| #region Copyright notice and license |
| // Protocol Buffers - Google's data interchange format |
| // Copyright 2008 Google Inc. All rights reserved. |
| // https://developers.google.com/protocol-buffers/ |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| #endregion |
| |
| using System; |
| using System.Buffers; |
| using System.Collections.Generic; |
| using System.Linq; |
| using System.Text; |
| using System.Threading.Tasks; |
| |
| namespace Google.Protobuf |
| { |
| internal static class ReadOnlySequenceFactory |
| { |
| /// <summary> |
| /// Create a sequence from the specified data. The data will be divided up into segments in the sequence. |
| /// </summary> |
| public static ReadOnlySequence<byte> CreateWithContent(byte[] data, int segmentSize = 1, bool addEmptySegmentDelimiters = true) |
| { |
| var segments = new List<byte[]>(); |
| |
| if (addEmptySegmentDelimiters) |
| { |
| segments.Add(new byte[0]); |
| } |
| |
| var currentIndex = 0; |
| while (currentIndex < data.Length) |
| { |
| var segment = new List<byte>(); |
| while (segment.Count < segmentSize && currentIndex < data.Length) |
| { |
| segment.Add(data[currentIndex++]); |
| } |
| segments.Add(segment.ToArray()); |
| |
| if (addEmptySegmentDelimiters) |
| { |
| segments.Add(new byte[0]); |
| } |
| } |
| |
| return CreateSegments(segments.ToArray()); |
| } |
| |
| /// <summary> |
| /// Originally from corefx, and has been contributed to Protobuf |
| /// https://github.com/dotnet/corefx/blob/e99ec129cfd594d53f4390bf97d1d736cff6f860/src/System.Memory/tests/ReadOnlyBuffer/ReadOnlySequenceFactory.byte.cs |
| /// </summary> |
| private static ReadOnlySequence<byte> CreateSegments(params byte[][] inputs) |
| { |
| if (inputs == null || inputs.Length == 0) |
| { |
| throw new InvalidOperationException(); |
| } |
| |
| int i = 0; |
| |
| BufferSegment last = null; |
| BufferSegment first = null; |
| |
| do |
| { |
| byte[] s = inputs[i]; |
| int length = s.Length; |
| int dataOffset = length; |
| var chars = new byte[length * 2]; |
| |
| for (int j = 0; j < length; j++) |
| { |
| chars[dataOffset + j] = s[j]; |
| } |
| |
| // Create a segment that has offset relative to the OwnedMemory and OwnedMemory itself has offset relative to array |
| var memory = new Memory<byte>(chars).Slice(length, length); |
| |
| if (first == null) |
| { |
| first = new BufferSegment(memory); |
| last = first; |
| } |
| else |
| { |
| last = last.Append(memory); |
| } |
| i++; |
| } while (i < inputs.Length); |
| |
| return new ReadOnlySequence<byte>(first, 0, last, last.Memory.Length); |
| } |
| |
| private class BufferSegment : ReadOnlySequenceSegment<byte> |
| { |
| public BufferSegment(Memory<byte> memory) |
| { |
| Memory = memory; |
| } |
| |
| public BufferSegment Append(Memory<byte> memory) |
| { |
| var segment = new BufferSegment(memory) |
| { |
| RunningIndex = RunningIndex + Memory.Length |
| }; |
| Next = segment; |
| return segment; |
| } |
| } |
| } |
| } |