| Lessons learned about how to make a header-file library |
| V1.0 |
| September 2013 Sean Barrett |
| |
| Things to do in an stb-style header-file library, |
| and rationales: |
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| |
| 1. #define LIBRARYNAME_IMPLEMENTATION |
| |
| Use a symbol like the above to control creating |
| the implementation. (I used a far-less-clear name |
| in my first header-file library; it became |
| clear that was a mistake once I had multiple |
| libraries.) |
| |
| Include a "header-file" section with header-file |
| guards and declarations for all the functions, |
| but only guard the implementation with LIBRARYNAME_IMPLEMENTATION, |
| not the header-file guard. That way, if client's |
| header file X includes your header file for |
| declarations, they can still include header file X |
| in the source file that creates the implementation; |
| if you guard the implementation too, then the first |
| include (before the #define) creates the declarations, |
| and the second one (after the #define) does nothing. |
| |
| |
| 2. AVOID DEPENDENCIES |
| |
| Don't rely on anything other than the C standard libraries. |
| |
| (If you're creating a library specifically to leverage/wrap |
| some other library, then obviously you can rely on that |
| library. But if that library is public domain, you might |
| be better off directly embedding the source, to reduce |
| dependencies for your clients. But of course now you have |
| to update whenever that library updates.) |
| |
| If you use stdlib, consider wrapping all stdlib calls in |
| macros, and then conditionally define those macros to the |
| stdlib function, allowing the user to replace them. |
| |
| For functions with side effects, like memory allocations, |
| consider letting the user pass in a context and pass |
| that in to the macros. (The stdlib versions will ignore |
| the parameter.) Otherwise, users may have to use global |
| or thread-local variables to achieve the same effect. |
| |
| |
| 3. AVOID MALLOC |
| |
| You can't always do this, but when you can, embedded developers |
| will appreciate it. I almost never bother avoiding, as it's |
| too much work (and in some cases is pretty infeasible; |
| see http://nothings.org/gamedev/font_rendering_malloc.txt ). |
| But it's definitely something one of the things I've gotten |
| the most pushback on from potential users. |
| |
| |
| 4. ALLOW STATIC IMPLEMENTATION |
| |
| Have a #define which makes function declarations and |
| function definitions static. This makes the implementation |
| private to the source file that creates it. This allows |
| people to use your library multiple times in their project |
| without collision. (This is only necessary if your library |
| has configuration macros or global state, or if your |
| library has multiple versions that are not backwards |
| compatible. I've run into both of those cases.) |
| |
| |
| 5. MAKE ACCESSIBLE FROM C |
| |
| Making your code accessible from C instead of C++ (i.e. |
| either coding in C, or using extern "C") makes it more |
| straightforward to be used in C and in other languages, |
| which often only have support for C bindings, not C++. |
| (One of the earliest results I found in googling for |
| stb_image was a Haskell wrapper.) Otherwise, people |
| have to wrap it in another set of function calls, and |
| the whole point here is to make it convenient for people |
| to use, isn't it? (See below.) |
| |
| I prefer to code entirely in C, so the source file that |
| instantiates the implementation can be C itself, for |
| those crazy people out there who are programming in C. |
| But it's probably not a big hardship for a C programmer |
| to create a single C++ source file to instantiate your |
| library. |
| |
| |
| 6. NAMESPACE PRIVATE FUNCTIONS |
| |
| Try to avoid having names in your source code that |
| will cause conflicts with identical names in client |
| code. You can do this either by namespacing in C++, |
| or prefixing with your library name in C. |
| |
| In C, generally, I use the same prefix for API |
| functions and private symbols, such as "stbtt_" |
| for stb_truetype; but private functions (and |
| static globals) use a second underscore as |
| in "stbtt__" to further minimize the chance of |
| additional collisions in the unlikely but not |
| impossible event that users write wrapper |
| functions that have names of the form "stbtt_". |
| (Consider the user that has used "stbtt_foo" |
| *successfully*, and then upgrades to a new |
| version of your library which has a new private |
| function named either "stbtt_foo" or "stbtt__foo".) |
| |
| Note that the double-underscore is reserved for |
| use by the compiler, but (1) there is nothing |
| reserved for "middleware", i.e. libraries |
| desiring to avoid conflicts with user symbols |
| have no other good options, and (2) in practice |
| no compilers use double-underscore in the middle |
| rather than the beginning/end. (Unfortunately, |
| there is at least one videogame-console compiler that |
| will warn about double-underscores by default.) |
| |
| |
| 7. EASY-TO-COMPLY LICENSE |
| |
| I make my libraries public domain. You don't have to. |
| But my goal in releasing stb-style libraries is to |
| reduce friction for potential users as much as |
| possible. That means: |
| |
| a. easy to build (what this file is mostly about) |
| b. easy to invoke (which requires good API design) |
| c. easy to deploy (which is about licensing) |
| |
| I choose to place all my libraries in the public |
| domain, abjuring copyright, rather than license |
| the libraries. This has some benefits and some |
| drawbacks. |
| |
| Any license which is "viral" to modifications |
| causes worries for lawyers, even if their programmers |
| aren't modifying it. |
| |
| Any license which requires crediting in documentation |
| adds friction which can add up. Valve used to have |
| a page with a list of all of these on their web site, |
| and it was insane, and obviously nobody ever looked |
| at it so why would you care whether your credit appeared |
| there? |
| |
| Permissive licenses like zlib and BSD license are |
| perfectly reasonable, but they are very wordy and |
| have only two benefits over public domain: legally-mandated |
| attribution and liability-control. I do not believe these |
| are worth the excessive verbosity and user-unfriendliness |
| these licenses induce, especially in the single-file |
| case where those licenses tend to be at the top of |
| the file, the first thing you see. (To the specific |
| points, I have had no trouble receiving attribution |
| for my libraries; liability in the face of no explicit |
| disclaimer of liability is an open question.) |
| |
| However, public domain has frictions of its own, because |
| public domain declarations aren't necessary recognized |
| in the USA and some other locations. For that reason, |
| I recommend a declaration along these lines: |
| |
| // This software is dual-licensed to the public domain and under the following |
| // license: you are granted a perpetual, irrevocable license to copy, modify, |
| // publish, and distribute this file as you see fit. |
| |
| I typically place this declaration at the end of the initial |
| comment block of the file and just say 'public domain' |
| at the top. |
| |
| I have had people say they couldn't use one of my |
| libraries because it was only "public domain" and didn't |
| have the additional fallback clause, who asked if |
| I could dual-license it under a traditional license. |
| |
| My answer: they can create a derivative work by |
| modifying one character, and then license that however |
| they like. (Indeed, *adding* the zlib or BSD license |
| would be such a modification!) Unfortunately, their |
| lawyers reportedly didn't like that answer. :( |