|  |  | 
|  |  | 
|  | /* Optional call to gamma correct and add the background to the palette | 
|  | * and update info structure.  REQUIRED if you are expecting libpng to | 
|  | * update the palette for you (ie you selected such a transform above). | 
|  | */ | 
|  | png_read_update_info(png_ptr, info_ptr); | 
|  |  | 
|  | /* Allocate the memory to hold the image using the fields of info_ptr. */ | 
|  |  | 
|  | /* The easiest way to read the image: */ | 
|  | png_bytep row_pointers[height]; | 
|  |  | 
|  | /* Clear the pointer array */ | 
|  | for (row = 0; row < height; row++) | 
|  | row_pointers[row] = NULL; | 
|  |  | 
|  | for (row = 0; row < height; row++) | 
|  | row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, | 
|  | info_ptr)); | 
|  |  | 
|  | /* Now it's time to read the image.  One of these methods is REQUIRED */ | 
|  | #ifdef entire /* Read the entire image in one go */ | 
|  | png_read_image(png_ptr, row_pointers); | 
|  |  | 
|  | #else no_entire /* Read the image one or more scanlines at a time */ | 
|  | /* The other way to read images - deal with interlacing: */ | 
|  |  | 
|  | for (pass = 0; pass < number_passes; pass++) | 
|  | { | 
|  | #ifdef single /* Read the image a single row at a time */ | 
|  | for (y = 0; y < height; y++) | 
|  | { | 
|  | png_read_rows(png_ptr, &row_pointers[y], NULL, 1); | 
|  | } | 
|  |  | 
|  | #else no_single /* Read the image several rows at a time */ | 
|  | for (y = 0; y < height; y += number_of_rows) | 
|  | { | 
|  | #ifdef sparkle /* Read the image using the "sparkle" effect. */ | 
|  | png_read_rows(png_ptr, &row_pointers[y], NULL, | 
|  | number_of_rows); | 
|  | #else no_sparkle /* Read the image using the "rectangle" effect */ | 
|  | png_read_rows(png_ptr, NULL, &row_pointers[y], | 
|  | number_of_rows); | 
|  | #endif no_sparkle /* Use only one of these two methods */ | 
|  | } | 
|  |  | 
|  | /* If you want to display the image after every pass, do so here */ | 
|  | #endif no_single /* Use only one of these two methods */ | 
|  | } | 
|  | #endif no_entire /* Use only one of these two methods */ | 
|  |  | 
|  | /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */ | 
|  | png_read_end(png_ptr, info_ptr); | 
|  | #endif hilevel | 
|  |  | 
|  | /* At this point you have read the entire image */ | 
|  |  | 
|  | /* Clean up after the read, and free any memory allocated - REQUIRED */ | 
|  | png_destroy_read_struct(&png_ptr, &info_ptr, NULL); | 
|  |  | 
|  | /* Close the file */ | 
|  | fclose(fp); | 
|  |  | 
|  | /* That's it */ | 
|  | return (OK); | 
|  | } | 
|  |  | 
|  | /* Progressively read a file */ | 
|  |  | 
|  | int | 
|  | initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) | 
|  | { | 
|  | /* Create and initialize the png_struct with the desired error handler | 
|  | * functions.  If you want to use the default stderr and longjump method, | 
|  | * you can supply NULL for the last three parameters.  We also check that | 
|  | * the library version is compatible in case we are using dynamically | 
|  | * linked libraries. | 
|  | */ | 
|  | *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, | 
|  | png_voidp user_error_ptr, user_error_fn, user_warning_fn); | 
|  |  | 
|  | if (*png_ptr == NULL) | 
|  | { | 
|  | *info_ptr = NULL; | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | *info_ptr = png_create_info_struct(png_ptr); | 
|  |  | 
|  | if (*info_ptr == NULL) | 
|  | { | 
|  | png_destroy_read_struct(png_ptr, info_ptr, NULL); | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | if (setjmp(png_jmpbuf((*png_ptr)))) | 
|  | { | 
|  | png_destroy_read_struct(png_ptr, info_ptr, NULL); | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | /* This one's new.  You will need to provide all three | 
|  | * function callbacks, even if you aren't using them all. | 
|  | * If you aren't using all functions, you can specify NULL | 
|  | * parameters.  Even when all three functions are NULL, | 
|  | * you need to call png_set_progressive_read_fn(). | 
|  | * These functions shouldn't be dependent on global or | 
|  | * static variables if you are decoding several images | 
|  | * simultaneously.  You should store stream specific data | 
