| #region Copyright notice and license |
| // Protocol Buffers - Google's data interchange format |
| // Copyright 2008 Google Inc. All rights reserved. |
| // |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file or at |
| // https://developers.google.com/open-source/licenses/bsd |
| #endregion |
| |
| using System; |
| |
| namespace Google.Protobuf |
| { |
| /// <summary> |
| /// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy |
| /// </summary> |
| internal static class ByteArray |
| { |
| /// <summary> |
| /// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy |
| /// </summary> |
| private const int CopyThreshold = 12; |
| |
| /// <summary> |
| /// Determines which copy routine to use based on the number of bytes to be copied. |
| /// </summary> |
| internal static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count) |
| { |
| if (count > CopyThreshold) |
| { |
| Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count); |
| } |
| else |
| { |
| int stop = srcOffset + count; |
| for (int i = srcOffset; i < stop; i++) |
| { |
| dst[dstOffset++] = src[i]; |
| } |
| } |
| } |
| |
| /// <summary> |
| /// Reverses the order of bytes in the array |
| /// </summary> |
| internal static void Reverse(byte[] bytes) |
| { |
| for (int first = 0, last = bytes.Length - 1; first < last; first++, last--) |
| { |
| byte temp = bytes[first]; |
| bytes[first] = bytes[last]; |
| bytes[last] = temp; |
| } |
| } |
| } |
| } |