| #region Copyright notice and license | 
 | // Protocol Buffers - Google's data interchange format | 
 | // Copyright 2008 Google Inc.  All rights reserved. | 
 | // https://developers.google.com/protocol-buffers/ | 
 | // | 
 | // Redistribution and use in source and binary forms, with or without | 
 | // modification, are permitted provided that the following conditions are | 
 | // met: | 
 | // | 
 | //     * Redistributions of source code must retain the above copyright | 
 | // notice, this list of conditions and the following disclaimer. | 
 | //     * Redistributions in binary form must reproduce the above | 
 | // copyright notice, this list of conditions and the following disclaimer | 
 | // in the documentation and/or other materials provided with the | 
 | // distribution. | 
 | //     * Neither the name of Google Inc. nor the names of its | 
 | // contributors may be used to endorse or promote products derived from | 
 | // this software without specific prior written permission. | 
 | // | 
 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 | #endregion | 
 |  | 
 | using System; | 
 | using System.Buffers; | 
 | using System.Runtime.CompilerServices; | 
 | using System.Security; | 
 |  | 
 | namespace Google.Protobuf | 
 | { | 
 |     /// <summary> | 
 |     /// Abstraction for writing to a steam / IBufferWriter | 
 |     /// </summary> | 
 |     [SecuritySafeCritical] | 
 |     internal struct WriteBufferHelper | 
 |     { | 
 |         private IBufferWriter<byte> bufferWriter; | 
 |         private CodedOutputStream codedOutputStream; | 
 |  | 
 |         public CodedOutputStream CodedOutputStream => codedOutputStream; | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize an instance with a coded output stream. | 
 |         /// This approach is faster than using a constructor because the instance to initialize is passed by reference | 
 |         /// and we can write directly into it without copying. | 
 |         /// </summary> | 
 |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
 |         public static void Initialize(CodedOutputStream codedOutputStream, out WriteBufferHelper instance) | 
 |         { | 
 |             instance.bufferWriter = null; | 
 |             instance.codedOutputStream = codedOutputStream; | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize an instance with a buffer writer. | 
 |         /// This approach is faster than using a constructor because the instance to initialize is passed by reference | 
 |         /// and we can write directly into it without copying. | 
 |         /// </summary> | 
 |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
 |         public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out Span<byte> buffer) | 
 |         { | 
 |             instance.bufferWriter = bufferWriter; | 
 |             instance.codedOutputStream = null; | 
 |             buffer = default;  // TODO: initialize the initial buffer so that the first write is not via slowpath. | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize an instance with a buffer represented by a single span (i.e. buffer cannot be refreshed) | 
 |         /// This approach is faster than using a constructor because the instance to initialize is passed by reference | 
 |         /// and we can write directly into it without copying. | 
 |         /// </summary> | 
 |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
 |         public static void InitializeNonRefreshable(out WriteBufferHelper instance) | 
 |         { | 
 |             instance.bufferWriter = null; | 
 |             instance.codedOutputStream = null; | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Verifies that SpaceLeft returns zero. | 
 |         /// </summary> | 
 |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
 |         public static void CheckNoSpaceLeft(ref WriterInternalState state) | 
 |         { | 
 |             if (GetSpaceLeft(ref state) != 0) | 
 |             { | 
 |                 throw new InvalidOperationException("Did not write as much data as expected."); | 
 |             } | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// If writing to a flat array, returns the space left in the array. Otherwise, | 
 |         /// throws an InvalidOperationException. | 
 |         /// </summary> | 
 |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
 |         public static int GetSpaceLeft(ref WriterInternalState state) | 
 |         { | 
 |             if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream == null && state.writeBufferHelper.bufferWriter == null) | 
 |             { | 
 |                 return state.limit - state.position; | 
 |             } | 
 |             else | 
 |             { | 
 |                 throw new InvalidOperationException( | 
 |                     "SpaceLeft can only be called on CodedOutputStreams that are " + | 
 |                         "writing to a flat array or when writing to a single span."); | 
 |             } | 
 |         } | 
 |  | 
 |         [MethodImpl(MethodImplOptions.NoInlining)] | 
 |         public static void RefreshBuffer(ref Span<byte> buffer, ref WriterInternalState state) | 
 |         { | 
 |             if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null) | 
 |             { | 
 |                 // because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical. | 
 |                 state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position); | 
 |                 // reset position, limit stays the same because we are reusing the codedOutputStream's internal buffer. | 
 |                 state.position = 0; | 
 |             } | 
 |             else if (state.writeBufferHelper.bufferWriter != null) | 
 |             { | 
 |                 // commit the bytes and get a new buffer to write to. | 
 |                 state.writeBufferHelper.bufferWriter.Advance(state.position); | 
 |                 state.position = 0; | 
 |                 buffer = state.writeBufferHelper.bufferWriter.GetSpan(); | 
 |                 state.limit = buffer.Length; | 
 |             } | 
 |             else | 
 |             { | 
 |                 // We're writing to a single buffer. | 
 |                 throw new CodedOutputStream.OutOfSpaceException(); | 
 |             } | 
 |         } | 
 |  | 
 |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
 |         public static void Flush(ref Span<byte> buffer, ref WriterInternalState state) | 
 |         { | 
 |             if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null) | 
 |             { | 
 |                 // because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical. | 
 |                 state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position); | 
 |                 state.position = 0; | 
 |             } | 
 |             else if (state.writeBufferHelper.bufferWriter != null) | 
 |             { | 
 |                 // calling Advance invalidates the current buffer and we must not continue writing to it, | 
 |                 // so we set the current buffer to point to an empty Span. If any subsequent writes happen, | 
 |                 // the first subsequent write will trigger refresing of the buffer. | 
 |                 state.writeBufferHelper.bufferWriter.Advance(state.position); | 
 |                 state.position = 0; | 
 |                 state.limit = 0; | 
 |                 buffer = default;  // invalidate the current buffer | 
 |             } | 
 |         } | 
 |     } | 
 | } |