blob: df957938fa59f0ed9a2f178734ae8edd9c4b36a1 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INCLUDE_PERFETTO_EXT_BASE_UNIX_SOCKET_H_
#define INCLUDE_PERFETTO_EXT_BASE_UNIX_SOCKET_H_
#include <stdint.h>
#include <sys/types.h>
#include <memory>
#include <string>
#include <utility>
#include "perfetto/base/build_config.h"
#include "perfetto/base/export.h"
#include "perfetto/base/logging.h"
#include "perfetto/ext/base/scoped_file.h"
#include "perfetto/ext/base/utils.h"
#include "perfetto/ext/base/weak_ptr.h"
struct msghdr;
namespace perfetto {
namespace base {
// Define the SocketHandle and ScopedSocketHandle types.
// On POSIX OSes, a SocketHandle is really just an int (a file descriptor).
// On Windows, sockets are have their own type (SOCKET) which is neither a
// HANDLE nor an int. However Windows SOCKET(s) can have a event HANDLE attached
// to them (which in Perfetto is a PlatformHandle), and that can be used in
// WaitForMultipleObjects, hence in base::TaskRunner.AddFileDescriptorWatch().
#if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
// uintptr_t really reads as SOCKET here (Windows headers typedef to that).
// As usual we don't just use SOCKET here to avoid leaking Windows.h includes
// in our headers.
using SocketHandle = uintptr_t; // SOCKET
int CloseSocket(SocketHandle); // A wrapper around ::closesocket().
using ScopedSocketHandle =
ScopedResource<SocketHandle, CloseSocket, static_cast<SocketHandle>(-1)>;
#else
using SocketHandle = int;
using ScopedSocketHandle = ScopedFile;
#endif
class TaskRunner;
// Use arbitrarily high values to avoid that some code accidentally ends up
// assuming that these enum values match the sysroot's SOCK_xxx defines rather
// than using MkSockType() / MkSockFamily().
enum class SockType { kStream = 100, kDgram, kSeqPacket };
enum class SockFamily { kUnspec = 0, kUnix = 200, kInet, kInet6, kVsock };
// Controls the getsockopt(SO_PEERCRED) behavior, which allows to obtain the
// peer credentials.
enum class SockPeerCredMode {
// Obtain the peer credentials immediately after connection and cache them.
kReadOnConnect = 0,
// Don't read peer credentials at all. Calls to peer_uid()/peer_pid() will
// hit a DCHECK and return kInvalidUid/Pid in release builds.
kIgnore = 1,
#if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN) || \
PERFETTO_BUILDFLAG(PERFETTO_OS_FUCHSIA)
kDefault = kIgnore,
#else
kDefault = kReadOnConnect,
#endif
};
// Returns the socket family from the full addres that perfetto uses.
// Addr can be:
// - /path/to/socket : for linked AF_UNIX sockets.
// - @abstract_name : for abstract AF_UNIX sockets.
// - 1.2.3.4:8080 : for Inet sockets.
// - [::1]:8080 : for Inet6 sockets.
SockFamily GetSockFamily(const char* addr);
// UnixSocketRaw is a basic wrapper around sockets. It exposes wrapper
// methods that take care of most common pitfalls (e.g., marking fd as
// O_CLOEXEC, avoiding SIGPIPE, properly handling partial writes). It is used as
// a building block for the more sophisticated UnixSocket class which depends
// on base::TaskRunner.
class UnixSocketRaw {
public:
// Creates a new unconnected unix socket.
static UnixSocketRaw CreateMayFail(SockFamily family, SockType type);
#if !PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
// Crates a pair of connected sockets.
static std::pair<UnixSocketRaw, UnixSocketRaw> CreatePairPosix(SockFamily,
SockType);
#endif
// Creates an uninitialized unix socket.
UnixSocketRaw();
// Creates a unix socket adopting an existing file descriptor. This is
// typically used to inherit fds from init via environment variables.
