| # Copyright (C) 2020 The Android Open Source Project | 
 | # | 
 | # Licensed under the Apache License, Version 2.0 (the "License"); | 
 | # you may not use this file except in compliance with the License. | 
 | # You may obtain a copy of the License at | 
 | # | 
 | #      http://www.apache.org/licenses/LICENSE-2.0 | 
 | # | 
 | # Unless required by applicable law or agreed to in writing, software | 
 | # distributed under the License is distributed on an "AS IS" BASIS, | 
 | # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | # See the License for the specific language governing permissions and | 
 | # limitations under the License. | 
 |  | 
 | # We should never get in here by accident from the Chromium tree. | 
 | assert(!defined(build_with_chromium) || !build_with_chromium) | 
 |  | 
 | if (is_win_host) { | 
 |   _find_msvc_out = exec_script("win_find_msvc.py", [], "list lines") | 
 |  | 
 |   # The output looks like this (without the line number "N:" part): | 
 |   # 1: C:\Program Files (x86)\Windows Kits\10 | 
 |   # 2: 10.0.19041.0 | 
 |   # 3: C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.28.29333 | 
 |   _win_sdk_base = _find_msvc_out[0] | 
 |   _win_sdk_ver = _find_msvc_out[1] | 
 |   _win_msvc_base = _find_msvc_out[2] | 
 |  | 
 |   # TODO(primiano): look into how to integrate this with the toolchain pulled by | 
 |   # depot tools. Also improve error reporting telling the user what to do. | 
 |   # For now this requires both: | 
 |   # 1. Build Tools for Visual Studio 2019 | 
 |   #    https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2019 | 
 |   # 2. Windows 10 SDK: | 
 |   #    https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/ | 
 |  | 
 |   # These variables are required both for clang-cl.exe and MSVC (cl.exe). | 
 |   win_sdk_lib_dir = _win_sdk_base + "\\Lib\\" + _win_sdk_ver | 
 |   win_msvc_lib_dir = _win_msvc_base + "\\lib\\${target_cpu}" | 
 |  | 
 |   # These variables are only required when building with MSVC. | 
 |   # Clang is clever enough to figure out the right include path by querying the | 
 |   # registry and detect the Windows SDK path (it still needs the /LIBPATH | 
 |   # though, hence the _lib_dir above). | 
 |   win_msvc_bin_dir = _win_msvc_base + "\\bin\\Host${host_cpu}\\${target_cpu}" | 
 |   win_msvc_inc_dirs = [ | 
 |     _win_msvc_base + "\\include", | 
 |     _win_sdk_base + "\\Include\\" + _win_sdk_ver + "\\ucrt", | 
 |     _win_sdk_base + "\\Include\\" + _win_sdk_ver + "\\um", | 
 |     _win_sdk_base + "\\Include\\" + _win_sdk_ver + "\\shared", | 
 |   ] | 
 |   win_msvc_sys_lib_flags = [ | 
 |     "/LIBPATH:\"${win_sdk_lib_dir}\\ucrt\\${target_cpu}\"", | 
 |     "/LIBPATH:\"${win_sdk_lib_dir}\\um\\${target_cpu}\"", | 
 |     "/LIBPATH:\"${win_msvc_lib_dir}\"", | 
 |   ] | 
 | } else { | 
 |   win_sdk_lib_dir = "" | 
 |   win_msvc_lib_dir = "" | 
 |   win_msvc_bin_dir = "" | 
 |   win_msvc_inc_dirs = [] | 
 |   win_msvc_sys_lib_flags = [] | 
 | } |