|  | * in a separate struct, given as the second parameter, | 
|  | * and retrieve the pointer from inside the callbacks using | 
|  | * the function png_get_progressive_ptr(png_ptr). | 
|  | */ | 
|  | png_set_progressive_read_fn(*png_ptr, (void *)stream_data, | 
|  | info_callback, row_callback, end_callback); | 
|  |  | 
|  | return (OK); | 
|  | } | 
|  |  | 
|  | int | 
|  | process_data(png_structp *png_ptr, png_infop *info_ptr, | 
|  | png_bytep buffer, png_uint_32 length) | 
|  | { | 
|  | if (setjmp(png_jmpbuf((*png_ptr)))) | 
|  | { | 
|  | /* Free the png_ptr and info_ptr memory on error */ | 
|  | png_destroy_read_struct(png_ptr, info_ptr, NULL); | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | /* This one's new also.  Simply give it chunks of data as | 
|  | * they arrive from the data stream (in order, of course). | 
|  | * On segmented machines, don't give it any more than 64K. | 
|  | * The library seems to run fine with sizes of 4K, although | 
|  | * you can give it much less if necessary (I assume you can | 
|  | * give it chunks of 1 byte, but I haven't tried with less | 
|  | * than 256 bytes yet).  When this function returns, you may | 
|  | * want to display any rows that were generated in the row | 
|  | * callback, if you aren't already displaying them there. | 
|  | */ | 
|  | png_process_data(*png_ptr, *info_ptr, buffer, length); | 
|  | return (OK); | 
|  | } | 
|  |  | 
|  | info_callback(png_structp png_ptr, png_infop info) | 
|  | { | 
|  | /* Do any setup here, including setting any of the transformations | 
|  | * mentioned in the Reading PNG files section.  For now, you _must_ | 
|  | * call either png_start_read_image() or png_read_update_info() | 
|  | * after all the transformations are set (even if you don't set | 
|  | * any).  You may start getting rows before png_process_data() | 
|  | * returns, so this is your last chance to prepare for that. | 
|  | */ | 
|  | } | 
|  |  | 
|  | row_callback(png_structp png_ptr, png_bytep new_row, | 
|  | png_uint_32 row_num, int pass) | 
|  | { | 
|  | /* | 
|  | * This function is called for every row in the image.  If the | 
|  | * image is interlaced, and you turned on the interlace handler, | 
|  | * this function will be called for every row in every pass. | 
|  | * | 
|  | * In this function you will receive a pointer to new row data from | 
|  | * libpng called new_row that is to replace a corresponding row (of | 
|  | * the same data format) in a buffer allocated by your application. | 
|  | * | 
|  | * The new row data pointer "new_row" may be NULL, indicating there is | 
|  | * no new data to be replaced (in cases of interlace loading). | 
|  | * | 
|  | * If new_row is not NULL then you need to call | 
|  | * png_progressive_combine_row() to replace the corresponding row as | 
|  | * shown below: | 
|  | */ | 
|  |  | 
|  | /* Get pointer to corresponding row in our | 
|  | * PNG read buffer. | 
|  | */ | 
|  | png_bytep old_row = ((png_bytep *)our_data)[row_num]; | 
|  |  | 
|  | #ifdef PNG_READ_INTERLACING_SUPPORTED | 
|  | /* If both rows are allocated then copy the new row | 
|  | * data to the corresponding row data. | 
|  | */ | 
|  | if ((old_row != NULL) && (new_row != NULL)) | 
|  | png_progressive_combine_row(png_ptr, old_row, new_row); | 
|  |  | 
|  | /* | 
|  | * The rows and passes are called in order, so you don't really | 
|  | * need the row_num and pass, but I'm supplying them because it | 
|  | * may make your life easier. | 
|  | * | 
|  | * For the non-NULL rows of interlaced images, you must call | 
|  | * png_progressive_combine_row() passing in the new row and the | 
|  | * old row, as demonstrated above.  You can call this function for | 
|  | * NULL rows (it will just return) and for non-interlaced images | 
|  | * (it just does the memcpy for you) if it will make the code | 
|  | * easier.  Thus, you can just do this for all cases: | 
|  | */ | 
|  |  | 
|  | png_progressive_combine_row(png_ptr, old_row, new_row); | 
|  |  | 
|  | /* where old_row is what was displayed for previous rows.  Note | 
|  | * that the first pass (pass == 0 really) will completely cover | 