UnixSocketRaw(ScopedSocketHandle, SockFamily, SockType);
~UnixSocketRaw() = default;
UnixSocketRaw(UnixSocketRaw&&) noexcept = default;
UnixSocketRaw& operator=(UnixSocketRaw&&) = default;
bool Bind(const std::string& socket_name);
bool Listen();
bool Connect(const std::string& socket_name);
bool SetTxTimeout(uint32_t timeout_ms);
bool SetRxTimeout(uint32_t timeout_ms);
void Shutdown();
void SetBlocking(bool);
void DcheckIsBlocking(bool expected) const; // No-op on release and Win.
void SetRetainOnExec(bool retain);
std::string GetSockAddr() const;
SockType type() const { return type_; }
SockFamily family() const { return family_; }
SocketHandle fd() const { return *fd_; }
explicit operator bool() const { return !!fd_; }
// This is the handle that passed to TaskRunner.AddFileDescriptorWatch().
// On UNIX this is just the socket FD. On Windows, we need to create a
// dedicated event object.
PlatformHandle watch_handle() const {
#if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
return *event_handle_;
#else
return *fd_;
#endif
}
ScopedSocketHandle ReleaseFd() { return std::move(fd_); }
// |send_fds| and |num_fds| are ignored on Windows.
ssize_t Send(const void* msg,
size_t len,
const int* send_fds = nullptr,
size_t num_fds = 0);
ssize_t SendStr(const std::string& str) {
return Send(str.data(), str.size());
}
// |fd_vec| and |max_files| are ignored on Windows.
ssize_t Receive(void* msg,
size_t len,
ScopedFile* fd_vec = nullptr,
size_t max_files = 0);
#if !PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
// UNIX-specific helpers to deal with SCM_RIGHTS.
// Re-enter sendmsg until all the data has been sent or an error occurs.
// TODO(fmayer): Figure out how to do timeouts here for heapprofd.
ssize_t SendMsgAllPosix(struct msghdr* msg);
// Exposed for testing only.
// Update msghdr so subsequent sendmsg will send data that remains after n
// bytes have already been sent.
static void ShiftMsgHdrPosix(size_t n, struct msghdr* msg);
#endif
private:
UnixSocketRaw(SockFamily, SockType);
UnixSocketRaw(const UnixSocketRaw&) = delete;
UnixSocketRaw& operator=(const UnixSocketRaw&) = delete;
ScopedSocketHandle fd_;
#if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
ScopedPlatformHandle event_handle_;
#endif
SockFamily family_ = SockFamily::kUnix;
SockType type_ = SockType::kStream;
uint32_t tx_timeout_ms_ = 0;
};
// A non-blocking UNIX domain socket. Allows also to transfer file descriptors.
// None of the methods in this class are blocking.
// The main design goal is making strong guarantees on the EventListener
// callbacks, in order to avoid ending in some undefined state.
// In case of any error it will aggressively just shut down the socket and
// notify the failure with OnConnect(false) or OnDisconnect() depending on the
// state of the socket (see below).
// EventListener callbacks stop happening as soon as the instance is destroyed.
//
// Lifecycle of a client socket:
//
// Connect()
// |
// +------------------+------------------+
// | (success) | (failure or Shutdown())
// V V
// OnConnect(true) OnConnect(false)
// |
// V
// OnDataAvailable()
// |
// V
// OnDisconnect() (failure or shutdown)
//
//
// Lifecycle of a server socket:
//
// Listen() --> returns false in case of errors.
// |
// V
// OnNewIncomingConnection(new_socket)
//
// (|new_socket| inherits the same EventListener)
// |
// V
// OnDataAvailable()
// | (failure or Shutdown())
// V
// OnDisconnect()
class PERFETTO_EXPORT_COMPONENT UnixSocket {
public:
class EventListener {
public:
EventListener() = default;
virtual ~EventListener();
EventListener(const EventListener&) = delete;
EventListener& operator=(const EventListener&) = delete;
EventListener(EventListener&&) noexcept = default;
EventListener& operator=(EventListener&&) noexcept = default;
// After Listen().
