| // Protocol Buffers - Google's data interchange format |
| // Copyright 2008 Google Inc. All rights reserved. |
| // |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file or at |
| // https://developers.google.com/open-source/licenses/bsd |
| |
| #ifndef GOOGLE_PROTOBUF_ARENA_CLEANUP_H__ |
| #define GOOGLE_PROTOBUF_ARENA_CLEANUP_H__ |
| |
| #include <cstddef> |
| #include <cstring> |
| #include <vector> |
| |
| #include "absl/base/attributes.h" |
| #include "absl/base/optimization.h" |
| #include "absl/base/prefetch.h" |
| |
| // Must be included last. |
| #include "google/protobuf/port_def.inc" |
| |
| namespace google { |
| namespace protobuf { |
| namespace internal { |
| |
| class SerialArena; |
| |
| namespace cleanup { |
| |
| // Helper function invoking the destructor of `object` |
| template <typename T> |
| void arena_destruct_object(void* object) { |
| reinterpret_cast<T*>(object)->~T(); |
| } |
| |
| // CleanupNode contains the object (`elem`) that needs to be |
| // destroyed, and the function to destroy it (`destructor`) |
| // elem must be aligned at minimum on a 4 byte boundary. |
| struct CleanupNode { |
| // Optimization: performs a prefetch on the elem for the cleanup node. We |
| // explicitly use NTA prefetch here to avoid polluting remote caches: we are |
| // destroying these instances, there is no purpose for these cache lines to |
| // linger around in remote caches. |
| ABSL_ATTRIBUTE_ALWAYS_INLINE void Prefetch() { |
| // TODO: we should also prefetch the destructor code once |
| // processors support code prefetching. |
| absl::PrefetchToLocalCacheNta(elem); |
| } |
| |
| // Destroys the object referenced by the cleanup node. |
| ABSL_ATTRIBUTE_ALWAYS_INLINE void Destroy() { destructor(elem); } |
| |
| void* elem; |
| void (*destructor)(void*); |
| }; |
| |
| // Manages the list of cleanup nodes in a chunked linked list. Chunks grow by |
| // factors of two up to a limit. Trivially destructible, but Cleanup() must be |
| // called before destruction. |
| class ChunkList { |
| public: |
| PROTOBUF_ALWAYS_INLINE void Add(void* elem, void (*destructor)(void*), |
| SerialArena& arena) { |
| if (ABSL_PREDICT_TRUE(next_ < limit_)) { |
| AddFromExisting(elem, destructor); |
| return; |
| } |
| AddFallback(elem, destructor, arena); |
| } |
| |
| // Runs all inserted cleanups and frees allocated chunks. Must be called |
| // before destruction. |
| void Cleanup(const SerialArena& arena); |
| |
| private: |
| struct Chunk; |
| friend class internal::SerialArena; |
| |
| void AddFallback(void* elem, void (*destructor)(void*), SerialArena& arena); |
| ABSL_ATTRIBUTE_ALWAYS_INLINE void AddFromExisting(void* elem, |
| void (*destructor)(void*)) { |
| *next_++ = CleanupNode{elem, destructor}; |
| } |
| |
| // Returns the pointers to the to-be-cleaned objects. |
| std::vector<void*> PeekForTesting(); |
| |
| Chunk* head_ = nullptr; |
| CleanupNode* next_ = nullptr; |
| CleanupNode* limit_ = nullptr; |
| // Current prefetch position. Data from `next_` up to but not including |
| // `prefetch_ptr_` is software prefetched. Used in SerialArena prefetching. |
| const char* prefetch_ptr_ = nullptr; |
| }; |
| |
| } // namespace cleanup |
| } // namespace internal |
| } // namespace protobuf |
| } // namespace google |
| |
| #include "google/protobuf/port_undef.inc" |
| |
| #endif // GOOGLE_PROTOBUF_ARENA_CLEANUP_H__ |