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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SRC_TRACED_RELAY_RELAY_SERVICE_H_
#define SRC_TRACED_RELAY_RELAY_SERVICE_H_
#include <memory>
#include <vector>
#include "perfetto/ext/base/unix_socket.h"
#include "src/traced_relay/socket_relay_handler.h"
namespace perfetto {
namespace base {
class TaskRunner;
} // namespace base.
// A class for relaying the producer data between the local producers and the
// remote tracing service.
class RelayService : public base::UnixSocket::EventListener {
public:
explicit RelayService(base::TaskRunner* task_runner);
~RelayService() override = default;
// Starts the service relay that forwards messages between the
// |server_socket_name| and |client_socket_name| ports.
void Start(const char* server_socket_name, const char* client_socket_name);
private:
struct PendingConnection {
// This keeps a connected UnixSocketRaw server socket in its first element.
std::unique_ptr<SocketPair> socket_pair;
// This keeps the connecting client connection.
std::unique_ptr<base::UnixSocket> connecting_client_conn;
};
RelayService(const RelayService&) = delete;
RelayService& operator=(const RelayService&) = delete;
// UnixSocket::EventListener implementation.
void OnNewIncomingConnection(base::UnixSocket*,
std::unique_ptr<base::UnixSocket>) override;
void OnConnect(base::UnixSocket* self, bool connected) override;
void OnDisconnect(base::UnixSocket* self) override;
void OnDataAvailable(base::UnixSocket* self) override;
base::TaskRunner* const task_runner_ = nullptr;
std::unique_ptr<base::UnixSocket> listening_socket_;
std::string client_socket_name_;
// Keeps the socket pairs while waiting for relay connections to be
// established.
std::vector<PendingConnection> pending_connections_;
SocketRelayHandler socket_relay_handler_;
};
} // namespace perfetto
#endif // SRC_TRACED_RELAY_RELAY_SERVICE_H_