|  | * the old row, so the rows do not have to be initialized.  After | 
|  | * the first pass (and only for interlaced images), you will have | 
|  | * to pass the current row as new_row, and the function will combine | 
|  | * the old row and the new row. | 
|  | */ | 
|  | #endif /* PNG_READ_INTERLACING_SUPPORTED */ | 
|  | } | 
|  |  | 
|  | end_callback(png_structp png_ptr, png_infop info) | 
|  | { | 
|  | /* This function is called when the whole image has been read, | 
|  | * including any chunks after the image (up to and including | 
|  | * the IEND).  You will usually have the same info chunk as you | 
|  | * had in the header, although some data may have been added | 
|  | * to the comments and time fields. | 
|  | * | 
|  | * Most people won't do much here, perhaps setting a flag that | 
|  | * marks the image as finished. | 
|  | */ | 
|  | } | 
|  |  | 
|  | /* Write a png file */ | 
|  | void write_png(char *file_name /* , ... other image information ... */) | 
|  | { | 
|  | FILE *fp; | 
|  | png_structp png_ptr; | 
|  | png_infop info_ptr; | 
|  | png_colorp palette; | 
|  |  | 
|  | /* Open the file */ | 
|  | fp = fopen(file_name, "wb"); | 
|  | if (fp == NULL) | 
|  | return (ERROR); | 
|  |  | 
|  | /* Create and initialize the png_struct with the desired error handler | 
|  | * functions.  If you want to use the default stderr and longjump method, | 
|  | * you can supply NULL for the last three parameters.  We also check that | 
|  | * the library version is compatible with the one used at compile time, | 
|  | * in case we are using dynamically linked libraries.  REQUIRED. | 
|  | */ | 
|  | png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, | 
|  | png_voidp user_error_ptr, user_error_fn, user_warning_fn); | 
|  |  | 
|  | if (png_ptr == NULL) | 
|  | { | 
|  | fclose(fp); | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | /* Allocate/initialize the image information data.  REQUIRED */ | 
|  | info_ptr = png_create_info_struct(png_ptr); | 
|  | if (info_ptr == NULL) | 
|  | { | 
|  | fclose(fp); | 
|  | png_destroy_write_struct(&png_ptr,  NULL); | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | /* Set error handling.  REQUIRED if you aren't supplying your own | 
|  | * error handling functions in the png_create_write_struct() call. | 
|  | */ | 
|  | if (setjmp(png_jmpbuf(png_ptr))) | 
|  | { | 
|  | /* If we get here, we had a problem writing the file */ | 
|  | fclose(fp); | 
|  | png_destroy_write_struct(&png_ptr, &info_ptr); | 
|  | return (ERROR); | 
|  | } | 
|  |  | 
|  | /* One of the following I/O initialization functions is REQUIRED */ | 
|  |  | 
|  | #ifdef streams /* I/O initialization method 1 */ | 
|  | /* Set up the output control if you are using standard C streams */ | 
|  | png_init_io(png_ptr, fp); | 
|  |  | 
|  | #else no_streams /* I/O initialization method 2 */ | 
|  | /* If you are using replacement write functions, instead of calling | 
|  | * png_init_io() here you would call | 
|  | */ | 
|  | png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, | 
|  | user_IO_flush_function); | 
|  | /* where user_io_ptr is a structure you want available to the callbacks */ | 
|  | #endif no_streams /* Only use one initialization method */ | 
|  |  | 
|  | #ifdef hilevel | 
|  | /* This is the easy way.  Use it if you already have all the | 
|  | * image info living in the structure.  You could "|" many | 
|  | * PNG_TRANSFORM flags into the png_transforms integer here. | 
|  | */ | 
|  | png_write_png(png_ptr, info_ptr, png_transforms, NULL); | 
|  |  | 
|  | #else | 
|  | /* This is the hard way */ | 
|  |  | 
|  | /* Set the image information here.  Width and height are up to 2^31, | 
|  | * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on | 
|  | * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, | 
|  | * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, | 
|  | * or PNG_COLOR_TYPE_RGB_ALPHA.  interlace is either PNG_INTERLACE_NONE or | 
|  | * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST | 
|  | * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED | 
|  | */ | 
|  | png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???, | 
