| // Hello World example | |
| // This example shows basic usage of DOM-style API. | |
| #include "rapidjson/document.h" // rapidjson's DOM-style API | |
| #include "rapidjson/prettywriter.h" // for stringify JSON | |
| #include <cstdio> | |
| using namespace rapidjson; | |
| using namespace std; | |
| int main(int, char*[]) { | |
| //////////////////////////////////////////////////////////////////////////// | |
| // 1. Parse a JSON text string to a document. | |
| const char json[] = " { \"hello\" : \"world\", \"t\" : true , \"f\" : false, \"n\": null, \"i\":123, \"pi\": 3.1416, \"a\":[1, 2, 3, 4] } "; | |
| printf("Original JSON:\n %s\n", json); | |
| Document document; // Default template parameter uses UTF8 and MemoryPoolAllocator. | |
| #if 0 | |
| // "normal" parsing, decode strings to new buffers. Can use other input stream via ParseStream(). | |
| if (document.Parse(json).HasParseError()) | |
| return 1; | |
| #else | |
| // In-situ parsing, decode strings directly in the source string. Source must be string. | |
| char buffer[sizeof(json)]; | |
| memcpy(buffer, json, sizeof(json)); | |
| if (document.ParseInsitu(buffer).HasParseError()) | |
| return 1; | |
| #endif | |
| printf("\nParsing to document succeeded.\n"); | |
| //////////////////////////////////////////////////////////////////////////// | |
| // 2. Access values in document. | |
| printf("\nAccess values in document:\n"); | |
| assert(document.IsObject()); // Document is a JSON value represents the root of DOM. Root can be either an object or array. | |
| assert(document.HasMember("hello")); | |
| assert(document["hello"].IsString()); | |
| printf("hello = %s\n", document["hello"].GetString()); | |
| // Since version 0.2, you can use single lookup to check the existing of member and its value: | |
| Value::MemberIterator hello = document.FindMember("hello"); | |
| assert(hello != document.MemberEnd()); | |
| assert(hello->value.IsString()); | |
| assert(strcmp("world", hello->value.GetString()) == 0); | |
| (void)hello; | |
| assert(document["t"].IsBool()); // JSON true/false are bool. Can also uses more specific function IsTrue(). | |
| printf("t = %s\n", document["t"].GetBool() ? "true" : "false"); | |
| assert(document["f"].IsBool()); | |
| printf("f = %s\n", document["f"].GetBool() ? "true" : "false"); | |
| printf("n = %s\n", document["n"].IsNull() ? "null" : "?"); | |
| assert(document["i"].IsNumber()); // Number is a JSON type, but C++ needs more specific type. | |
| assert(document["i"].IsInt()); // In this case, IsUint()/IsInt64()/IsUInt64() also return true. | |
| printf("i = %d\n", document["i"].GetInt()); // Alternative (int)document["i"] | |
| assert(document["pi"].IsNumber()); | |
| assert(document["pi"].IsDouble()); | |
| printf("pi = %g\n", document["pi"].GetDouble()); | |
| { | |
| const Value& a = document["a"]; // Using a reference for consecutive access is handy and faster. | |
| assert(a.IsArray()); | |
| for (SizeType i = 0; i < a.Size(); i++) // rapidjson uses SizeType instead of size_t. | |
| printf("a[%d] = %d\n", i, a[i].GetInt()); | |
| int y = a[0].GetInt(); | |
| (void)y; | |
| // Iterating array with iterators | |
| printf("a = "); | |
| for (Value::ConstValueIterator itr = a.Begin(); itr != a.End(); ++itr) | |
| printf("%d ", itr->GetInt()); | |
| printf("\n"); | |
| } | |
| // Iterating object members | |
| static const char* kTypeNames[] = { "Null", "False", "True", "Object", "Array", "String", "Number" }; | |
| for (Value::ConstMemberIterator itr = document.MemberBegin(); itr != document.MemberEnd(); ++itr) | |
| printf("Type of member %s is %s\n", itr->name.GetString(), kTypeNames[itr->value.GetType()]); | |
| //////////////////////////////////////////////////////////////////////////// | |
| // 3. Modify values in document. | |
| // Change i to a bigger number | |
| { | |
| uint64_t f20 = 1; // compute factorial of 20 | |
| for (uint64_t j = 1; j <= 20; j++) | |
| f20 *= j; | |
| document["i"] = f20; // Alternate form: document["i"].SetUint64(f20) | |
| assert(!document["i"].IsInt()); // No longer can be cast as int or uint. | |
| } | |
| // Adding values to array. | |
| { | |
| Value& a = document["a"]; // This time we uses non-const reference. | |
| Document::AllocatorType& allocator = document.GetAllocator(); | |
| for (int i = 5; i <= 10; i++) | |
| a.PushBack(i, allocator); // May look a bit strange, allocator is needed for potentially realloc. We normally uses the document's. | |
| // Fluent API | |
| a.PushBack("Lua", allocator).PushBack("Mio", allocator); | |
| } | |
| // Making string values. | |
| // This version of SetString() just store the pointer to the string. | |
| // So it is for literal and string that exists within value's life-cycle. | |
| { | |
| document["hello"] = "rapidjson"; // This will invoke strlen() | |
| // Faster version: | |
| // document["hello"].SetString("rapidjson", 9); | |
| } | |
| // This version of SetString() needs an allocator, which means it will allocate a new buffer and copy the the string into the buffer. | |
| Value author; | |
| { | |
| char buffer2[10]; | |
| int len = sprintf(buffer2, "%s %s", "Milo", "Yip"); // synthetic example of dynamically created string. | |
| author.SetString(buffer2, static_cast<SizeType>(len), document.GetAllocator()); | |
| // Shorter but slower version: | |
| // document["hello"].SetString(buffer, document.GetAllocator()); | |
| // Constructor version: | |
| // Value author(buffer, len, document.GetAllocator()); | |
| // Value author(buffer, document.GetAllocator()); | |
| memset(buffer2, 0, sizeof(buffer2)); // For demonstration purpose. | |
| } | |
| // Variable 'buffer' is unusable now but 'author' has already made a copy. | |
| document.AddMember("author", author, document.GetAllocator()); | |
| assert(author.IsNull()); // Move semantic for assignment. After this variable is assigned as a member, the variable becomes null. | |
| //////////////////////////////////////////////////////////////////////////// | |
| // 4. Stringify JSON | |
| printf("\nModified JSON with reformatting:\n"); | |
| StringBuffer sb; | |
| PrettyWriter<StringBuffer> writer(sb); | |
| document.Accept(writer); // Accept() traverses the DOM and generates Handler events. | |
| puts(sb.GetString()); | |
| return 0; | |
| } |