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// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef GOOGLE_PROTOBUF_ARENA_CLEANUP_H__
#define GOOGLE_PROTOBUF_ARENA_CLEANUP_H__
#include <cstddef>
#include <cstring>
#include <vector>
#include "absl/base/attributes.h"
#include "absl/base/optimization.h"
#include "absl/base/prefetch.h"
// Must be included last.
#include "google/protobuf/port_def.inc"
namespace google {
namespace protobuf {
namespace internal {
class SerialArena;
namespace cleanup {
// Helper function invoking the destructor of `object`
template <typename T>
void arena_destruct_object(void* object) {
reinterpret_cast<T*>(object)->~T();
}
// CleanupNode contains the object (`elem`) that needs to be
// destroyed, and the function to destroy it (`destructor`)
// elem must be aligned at minimum on a 4 byte boundary.
struct CleanupNode {
// Optimization: performs a prefetch on the elem for the cleanup node. We
// explicitly use NTA prefetch here to avoid polluting remote caches: we are
// destroying these instances, there is no purpose for these cache lines to
// linger around in remote caches.
ABSL_ATTRIBUTE_ALWAYS_INLINE void Prefetch() {
// TODO: we should also prefetch the destructor code once
// processors support code prefetching.
absl::PrefetchToLocalCacheNta(elem);
}
// Destroys the object referenced by the cleanup node.
ABSL_ATTRIBUTE_ALWAYS_INLINE void Destroy() { destructor(elem); }
void* elem;
void (*destructor)(void*);
};
// Manages the list of cleanup nodes in a chunked linked list. Chunks grow by
// factors of two up to a limit. Trivially destructible, but Cleanup() must be
// called before destruction.
class ChunkList {
public:
PROTOBUF_ALWAYS_INLINE void Add(void* elem, void (*destructor)(void*),
SerialArena& arena) {
if (ABSL_PREDICT_TRUE(next_ < limit_)) {
AddFromExisting(elem, destructor);
return;
}
AddFallback(elem, destructor, arena);
}
// Runs all inserted cleanups and frees allocated chunks. Must be called
// before destruction.
void Cleanup(const SerialArena& arena);
private:
struct Chunk;
friend class internal::SerialArena;
void AddFallback(void* elem, void (*destructor)(void*), SerialArena& arena);
ABSL_ATTRIBUTE_ALWAYS_INLINE void AddFromExisting(void* elem,
void (*destructor)(void*)) {
*next_++ = CleanupNode{elem, destructor};
}
// Returns the pointers to the to-be-cleaned objects.
std::vector<void*> PeekForTesting();
Chunk* head_ = nullptr;
CleanupNode* next_ = nullptr;
CleanupNode* limit_ = nullptr;
// Current prefetch position. Data from `next_` up to but not including
// `prefetch_ptr_` is software prefetched. Used in SerialArena prefetching.
const char* prefetch_ptr_ = nullptr;
};
} // namespace cleanup
} // namespace internal
} // namespace protobuf
} // namespace google
#include "google/protobuf/port_undef.inc"
#endif // GOOGLE_PROTOBUF_ARENA_CLEANUP_H__