|  | #region Copyright notice and license | 
|  | // Protocol Buffers - Google's data interchange format | 
|  | // Copyright 2008 Google Inc.  All rights reserved. | 
|  | // https://developers.google.com/protocol-buffers/ | 
|  | // | 
|  | // Redistribution and use in source and binary forms, with or without | 
|  | // modification, are permitted provided that the following conditions are | 
|  | // met: | 
|  | // | 
|  | //     * Redistributions of source code must retain the above copyright | 
|  | // notice, this list of conditions and the following disclaimer. | 
|  | //     * Redistributions in binary form must reproduce the above | 
|  | // copyright notice, this list of conditions and the following disclaimer | 
|  | // in the documentation and/or other materials provided with the | 
|  | // distribution. | 
|  | //     * Neither the name of Google Inc. nor the names of its | 
|  | // contributors may be used to endorse or promote products derived from | 
|  | // this software without specific prior written permission. | 
|  | // | 
|  | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
|  | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
|  | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
|  | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
|  | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | #endregion | 
|  |  | 
|  | using System; | 
|  | using System.Security; | 
|  |  | 
|  | namespace Google.Protobuf | 
|  | { | 
|  | /// <summary> | 
|  | /// Provides a number of unsafe byte operations to be used by advanced applications with high performance | 
|  | /// requirements. These methods are referred to as "unsafe" due to the fact that they potentially expose | 
|  | /// the backing buffer of a <see cref="ByteString"/> to the application. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// <para> | 
|  | /// The methods in this class should only be called if it is guaranteed that the buffer backing the | 
|  | /// <see cref="ByteString"/> will never change! Mutation of a <see cref="ByteString"/> can lead to unexpected | 
|  | /// and undesirable consequences in your application, and will likely be difficult to debug. Proceed with caution! | 
|  | /// </para> | 
|  | /// <para> | 
|  | /// This can have a number of significant side affects that have spooky-action-at-a-distance-like behavior. In | 
|  | /// particular, if the bytes value changes out from under a Protocol Buffer: | 
|  | /// </para> | 
|  | /// <list type="bullet"> | 
|  | /// <item> | 
|  | /// <description>serialization may throw</description> | 
|  | /// </item> | 
|  | /// <item> | 
|  | /// <description>serialization may succeed but the wrong bytes may be written out</description> | 
|  | /// </item> | 
|  | /// <item> | 
|  | /// <description>objects that are normally immutable (such as ByteString) are no longer immutable</description> | 
|  | /// </item> | 
|  | /// <item> | 
|  | /// <description>hashCode may be incorrect</description> | 
|  | /// </item> | 
|  | /// </list> | 
|  | /// </remarks> | 
|  | [SecuritySafeCritical] | 
|  | public static class UnsafeByteOperations | 
|  | { | 
|  | /// <summary> | 
|  | /// Constructs a new <see cref="ByteString" /> from the given bytes. The bytes are not copied, | 
|  | /// and must not be modified while the <see cref="ByteString" /> is in use. | 
|  | /// This API is experimental and subject to change. | 
|  | /// </summary> | 
|  | public static ByteString UnsafeWrap(ReadOnlyMemory<byte> bytes) | 
|  | { | 
|  | return ByteString.AttachBytes(bytes); | 
|  | } | 
|  | } | 
|  | } |