blob: 6ef8b453cc23166dc9eed6136ba8b0ed7ac0c368 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "src/trace_processor/db/table.h"
#include <algorithm>
#include <cstdint>
#include <memory>
#include <utility>
#include <vector>
#include "perfetto/base/logging.h"
#include "perfetto/public/compiler.h"
#include "perfetto/trace_processor/ref_counted.h"
#include "src/trace_processor/containers/row_map.h"
#include "src/trace_processor/containers/string_pool.h"
#include "src/trace_processor/db/column.h"
#include "src/trace_processor/db/column/arrangement_overlay.h"
#include "src/trace_processor/db/column/data_layer.h"
#include "src/trace_processor/db/column/range_overlay.h"
#include "src/trace_processor/db/column/selector_overlay.h"
#include "src/trace_processor/db/column/types.h"
#include "src/trace_processor/db/column_storage_overlay.h"
#include "src/trace_processor/db/query_executor.h"
namespace perfetto::trace_processor {
namespace {
using Indices = column::DataLayerChain::Indices;
}
Table::Table(StringPool* pool,
uint32_t row_count,
std::vector<ColumnLegacy> columns,
std::vector<ColumnStorageOverlay> overlays)
: string_pool_(pool),
row_count_(row_count),
overlays_(std::move(overlays)),
columns_(std::move(columns)) {
PERFETTO_DCHECK(string_pool_);
}
Table::~Table() = default;
Table& Table::operator=(Table&& other) noexcept {
row_count_ = other.row_count_;
string_pool_ = other.string_pool_;
overlays_ = std::move(other.overlays_);
columns_ = std::move(other.columns_);
storage_layers_ = std::move(other.storage_layers_);
null_layers_ = std::move(other.null_layers_);
overlay_layers_ = std::move(other.overlay_layers_);
chains_ = std::move(other.chains_);
for (ColumnLegacy& col : columns_) {
col.table_ = this;
}
return *this;
}
Table Table::Copy() const {
Table table = CopyExceptOverlays();
for (const ColumnStorageOverlay& overlay : overlays_) {
table.overlays_.emplace_back(overlay.Copy());
}
table.OnConstructionCompleted(storage_layers_, null_layers_, overlay_layers_);
return table;
}
Table Table::CopyExceptOverlays() const {
std::vector<ColumnLegacy> cols;
cols.reserve(columns_.size());
for (const ColumnLegacy& col : columns_) {
cols.emplace_back(col, col.index_in_table(), col.overlay_index());
}
return {string_pool_, row_count_, std::move(cols), {}};
}
RowMap Table::QueryToRowMap(const Query& q) const {
// We need to delay creation of the chains to this point because of Chrome
// does not want the binary size overhead of including the chain
// implementations. As they also don't query tables (instead just iterating)
// over them), using a combination of dead code elimination and linker
// stripping all chain related code be removed.
//
// From rough benchmarking, this has a negligible impact on peformance as this
// branch is almost never taken.
if (PERFETTO_UNLIKELY(chains_.size() != columns_.size())) {
CreateChains();
}
// Apply the query constraints.
RowMap rm = QueryExecutor::FilterLegacy(this, q.constraints);
if (q.order_type != Query::OrderType::kSort) {
ApplyDistinct(q, &rm);
}
// Fastpath for one sort, no distinct and limit 1. This type of query means we
// need to run Max/Min on orderby column and there is no need for sorting.
if (q.order_type == Query::OrderType::kSort && q.orders.size() == 1 &&
q.limit.has_value() && *q.limit == 1) {
Order o = q.orders.front();
std::vector<uint32_t> table_indices = std::move(rm).TakeAsIndexVector();
auto indices = Indices::Create(table_indices, Indices::State::kMonotonic);
std::optional<Token> ret_tok;
if (o.desc) {
ret_tok = ChainForColumn(o.col_idx).MaxElement(indices);
} else {
ret_tok = ChainForColumn(o.col_idx).MinElement(indices);
}
if (!ret_tok.has_value()) {
return RowMap();
}
return RowMap(std::vector<uint32_t>{ret_tok->payload});
}
if (q.order_type != Query::OrderType::kDistinct && !q.orders.empty()) {
ApplySort(q, &rm);
}
if (!q.limit.has_value() && q.offset == 0) {
return rm;
}
uint32_t end = rm.size();
uint32_t start = std::min(q.offset, end);
if (q.limit) {
end = std::min(end, *q.limit + q.offset);
}
return rm.SelectRows(RowMap(start, end));
}
Table Table::Sort(const std::vector<Order>& ob) const {
if (ob.empty()) {
return Copy();
}
// Return a copy of this table with the RowMaps using the computed ordered
// RowMap.