|  | PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); | 
|  |  | 
|  | /* Set the palette if there is one.  REQUIRED for indexed-color images */ | 
|  | palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH | 
|  | * (sizeof (png_color))); | 
|  | /* ... Set palette colors ... */ | 
|  | png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); | 
|  | /* You must not free palette here, because png_set_PLTE only makes a link to | 
|  | * the palette that you malloced.  Wait until you are about to destroy | 
|  | * the png structure. | 
|  | */ | 
|  |  | 
|  | /* Optional significant bit (sBIT) chunk */ | 
|  | png_color_8 sig_bit; | 
|  |  | 
|  | /* If we are dealing with a grayscale image then */ | 
|  | sig_bit.gray = true_bit_depth; | 
|  |  | 
|  | /* Otherwise, if we are dealing with a color image then */ | 
|  | sig_bit.red = true_red_bit_depth; | 
|  | sig_bit.green = true_green_bit_depth; | 
|  | sig_bit.blue = true_blue_bit_depth; | 
|  |  | 
|  | /* If the image has an alpha channel then */ | 
|  | sig_bit.alpha = true_alpha_bit_depth; | 
|  |  | 
|  | png_set_sBIT(png_ptr, info_ptr, &sig_bit); | 
|  |  | 
|  |  | 
|  | /* Optional gamma chunk is strongly suggested if you have any guess | 
|  | * as to the correct gamma of the image. | 
|  | */ | 
|  | png_set_gAMA(png_ptr, info_ptr, gamma); | 
|  |  | 
|  | /* Optionally write comments into the image */ | 
|  | { | 
|  | png_text text_ptr[3]; | 
|  |  | 
|  | char key0[]="Title"; | 
|  | char text0[]="Mona Lisa"; | 
|  | text_ptr[0].key = key0; | 
|  | text_ptr[0].text = text0; | 
|  | text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; | 
|  | text_ptr[0].itxt_length = 0; | 
|  | text_ptr[0].lang = NULL; | 
|  | text_ptr[0].lang_key = NULL; | 
|  |  | 
|  | char key1[]="Author"; | 
|  | char text1[]="Leonardo DaVinci"; | 
|  | text_ptr[1].key = key1; | 
|  | text_ptr[1].text = text1; | 
|  | text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; | 
|  | text_ptr[1].itxt_length = 0; | 
|  | text_ptr[1].lang = NULL; | 
|  | text_ptr[1].lang_key = NULL; | 
|  |  | 
|  | char key2[]="Description"; | 
|  | char text2[]="<long text>"; | 
|  | text_ptr[2].key = key2; | 
|  | text_ptr[2].text = text2; | 
|  | text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; | 
|  | text_ptr[2].itxt_length = 0; | 
|  | text_ptr[2].lang = NULL; | 
|  | text_ptr[2].lang_key = NULL; | 
|  |  | 
|  | png_set_text(write_ptr, write_info_ptr, text_ptr, 3); | 
|  | } | 
|  |  | 
|  | /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */ | 
|  |  | 
|  | /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored | 
|  | * on read and, if your application chooses to write them, they must | 
|  | * be written in accordance with the sRGB profile | 
|  | */ | 
|  |  | 
|  | /* Write the file header information.  REQUIRED */ | 
|  | png_write_info(png_ptr, info_ptr); | 
|  |  | 
|  | /* If you want, you can write the info in two steps, in case you need to | 
|  | * write your private chunk ahead of PLTE: | 
|  | * | 
|  | *   png_write_info_before_PLTE(write_ptr, write_info_ptr); | 
|  | *   write_my_chunk(); | 
|  | *   png_write_info(png_ptr, info_ptr); | 
|  | * | 
|  | * However, given the level of known- and unknown-chunk support in 1.2.0 | 
|  | * and up, this should no longer be necessary. | 
|  | */ | 
|  |  | 
|  | /* Once we write out the header, the compression type on the text | 
|  | * chunks gets changed to PNG_TEXT_COMPRESSION_NONE_WR or | 
|  | * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again | 
|  | * at the end. | 
|  | */ | 
|  |  | 
|  | /* Set up the transformations you want.  Note that these are | 
|  | * all optional.  Only call them if you want them. | 
|  | */ | 
|  |  | 
|  | /* Invert monochrome pixels */ | 
|  | png_set_invert_mono(png_ptr); | 
|  |  | 
|  | /* Shift the pixels up to a legal bit depth and fill in | 
|  | * as appropriate to correctly scale the image. | 
|  | */ | 
|  | png_set_shift(png_ptr, &sig_bit); | 
|  |  | 
|  | /* Pack pixels into bytes */ | 
|  | png_set_packing(png_ptr); | 
|  |  | 
|  | /* Swap location of alpha bytes from ARGB to RGBA */ | 
|  | png_set_swap_alpha(png_ptr); | 
|  |  | 
