| #region Copyright notice and license | |
| // Protocol Buffers - Google's data interchange format | |
| // Copyright 2008 Google Inc. All rights reserved. | |
| // https://developers.google.com/protocol-buffers/ | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following disclaimer | |
| // in the documentation and/or other materials provided with the | |
| // distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #endregion | |
| using System; | |
| using System.Buffers; | |
| using System.Runtime.CompilerServices; | |
| using System.Security; | |
| namespace Google.Protobuf | |
| { | |
| /// <summary> | |
| /// Abstraction for writing to a steam / IBufferWriter | |
| /// </summary> | |
| [SecuritySafeCritical] | |
| internal struct WriteBufferHelper | |
| { | |
| private IBufferWriter<byte> bufferWriter; | |
| private CodedOutputStream codedOutputStream; | |
| public CodedOutputStream CodedOutputStream => codedOutputStream; | |
| /// <summary> | |
| /// Initialize an instance with a coded output stream. | |
| /// This approach is faster than using a constructor because the instance to initialize is passed by reference | |
| /// and we can write directly into it without copying. | |
| /// </summary> | |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] | |
| public static void Initialize(CodedOutputStream codedOutputStream, out WriteBufferHelper instance) | |
| { | |
| instance.bufferWriter = null; | |
| instance.codedOutputStream = codedOutputStream; | |
| } | |
| /// <summary> | |
| /// Initialize an instance with a buffer writer. | |
| /// This approach is faster than using a constructor because the instance to initialize is passed by reference | |
| /// and we can write directly into it without copying. | |
| /// </summary> | |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] | |
| public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out Span<byte> buffer) | |
| { | |
| instance.bufferWriter = bufferWriter; | |
| instance.codedOutputStream = null; | |
| buffer = default; // TODO: initialize the initial buffer so that the first write is not via slowpath. | |
| } | |
| /// <summary> | |
| /// Initialize an instance with a buffer represented by a single span (i.e. buffer cannot be refreshed) | |
| /// This approach is faster than using a constructor because the instance to initialize is passed by reference | |
| /// and we can write directly into it without copying. | |
| /// </summary> | |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] | |
| public static void InitializeNonRefreshable(out WriteBufferHelper instance) | |
| { | |
| instance.bufferWriter = null; | |
| instance.codedOutputStream = null; | |
| } | |
| /// <summary> | |
| /// Verifies that SpaceLeft returns zero. | |
| /// </summary> | |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] | |
| public static void CheckNoSpaceLeft(ref WriterInternalState state) | |
| { | |
| if (GetSpaceLeft(ref state) != 0) | |
| { | |
| throw new InvalidOperationException("Did not write as much data as expected."); | |
| } | |
| } | |
| /// <summary> | |
| /// If writing to a flat array, returns the space left in the array. Otherwise, | |
| /// throws an InvalidOperationException. | |
| /// </summary> | |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] | |
| public static int GetSpaceLeft(ref WriterInternalState state) | |
| { | |
| if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream == null && state.writeBufferHelper.bufferWriter == null) | |
| { | |
| return state.limit - state.position; | |
| } | |
| else | |
| { | |
| throw new InvalidOperationException( | |
| "SpaceLeft can only be called on CodedOutputStreams that are " + | |
| "writing to a flat array or when writing to a single span."); | |
| } | |
| } | |
| [MethodImpl(MethodImplOptions.NoInlining)] | |
| public static void RefreshBuffer(ref Span<byte> buffer, ref WriterInternalState state) | |
| { | |
| if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null) | |
| { | |
| // because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical. | |
| state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position); | |
| // reset position, limit stays the same because we are reusing the codedOutputStream's internal buffer. | |
| state.position = 0; | |
| } | |
| else if (state.writeBufferHelper.bufferWriter != null) | |
| { | |
| // commit the bytes and get a new buffer to write to. | |
| state.writeBufferHelper.bufferWriter.Advance(state.position); | |
| state.position = 0; | |
| buffer = state.writeBufferHelper.bufferWriter.GetSpan(); | |
| state.limit = buffer.Length; | |
| } | |
| else | |
| { | |
| // We're writing to a single buffer. | |
| throw new CodedOutputStream.OutOfSpaceException(); | |
| } | |
| } | |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] | |
| public static void Flush(ref Span<byte> buffer, ref WriterInternalState state) | |
| { | |
| if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null) | |
| { | |
| // because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical. | |
| state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position); | |
| state.position = 0; | |
| } | |
| else if (state.writeBufferHelper.bufferWriter != null) | |
| { | |
| // calling Advance invalidates the current buffer and we must not continue writing to it, | |
| // so we set the current buffer to point to an empty Span. If any subsequent writes happen, | |
| // the first subsequent write will trigger refresing of the buffer. | |
| state.writeBufferHelper.bufferWriter.Advance(state.position); | |
| state.position = 0; | |
| state.limit = 0; | |
| buffer = default; // invalidate the current buffer | |
| } | |
| } | |
| } | |
| } |