| // Copyright (C) 2018 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| import {Disposable, Trash} from '../base/disposable'; |
| import {currentTargetOffset, elementIsEditable} from '../base/dom_utils'; |
| import {raf} from '../core/raf_scheduler'; |
| |
| import {Animation} from './animation'; |
| import {DragGestureHandler} from './drag_gesture_handler'; |
| import {handleKey} from './keyboard_event_handler'; |
| |
| // When first starting to pan or zoom, move at least this many units. |
| const INITIAL_PAN_STEP_PX = 50; |
| const INITIAL_ZOOM_STEP = 0.1; |
| |
| // The snappiness (spring constant) of pan and zoom animations [0..1]. |
| const SNAP_FACTOR = 0.4; |
| |
| // How much the velocity of a pan or zoom animation increases per millisecond. |
| const ACCELERATION_PER_MS = 1 / 50; |
| |
| // The default duration of a pan or zoom animation. The animation may run longer |
| // if the user keeps holding the respective button down or shorter if the button |
| // is released. This value so chosen so that it is longer than the typical key |
| // repeat timeout to avoid breaks in the animation. |
| const DEFAULT_ANIMATION_DURATION = 700; |
| |
| // The minimum number of units to pan or zoom per frame (before the |
| // ACCELERATION_PER_MS multiplier is applied). |
| const ZOOM_RATIO_PER_FRAME = 0.008; |
| const KEYBOARD_PAN_PX_PER_FRAME = 8; |
| |
| // Scroll wheel animation steps. |
| const HORIZONTAL_WHEEL_PAN_SPEED = 1; |
| const WHEEL_ZOOM_SPEED = -0.02; |
| |
| const EDITING_RANGE_CURSOR = 'ew-resize'; |
| const DRAG_CURSOR = 'default'; |
| const PAN_CURSOR = 'move'; |
| |
| // Use key mapping based on the 'KeyboardEvent.code' property vs the |
| // 'KeyboardEvent.key', because the former corresponds to the physical key |
| // position rather than the glyph printed on top of it, and is unaffected by |
| // the user's keyboard layout. |
| // For example, 'KeyW' always corresponds to the key at the physical location of |
| // the 'w' key on an English QWERTY keyboard, regardless of the user's keyboard |
| // layout, or at least the layout they have configured in their OS. |
| // Seeing as most users use the keys in the English QWERTY "WASD" position for |
| // controlling kb+mouse applications like games, it's a good bet that these are |
| // the keys most poeple are going to find natural for navigating the UI. |
| // See https://www.w3.org/TR/uievents-code/#key-alphanumeric-writing-system |
| export enum KeyMapping { |
| KEY_PAN_LEFT = 'KeyA', |
| KEY_PAN_RIGHT = 'KeyD', |
| KEY_ZOOM_IN = 'KeyW', |
| KEY_ZOOM_OUT = 'KeyS', |
| } |
| |
| enum Pan { |
| None = 0, |
| Left = -1, |
| Right = 1 |
| } |
| function keyToPan(e: KeyboardEvent): Pan { |
| if (e.code === KeyMapping.KEY_PAN_LEFT) return Pan.Left; |
| if (e.code === KeyMapping.KEY_PAN_RIGHT) return Pan.Right; |
| return Pan.None; |
| } |
| |
| enum Zoom { |
| None = 0, |
| In = 1, |
| Out = -1 |
| } |
| function keyToZoom(e: KeyboardEvent): Zoom { |
| if (e.code === KeyMapping.KEY_ZOOM_IN) return Zoom.In; |
| if (e.code === KeyMapping.KEY_ZOOM_OUT) return Zoom.Out; |
| return Zoom.None; |
| } |
| |
| /** |
| * Enables horizontal pan and zoom with mouse-based drag and WASD navigation. |
| */ |
| export class PanAndZoomHandler implements Disposable { |
| private mousePositionX: number|null = null; |
| private boundOnMouseMove = this.onMouseMove.bind(this); |
| private boundOnWheel = this.onWheel.bind(this); |
| private boundOnKeyDown = this.onKeyDown.bind(this); |
| private boundOnKeyUp = this.onKeyUp.bind(this); |
