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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This example shows how to log trace events to the console using the console
// interceptor.
#include "trace_categories.h"
#include <chrono>
#include <thread>
void InitializePerfetto() {
perfetto::TracingInitArgs args;
args.backends = perfetto::kInProcessBackend;
perfetto::Tracing::Initialize(args);
perfetto::TrackEvent::Register();
perfetto::ConsoleInterceptor::Register();
}
std::unique_ptr<perfetto::TracingSession> StartTracing() {
perfetto::TraceConfig cfg;
cfg.add_buffers()->set_size_kb(1024);
auto* ds_cfg = cfg.add_data_sources()->mutable_config();
ds_cfg->set_name("track_event");
// Enable the console interceptor.
ds_cfg->mutable_interceptor_config()->set_name("console");
auto tracing_session = perfetto::Tracing::NewTrace();
tracing_session->Setup(cfg);
tracing_session->StartBlocking();
return tracing_session;
}
void DrawPlayer(int player_number) {
TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number);
// Sleep to simulate a long computation.
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
void DrawGame() {
// This is an example of an unscoped slice, which begins and ends at specific
// points (instead of at the end of the current block scope).
TRACE_EVENT_BEGIN("rendering", "DrawGame");
DrawPlayer(1);
DrawPlayer(2);
TRACE_EVENT_END("rendering");
}
int main(int, const char**) {
InitializePerfetto();
auto tracing_session = StartTracing();
// Simulate some work that emits trace events.
DrawGame();
tracing_session->StopBlocking();
return 0;
}