Table table = CopyExceptOverlays();
Query q;
q.orders = ob;
RowMap rm = QueryToRowMap(q);
for (const ColumnStorageOverlay& overlay : overlays_) {
table.overlays_.emplace_back(overlay.SelectRows(rm));
PERFETTO_DCHECK(table.overlays_.back().size() == table.row_count());
}
// Remove the sorted and row set flags from all the columns.
for (auto& col : table.columns_) {
col.flags_ &= ~ColumnLegacy::Flag::kSorted;
col.flags_ &= ~ColumnLegacy::Flag::kSetId;
}
// For the first order by, make the column flag itself as sorted but
// only if the sort was in ascending order.
if (!ob.front().desc) {
table.columns_[ob.front().col_idx].flags_ |= ColumnLegacy::Flag::kSorted;
}
std::vector<RefPtr<column::DataLayer>> overlay_layers(table.overlays_.size());
for (uint32_t i = 0; i < table.overlays_.size(); ++i) {
if (table.overlays_[i].row_map().IsIndexVector()) {
overlay_layers[i].reset(new column::ArrangementOverlay(
table.overlays_[i].row_map().GetIfIndexVector(),
column::DataLayerChain::Indices::State::kNonmonotonic));
} else if (table.overlays_[i].row_map().IsBitVector()) {
overlay_layers[i].reset(new column::SelectorOverlay(
table.overlays_[i].row_map().GetIfBitVector()));
} else if (table.overlays_[i].row_map().IsRange()) {
overlay_layers[i].reset(
new column::RangeOverlay(table.overlays_[i].row_map().GetIfIRange()));
}
}
table.OnConstructionCompleted(storage_layers_, null_layers_,
std::move(overlay_layers));
return table;
}
void Table::OnConstructionCompleted(
std::vector<RefPtr<column::DataLayer>> storage_layers,
std::vector<RefPtr<column::DataLayer>> null_layers,
std::vector<RefPtr<column::DataLayer>> overlay_layers) {
for (ColumnLegacy& col : columns_) {
col.BindToTable(this, string_pool_);
}
PERFETTO_CHECK(storage_layers.size() == columns_.size());
PERFETTO_CHECK(null_layers.size() == columns_.size());
PERFETTO_CHECK(overlay_layers.size() == overlays_.size());
storage_layers_ = std::move(storage_layers);
null_layers_ = std::move(null_layers);
overlay_layers_ = std::move(overlay_layers);
}
void Table::CreateChains() const {
chains_.resize(columns_.size());
for (uint32_t i = 0; i < columns_.size(); ++i) {
chains_[i] = storage_layers_[i]->MakeChain();
if (const auto& null_overlay = null_layers_[i]; null_overlay.get()) {
chains_[i] = null_overlay->MakeChain(std::move(chains_[i]));
}
const auto& oly_idx = columns_[i].overlay_index();
if (const auto& overlay = overlay_layers_[oly_idx]; overlay.get()) {
chains_[i] = overlay->MakeChain(
std::move(chains_[i]),
column::DataLayer::ChainCreationArgs{columns_[i].IsSorted()});
}
}
}
void Table::ApplyDistinct(const Query& q, RowMap* rm) const {
auto& ob = q.orders;
PERFETTO_DCHECK(!ob.empty());
// `q.orders` should be treated here only as information on what should we
// run distinct on, they should not be used for subsequent sorting.
// TODO(mayzner): Remove the check after we implement the multi column
// distinct.
PERFETTO_DCHECK(ob.size() == 1);
std::vector<uint32_t> table_indices = std::move(*rm).TakeAsIndexVector();
auto indices = Indices::Create(table_indices, Indices::State::kMonotonic);
ChainForColumn(ob.front().col_idx).Distinct(indices);
PERFETTO_DCHECK(indices.tokens.size() <= table_indices.size());
for (uint32_t i = 0; i < indices.tokens.size(); ++i) {
table_indices[i] = indices.tokens[i].payload;
}
table_indices.resize(indices.tokens.size());
// Sorting that happens later might require indices to preserve ordering.
// TODO(mayzner): Needs to be changed after implementing multi column
// distinct.
if (q.order_type == Query::OrderType::kDistinctAndSort) {
std::sort(table_indices.begin(), table_indices.end());
}
*rm = RowMap(std::move(table_indices));
}
void Table::ApplySort(const Query& q, RowMap* rm) const {
const auto& ob = q.orders;
// Return the RowMap directly if there is a single constraint to sort the
// table by a column which is already sorted.
const auto& first_col = columns_[ob.front().col_idx];
if (ob.size() == 1 && first_col.IsSorted() && !ob.front().desc)
return;
// Build an index vector with all the indices for the first |size_| rows.
std::vector<uint32_t> idx = std::move(*rm).TakeAsIndexVector();
if (ob.size() == 1 && first_col.IsSorted()) {
// We special case a single constraint in descending order as this
// happens any time the |max| function is used in SQLite. We can be
// more efficient as this column is already sorted so we simply need
// to reverse the order of this column.
PERFETTO_DCHECK(ob.front().desc);
std::reverse(idx.begin(), idx.end());
} else {
QueryExecutor::SortLegacy(this, ob, idx);
}
*rm = RowMap(std::move(idx));
}
} // namespace perfetto::trace_processor