| #region Copyright notice and license | |
| // Protocol Buffers - Google's data interchange format | |
| // Copyright 2008 Google Inc. All rights reserved. | |
| // https://developers.google.com/protocol-buffers/ | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following disclaimer | |
| // in the documentation and/or other materials provided with the | |
| // distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #endregion | |
| using System; | |
| using System.Buffers; | |
| using System.Collections.Generic; | |
| namespace Google.Protobuf | |
| { | |
| internal static class ReadOnlySequenceFactory | |
| { | |
| /// <summary> | |
| /// Create a sequence from the specified data. The data will be divided up into segments in the sequence. | |
| /// </summary> | |
| public static ReadOnlySequence<byte> CreateWithContent(byte[] data, int segmentSize = 1, bool addEmptySegmentDelimiters = true) | |
| { | |
| var segments = new List<byte[]>(); | |
| if (addEmptySegmentDelimiters) | |
| { | |
| segments.Add(Array.Empty<byte>()); | |
| } | |
| var currentIndex = 0; | |
| while (currentIndex < data.Length) | |
| { | |
| var segment = new List<byte>(); | |
| while (segment.Count < segmentSize && currentIndex < data.Length) | |
| { | |
| segment.Add(data[currentIndex++]); | |
| } | |
| segments.Add(segment.ToArray()); | |
| if (addEmptySegmentDelimiters) | |
| { | |
| segments.Add(Array.Empty<byte>()); | |
| } | |
| } | |
| return CreateSegments(segments.ToArray()); | |
| } | |
| /// <summary> | |
| /// Originally from corefx, and has been contributed to Protobuf | |
| /// https://github.com/dotnet/corefx/blob/e99ec129cfd594d53f4390bf97d1d736cff6f860/src/System.Memory/tests/ReadOnlyBuffer/ReadOnlySequenceFactory.byte.cs | |
| /// </summary> | |
| private static ReadOnlySequence<byte> CreateSegments(params byte[][] inputs) | |
| { | |
| if (inputs == null || inputs.Length == 0) | |
| { | |
| throw new InvalidOperationException(); | |
| } | |
| int i = 0; | |
| BufferSegment last = null; | |
| BufferSegment first = null; | |
| do | |
| { | |
| byte[] s = inputs[i]; | |
| int length = s.Length; | |
| int dataOffset = length; | |
| var chars = new byte[length * 2]; | |
| for (int j = 0; j < length; j++) | |
| { | |
| chars[dataOffset + j] = s[j]; | |
| } | |
| // Create a segment that has offset relative to the OwnedMemory and OwnedMemory itself has offset relative to array | |
| var memory = new Memory<byte>(chars).Slice(length, length); | |
| if (first == null) | |
| { | |
| first = new BufferSegment(memory); | |
| last = first; | |
| } | |
| else | |
| { | |
| last = last.Append(memory); | |
| } | |
| i++; | |
| } while (i < inputs.Length); | |
| return new ReadOnlySequence<byte>(first, 0, last, last.Memory.Length); | |
| } | |
| private class BufferSegment : ReadOnlySequenceSegment<byte> | |
| { | |
| public BufferSegment(Memory<byte> memory) | |
| { | |
| Memory = memory; | |
| } | |
| public BufferSegment Append(Memory<byte> memory) | |
| { | |
| var segment = new BufferSegment(memory) | |
| { | |
| RunningIndex = RunningIndex + Memory.Length | |
| }; | |
| Next = segment; | |
| return segment; | |
| } | |
| } | |
| } | |
| } |