| private shiftDown = false; |
| private panning: Pan = Pan.None; |
| private panOffsetPx = 0; |
| private targetPanOffsetPx = 0; |
| private zooming: Zoom = Zoom.None; |
| private zoomRatio = 0; |
| private targetZoomRatio = 0; |
| private panAnimation = new Animation(this.onPanAnimationStep.bind(this)); |
| private zoomAnimation = new Animation(this.onZoomAnimationStep.bind(this)); |
| |
| private element: HTMLElement; |
| private onPanned: (movedPx: number) => void; |
| private onZoomed: (zoomPositionPx: number, zoomRatio: number) => void; |
| private editSelection: (currentPx: number) => boolean; |
| private onSelection: |
| (dragStartX: number, dragStartY: number, prevX: number, currentX: number, |
| currentY: number, editing: boolean) => void; |
| private endSelection: (edit: boolean) => void; |
| private trash: Trash; |
| |
| constructor({ |
| element, |
| onPanned, |
| onZoomed, |
| editSelection, |
| onSelection, |
| endSelection, |
| }: { |
| element: HTMLElement, |
| onPanned: (movedPx: number) => void, |
| onZoomed: (zoomPositionPx: number, zoomRatio: number) => void, |
| editSelection: (currentPx: number) => boolean, |
| onSelection: |
| (dragStartX: number, dragStartY: number, prevX: number, |
| currentX: number, currentY: number, editing: boolean) => void, |
| endSelection: (edit: boolean) => void, |
| }) { |
| this.element = element; |
| this.onPanned = onPanned; |
| this.onZoomed = onZoomed; |
| this.editSelection = editSelection; |
| this.onSelection = onSelection; |
| this.endSelection = endSelection; |
| this.trash = new Trash(); |
| |
| document.body.addEventListener('keydown', this.boundOnKeyDown); |
| document.body.addEventListener('keyup', this.boundOnKeyUp); |
| this.element.addEventListener('mousemove', this.boundOnMouseMove); |
| this.element.addEventListener('wheel', this.boundOnWheel, {passive: true}); |
| this.trash.addCallback(() => { |
| this.element.removeEventListener('wheel', this.boundOnWheel); |
| this.element.removeEventListener('mousemove', this.boundOnMouseMove); |
| document.body.removeEventListener('keyup', this.boundOnKeyUp); |
| document.body.removeEventListener('keydown', this.boundOnKeyDown); |
| }); |
| |
| let prevX = -1; |
| let dragStartX = -1; |
| let dragStartY = -1; |
| let edit = false; |
| this.trash.add(new DragGestureHandler( |
| this.element, |
| (x, y) => { |
| if (this.shiftDown) { |
| this.onPanned(prevX - x); |
| } else { |
| this.onSelection(dragStartX, dragStartY, prevX, x, y, edit); |
| } |
| prevX = x; |
| }, |
| (x, y) => { |
| prevX = x; |
| dragStartX = x; |
| dragStartY = y; |
| edit = this.editSelection(x); |
| // Set the cursor style based on where the cursor is when the drag |
| // starts. |
| if (edit) { |
| this.element.style.cursor = EDITING_RANGE_CURSOR; |
| } else if (!this.shiftDown) { |
| this.element.style.cursor = DRAG_CURSOR; |
| } |
| }, |
| () => { |
| // Reset the cursor now the drag has ended. |
| this.element.style.cursor = this.shiftDown ? PAN_CURSOR : DRAG_CURSOR; |
| dragStartX = -1; |
| dragStartY = -1; |
| this.endSelection(edit); |
| })); |
| } |
| |
| |
| dispose() { |
| this.trash.dispose(); |
| } |
| |
| private onPanAnimationStep(msSinceStartOfAnimation: number) { |
| const step = (this.targetPanOffsetPx - this.panOffsetPx) * SNAP_FACTOR; |
| if (this.panning !== Pan.None) { |
| const velocity = 1 + msSinceStartOfAnimation * ACCELERATION_PER_MS; |
| // Pan at least as fast as the snapping animation to avoid a |
| // discontinuity. |
| const targetStep = Math.max(KEYBOARD_PAN_PX_PER_FRAME * velocity, step); |