// |self| may be null if the connection was not accepted via a listen
// socket.
virtual void OnNewIncomingConnection(
UnixSocket* self,
std::unique_ptr<UnixSocket> new_connection);
// After Connect(), whether successful or not.
virtual void OnConnect(UnixSocket* self, bool connected);
// After a successful Connect() or OnNewIncomingConnection(). Either the
// other endpoint did disconnect or some other error happened.
virtual void OnDisconnect(UnixSocket* self);
// Whenever there is data available to Receive(). Note that spurious FD
// watch events are possible, so it is possible that Receive() soon after
// OnDataAvailable() returns 0 (just ignore those).
virtual void OnDataAvailable(UnixSocket* self);
};
enum class State {
kDisconnected = 0, // Failed connection, peer disconnection or Shutdown().
kConnecting, // Soon after Connect(), before it either succeeds or fails.
kConnected, // After a successful Connect().
kListening // After Listen(), until Shutdown().
};
// Creates a socket and starts listening. If SockFamily::kUnix and
// |socket_name| starts with a '@', an abstract UNIX dmoain socket will be
// created instead of a filesystem-linked UNIX socket (Linux/Android only).
// If SockFamily::kInet, |socket_name| is host:port (e.g., "1.2.3.4:8000").
// If SockFamily::kInet6, |socket_name| is [host]:port (e.g., "[::1]:8000").
// Returns nullptr if the socket creation or bind fails. If listening fails,
// (e.g. if another socket with the same name is already listening) the
// returned socket will have is_listening() == false.
static std::unique_ptr<UnixSocket> Listen(const std::string& socket_name,
EventListener*,
TaskRunner*,
SockFamily,
SockType);
// Attaches to a pre-existing socket. The socket must have been created in
// SOCK_STREAM mode and the caller must have called bind() on it.
static std::unique_ptr<UnixSocket> Listen(ScopedSocketHandle,
EventListener*,
TaskRunner*,
SockFamily,
SockType);
// Creates a Unix domain socket and connects to the listening endpoint.
// Returns always an instance. EventListener::OnConnect(bool success) will
// be called always, whether the connection succeeded or not.
static std::unique_ptr<UnixSocket> Connect(
const std::string& socket_name,
EventListener*,
TaskRunner*,
SockFamily,
SockType,
SockPeerCredMode = SockPeerCredMode::kDefault);
// Constructs a UnixSocket using the given connected socket.
static std::unique_ptr<UnixSocket> AdoptConnected(
ScopedSocketHandle,
EventListener*,
TaskRunner*,
SockFamily,
SockType,
SockPeerCredMode = SockPeerCredMode::kDefault);
UnixSocket(const UnixSocket&) = delete;
UnixSocket& operator=(const UnixSocket&) = delete;
// Cannot be easily moved because of tasks from the FileDescriptorWatch.
UnixSocket(UnixSocket&&) = delete;
UnixSocket& operator=(UnixSocket&&) = delete;
// This class gives the hard guarantee that no callback is called on the
// passed EventListener immediately after the object has been destroyed.
// Any queued callback will be silently dropped.
~UnixSocket();
// Shuts down the current connection, if any. If the socket was Listen()-ing,
// stops listening. The socket goes back to kNotInitialized state, so it can
// be reused with Listen() or Connect().
void Shutdown(bool notify);
void SetTxTimeout(uint32_t timeout_ms) {
PERFETTO_CHECK(sock_raw_.SetTxTimeout(timeout_ms));
}
void SetRxTimeout(uint32_t timeout_ms) {
PERFETTO_CHECK(sock_raw_.SetRxTimeout(timeout_ms));
}
std::string GetSockAddr() const { return sock_raw_.GetSockAddr(); }
// Returns true is the message was queued, false if there was no space in the
// output buffer, in which case the client should retry or give up.
// If any other error happens the socket will be shutdown and
// EventListener::OnDisconnect() will be called.
// If the socket is not connected, Send() will just return false.
