| // Copyright (C) 2023 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| import {Trace} from '../../public/trace'; |
| import {App} from '../../public/app'; |
| import {MetricVisualisation} from '../../public/plugin'; |
| import {PerfettoPlugin} from '../../public/plugin'; |
| |
| // SKELETON: Rename this class to match your plugin. |
| export default class implements PerfettoPlugin { |
| // SKELETON: Update pluginId to match the directory of the plugin. |
| static readonly id = 'com.example.Skeleton'; |
| |
| /** |
| * This hook is called when the plugin is activated manually, or when the UI |
| * starts up with this plugin enabled. This is typically before a trace has |
| * been loaded, so there is no trace information in the passed plugin context |
| * object. |
| * |
| * This hook should be used for adding commands that don't depend on the |
| * trace. |
| */ |
| static onActivate(app: App): void { |
| console.log('SkeletonPlugin::onActivate()', app.pluginId); |
| } |
| |
| /** |
| * This hook is called as the trace is loading. At this point the trace is |
| * loaded into trace processor and it's ready to process queries. This hook |
| * should be used for adding tracks and commands that depend on the trace. |
| * |
| * It should not be used for finding tracks from other plugins as there is no |
| * guarantee those tracks will have been added yet. |
| */ |
| async onTraceLoad(trace: Trace): Promise<void> { |
| console.log('SkeletonPlugin::onTraceLoad()', trace.traceInfo.traceTitle); |
| |
| // This is an example of how to access the pluginArgs pushed by the |
| // postMessage when deep-linking to the UI. |
| if (trace.openerPluginArgs !== undefined) { |
| console.log( |
| `Postmessage args for ${trace.pluginId}`, |
| trace.openerPluginArgs, |
| ); |
| } |
| |
| /** |
| * The 'traceready' event is fired when the trace has finished loading, and |
| * all plugins have returned from their onTraceLoad calls. The UI can be |
| * considered 'ready' at this point. All tracks and commands should now be |
| * available, and the timeline is ready to use. |
| * |
| * This is where any automations should be done - things that you would |
| * usually do manually after the trace has loaded but you'd like to automate |
| * them. |
| * |
| * Examples of things that could be done here: |
| * - Pinning tracks |
| * - Focusing on a slice |
| * - Adding debug tracks |
| * |
| * Postmessage args might be useful here - e.g. if you would like to pin a |
| * specific track, pass the track details through the postmessage args |
| * interface and react to it here. |
| * |
| * Note: Any tracks registered in this hook will not be displayed in the |
| * timeline, unless they are manually added through the ctx.timeline API. |
| * However this part of the code is in flux at the moment and the semantics |
| * of how this works might change, though it's still good practice to use |
| * the onTraceLoad hook to add tracks as it means that all tracks are |
| * available by the time this hook gets called. |
| * |
| * TODO(stevegolton): Update this comment if the semantics of track adding |
| * changes. |
| */ |
| trace.addEventListener('traceready', async () => { |
| console.log('SkeletonPlugin::traceready'); |
| }); |
| } |
| |
| static metricVisualisations(): MetricVisualisation[] { |
| return []; |
| } |
| } |