| this.targetPanOffsetPx += this.panning * targetStep; |
| } |
| this.panOffsetPx += step; |
| if (Math.abs(step) > 1e-1) { |
| this.onPanned(step); |
| } else { |
| this.panAnimation.stop(); |
| } |
| } |
| |
| private onZoomAnimationStep(msSinceStartOfAnimation: number) { |
| if (this.mousePositionX === null) return; |
| const step = (this.targetZoomRatio - this.zoomRatio) * SNAP_FACTOR; |
| if (this.zooming !== Zoom.None) { |
| const velocity = 1 + msSinceStartOfAnimation * ACCELERATION_PER_MS; |
| // Zoom at least as fast as the snapping animation to avoid a |
| // discontinuity. |
| const targetStep = Math.max(ZOOM_RATIO_PER_FRAME * velocity, step); |
| this.targetZoomRatio += this.zooming * targetStep; |
| } |
| this.zoomRatio += step; |
| if (Math.abs(step) > 1e-6) { |
| this.onZoomed(this.mousePositionX, step); |
| } else { |
| this.zoomAnimation.stop(); |
| } |
| } |
| |
| private onMouseMove(e: MouseEvent) { |
| this.mousePositionX = currentTargetOffset(e).x; |
| |
| // Only change the cursor when hovering, the DragGestureHandler handles |
| // changing the cursor during drag events. This avoids the problem of |
| // the cursor flickering between styles if you drag fast and get too |
| // far from the current time range. |
| if (e.buttons === 0) { |
| if (this.editSelection(this.mousePositionX)) { |
| this.element.style.cursor = EDITING_RANGE_CURSOR; |
| } else { |
| this.element.style.cursor = this.shiftDown ? PAN_CURSOR : DRAG_CURSOR; |
| } |
| } |
| } |
| |
| private onWheel(e: WheelEvent) { |
| if (Math.abs(e.deltaX) > Math.abs(e.deltaY)) { |
| this.onPanned(e.deltaX * HORIZONTAL_WHEEL_PAN_SPEED); |
| raf.scheduleRedraw(); |
| } else if (e.ctrlKey && this.mousePositionX) { |
| const sign = e.deltaY < 0 ? -1 : 1; |
| const deltaY = sign * Math.log2(1 + Math.abs(e.deltaY)); |
| this.onZoomed(this.mousePositionX, deltaY * WHEEL_ZOOM_SPEED); |
| raf.scheduleRedraw(); |
| } |
| } |
| |
| private onKeyDown(e: KeyboardEvent) { |
| if (elementIsEditable(e.target)) return; |
| |
| this.updateShift(e.shiftKey); |
| |
| // Handle key events that are not pan or zoom. |
| if (handleKey(e, true)) return; |
| |
| if (e.ctrlKey || e.metaKey) return; |
| |
| if (keyToPan(e) !== Pan.None) { |
| if (this.panning !== keyToPan(e)) { |
| this.panAnimation.stop(); |
| this.panOffsetPx = 0; |
| this.targetPanOffsetPx = keyToPan(e) * INITIAL_PAN_STEP_PX; |
| } |
| this.panning = keyToPan(e); |
| this.panAnimation.start(DEFAULT_ANIMATION_DURATION); |
| } |
| |
| if (keyToZoom(e) !== Zoom.None) { |
| if (this.zooming !== keyToZoom(e)) { |
| this.zoomAnimation.stop(); |
| this.zoomRatio = 0; |
| this.targetZoomRatio = keyToZoom(e) * INITIAL_ZOOM_STEP; |
| } |
| this.zooming = keyToZoom(e); |
| this.zoomAnimation.start(DEFAULT_ANIMATION_DURATION); |
| } |
| } |
| |
| private onKeyUp(e: KeyboardEvent) { |
| this.updateShift(e.shiftKey); |
| |
| // Handle key events that are not pan or zoom. |
| if (handleKey(e, false)) return; |
| |
| if (e.ctrlKey || e.metaKey) return; |
| |
| if (keyToPan(e) === this.panning) { |
| this.panning = Pan.None; |
| } |
| if (keyToZoom(e) === this.zooming) { |
| this.zooming = Zoom.None; |
| } |
| } |
| |
| // TODO(hjd): Move this shift handling into the viewer page. |
| private updateShift(down: boolean) { |
| if (down === this.shiftDown) return; |
| this.shiftDown = down; |
| if (this.shiftDown) { |
| this.element.style.cursor = PAN_CURSOR; |
| } else if (this.mousePositionX) { |
| this.element.style.cursor = DRAG_CURSOR; |
| } |
| } |
| } |