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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "src/profiling/symbolizer/filesystem.h"
#if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
#include <Windows.h>
namespace perfetto {
namespace profiling {
bool WalkDirectories(std::vector<std::string> dirs, FileCallback fn) {
std::vector<std::string> sub_dirs;
for (const std::string& dir : dirs) {
WIN32_FIND_DATAA file;
HANDLE fh = FindFirstFileA((dir + "\\*").c_str(), &file);
if (fh != INVALID_HANDLE_VALUE) {
do {
std::string file_path = dir + "\\" + file.cFileName;
if (file.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
if (strcmp(file.cFileName, ".") != 0 &&
strcmp(file.cFileName, "..") != 0) {
sub_dirs.push_back(file_path);
}
} else {
ULARGE_INTEGER size;
size.HighPart = file.nFileSizeHigh;
size.LowPart = file.nFileSizeLow;
fn(file_path.c_str(), size.QuadPart);
}
} while (FindNextFileA(fh, &file));
}
FindClose(fh);
}
if (!sub_dirs.empty()) {
WalkDirectories(sub_dirs, fn);
}
return true;
}
size_t GetFileSize(const std::string& file_path) {
HANDLE file =
CreateFileA(file_path.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
if (file == INVALID_HANDLE_VALUE) {
PERFETTO_PLOG("Failed to get file size %s", file_path.c_str());
return 0;
}
LARGE_INTEGER file_size;
file_size.QuadPart = 0;
if (!GetFileSizeEx(file, &file_size)) {
PERFETTO_PLOG("Failed to get file size %s", file_path.c_str());
}
CloseHandle(file);
return static_cast<size_t>(file_size.QuadPart);
}
} // namespace profiling
} // namespace perfetto
#endif // PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)