// Does not append a null string terminator to msg in any case.
bool Send(const void* msg, size_t len, const int* send_fds, size_t num_fds);
inline bool Send(const void* msg, size_t len, int send_fd = -1) {
if (send_fd != -1)
return Send(msg, len, &send_fd, 1);
return Send(msg, len, nullptr, 0);
}
inline bool SendStr(const std::string& msg) {
return Send(msg.data(), msg.size(), -1);
}
// Returns the number of bytes (<= |len|) written in |msg| or 0 if there
// is no data in the buffer to read or an error occurs (in which case a
// EventListener::OnDisconnect() will follow).
// If the ScopedFile pointer is not null and a FD is received, it moves the
// received FD into that. If a FD is received but the ScopedFile pointer is
// null, the FD will be automatically closed.
size_t Receive(void* msg, size_t len, ScopedFile*, size_t max_files = 1);
inline size_t Receive(void* msg, size_t len) {
return Receive(msg, len, nullptr, 0);
}
// Only for tests. This is slower than Receive() as it requires a heap
// allocation and a copy for the std::string. Guarantees that the returned
// string is null terminated even if the underlying message sent by the peer
// is not.
std::string ReceiveString(size_t max_length = 1024);
bool is_connected() const { return state_ == State::kConnected; }
bool is_listening() const { return state_ == State::kListening; }
SocketHandle fd() const { return sock_raw_.fd(); }
SockFamily family() const { return sock_raw_.family(); }
// User ID of the peer, as returned by the kernel. If the client disconnects
// and the socket goes into the kDisconnected state, it retains the uid of
// the last peer.
#if !PERFETTO_BUILDFLAG(PERFETTO_OS_WIN) && \
!PERFETTO_BUILDFLAG(PERFETTO_OS_FUCHSIA)
uid_t peer_uid_posix(bool skip_check_for_testing = false) const {
PERFETTO_DCHECK((!is_listening() && peer_uid_ != kInvalidUid) ||
skip_check_for_testing);
return peer_uid_;
}
#endif
#if PERFETTO_BUILDFLAG(PERFETTO_OS_LINUX) || \
PERFETTO_BUILDFLAG(PERFETTO_OS_ANDROID)
// Process ID of the peer, as returned by the kernel. If the client
// disconnects and the socket goes into the kDisconnected state, it
// retains the pid of the last peer.
//
// This is only available on Linux / Android.
pid_t peer_pid_linux(bool skip_check_for_testing = false) const {
PERFETTO_DCHECK((!is_listening() && peer_pid_ != kInvalidPid) ||
skip_check_for_testing);
return peer_pid_;
}
#endif
// This makes the UnixSocket unusable.
UnixSocketRaw ReleaseSocket();
private:
UnixSocket(EventListener*,
TaskRunner*,
SockFamily,
SockType,
SockPeerCredMode);
UnixSocket(EventListener*,
TaskRunner*,
ScopedSocketHandle,
State,
SockFamily,
SockType,
SockPeerCredMode);
// Called once by the corresponding public static factory methods.
void DoConnect(const std::string& socket_name);
#if !PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
void ReadPeerCredentialsPosix();
#endif
void OnEvent();
void NotifyConnectionState(bool success);
UnixSocketRaw sock_raw_;
State state_ = State::kDisconnected;
SockPeerCredMode peer_cred_mode_ = SockPeerCredMode::kDefault;
#if !PERFETTO_BUILDFLAG(PERFETTO_OS_WIN) && \
!PERFETTO_BUILDFLAG(PERFETTO_OS_FUCHSIA)
uid_t peer_uid_ = kInvalidUid;
#endif
#if PERFETTO_BUILDFLAG(PERFETTO_OS_LINUX) || \
PERFETTO_BUILDFLAG(PERFETTO_OS_ANDROID)
pid_t peer_pid_ = kInvalidPid;
#endif
EventListener* const event_listener_;
TaskRunner* const task_runner_;
WeakPtrFactory<UnixSocket> weak_ptr_factory_; // Keep last.
};
} // namespace base
} // namespace perfetto
#endif // INCLUDE_PERFETTO_EXT_BASE_UNIX_SOCKET_H_