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// Copyright (C) 2023 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {Trace} from '../../public/trace';
import {App} from '../../public/app';
import {MetricVisualisation} from '../../public/plugin';
import {PerfettoPlugin} from '../../public/plugin';
// SKELETON: Rename this class to match your plugin.
export default class implements PerfettoPlugin {
// SKELETON: Update pluginId to match the directory of the plugin.
static readonly id = 'com.example.Skeleton';
/**
* This hook is called when the plugin is activated manually, or when the UI
* starts up with this plugin enabled. This is typically before a trace has
* been loaded, so there is no trace information in the passed plugin context
* object.
*
* This hook should be used for adding commands that don't depend on the
* trace.
*/
static onActivate(app: App): void {
console.log('SkeletonPlugin::onActivate()', app.pluginId);
}
/**
* This hook is called as the trace is loading. At this point the trace is
* loaded into trace processor and it's ready to process queries. This hook
* should be used for adding tracks and commands that depend on the trace.
*
* It should not be used for finding tracks from other plugins as there is no
* guarantee those tracks will have been added yet.
*/
async onTraceLoad(trace: Trace): Promise<void> {
console.log('SkeletonPlugin::onTraceLoad()', trace.traceInfo.traceTitle);
// This is an example of how to access the pluginArgs pushed by the
// postMessage when deep-linking to the UI.
if (trace.openerPluginArgs !== undefined) {
console.log(
`Postmessage args for ${trace.pluginId}`,
trace.openerPluginArgs,
);
}
/**
* The 'traceready' event is fired when the trace has finished loading, and
* all plugins have returned from their onTraceLoad calls. The UI can be
* considered 'ready' at this point. All tracks and commands should now be
* available, and the timeline is ready to use.
*
* This is where any automations should be done - things that you would
* usually do manually after the trace has loaded but you'd like to automate
* them.
*
* Examples of things that could be done here:
* - Pinning tracks
* - Focusing on a slice
* - Adding debug tracks
*
* Postmessage args might be useful here - e.g. if you would like to pin a
* specific track, pass the track details through the postmessage args
* interface and react to it here.
*
* Note: Any tracks registered in this hook will not be displayed in the
* timeline, unless they are manually added through the ctx.timeline API.
* However this part of the code is in flux at the moment and the semantics
* of how this works might change, though it's still good practice to use
* the onTraceLoad hook to add tracks as it means that all tracks are
* available by the time this hook gets called.
*
* TODO(stevegolton): Update this comment if the semantics of track adding
* changes.
*/
trace.addEventListener('traceready', async () => {
console.log('SkeletonPlugin::traceready');
});
}
static metricVisualisations(): MetricVisualisation[] {
return [];
}
}