|  | /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into | 
|  | * RGB (4 channels -> 3 channels). The second parameter is not used. | 
|  | */ | 
|  | png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); | 
|  |  | 
|  | /* Flip BGR pixels to RGB */ | 
|  | png_set_bgr(png_ptr); | 
|  |  | 
|  | /* Swap bytes of 16-bit files to most significant byte first */ | 
|  | png_set_swap(png_ptr); | 
|  |  | 
|  | /* Swap bits of 1, 2, 4 bit packed pixel formats */ | 
|  | png_set_packswap(png_ptr); | 
|  |  | 
|  | /* Turn on interlace handling if you are not using png_write_image() */ | 
|  | if (interlacing) | 
|  | number_passes = png_set_interlace_handling(png_ptr); | 
|  |  | 
|  | else | 
|  | number_passes = 1; | 
|  |  | 
|  | /* The easiest way to write the image (you may have a different memory | 
|  | * layout, however, so choose what fits your needs best).  You need to | 
|  | * use the first method if you aren't handling interlacing yourself. | 
|  | */ | 
|  | png_uint_32 k, height, width; | 
|  |  | 
|  | /* In this example, "image" is a one-dimensional array of bytes */ | 
|  | png_byte image[height*width*bytes_per_pixel]; | 
|  |  | 
|  | png_bytep row_pointers[height]; | 
|  |  | 
|  | if (height > PNG_UINT_32_MAX/(sizeof (png_bytep))) | 
|  | png_error (png_ptr, "Image is too tall to process in memory"); | 
|  |  | 
|  | /* Set up pointers into your "image" byte array */ | 
|  | for (k = 0; k < height; k++) | 
|  | row_pointers[k] = image + k*width*bytes_per_pixel; | 
|  |  | 
|  | /* One of the following output methods is REQUIRED */ | 
|  |  | 
|  | #ifdef entire /* Write out the entire image data in one call */ | 
|  | png_write_image(png_ptr, row_pointers); | 
|  |  | 
|  | /* The other way to write the image - deal with interlacing */ | 
|  |  | 
|  | #else no_entire /* Write out the image data by one or more scanlines */ | 
|  |  | 
|  | /* The number of passes is either 1 for non-interlaced images, | 
|  | * or 7 for interlaced images. | 
|  | */ | 
|  | for (pass = 0; pass < number_passes; pass++) | 
|  | { | 
|  | /* Write a few rows at a time. */ | 
|  | png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); | 
|  |  | 
|  | /* If you are only writing one row at a time, this works */ | 
|  | for (y = 0; y < height; y++) | 
|  | png_write_rows(png_ptr, &row_pointers[y], 1); | 
|  | } | 
|  | #endif no_entire /* Use only one output method */ | 
|  |  | 
|  | /* You can write optional chunks like tEXt, zTXt, and tIME at the end | 
|  | * as well.  Shouldn't be necessary in 1.2.0 and up as all the public | 
|  | * chunks are supported and you can use png_set_unknown_chunks() to | 
|  | * register unknown chunks into the info structure to be written out. | 
|  | */ | 
|  |  | 
|  | /* It is REQUIRED to call this to finish writing the rest of the file */ | 
|  | png_write_end(png_ptr, info_ptr); | 
|  | #endif hilevel | 
|  |  | 
|  | /* If you png_malloced a palette, free it here (don't free info_ptr->palette, | 
|  | * as recommended in versions 1.0.5m and earlier of this example; if | 
|  | * libpng mallocs info_ptr->palette, libpng will free it).  If you | 
|  | * allocated it with malloc() instead of png_malloc(), use free() instead | 
|  | * of png_free(). | 
|  | */ | 
|  | png_free(png_ptr, palette); | 
|  | palette = NULL; | 
|  |  | 
|  | /* Similarly, if you png_malloced any data that you passed in with | 
|  | * png_set_something(), such as a hist or trans array, free it here, | 
|  | * when you can be sure that libpng is through with it. | 
|  | */ | 
|  | png_free(png_ptr, trans); | 
|  | trans = NULL; | 
|  | /* Whenever you use png_free() it is a good idea to set the pointer to | 
|  | * NULL in case your application inadvertently tries to png_free() it | 
|  | * again.  When png_free() sees a NULL it returns without action, thus | 
|  | * avoiding the double-free security problem. | 
|  | */ | 
|  |  | 
|  | /* Clean up after the write, and free any memory allocated */ | 
|  | png_destroy_write_struct(&png_ptr, &info_ptr); | 
|  |  | 
|  | /* Close the file */ | 
|  | fclose(fp); | 
|  |  | 
|  | /* That's it */ | 
|  | return (OK); | 
|  | } | 
|  |  | 
|  | #endif /* if 0 */ |