| #define _WIN32_WINNT 0x400 |
| |
| #include <assert.h> |
| #include <windows.h> |
| |
| // stb.h |
| #define STB_DEFINE |
| #include "stb.h" |
| |
| // stb_gl.h |
| #define STB_GL_IMPLEMENTATION |
| #define STB_GLEXT_DEFINE "glext_list.h" |
| #include "stb_gl.h" |
| |
| // SDL |
| #include "sdl.h" |
| #include "SDL_opengl.h" |
| |
| // stb_glprog.h |
| #define STB_GLPROG_IMPLEMENTATION |
| #define STB_GLPROG_ARB_DEFINE_EXTENSIONS |
| #include "stb_glprog.h" |
| |
| // stb_image.h |
| #define STB_IMAGE_IMPLEMENTATION |
| #include "stb_image.h" |
| |
| // stb_easy_font.h |
| #include "stb_easy_font.h" // doesn't require an IMPLEMENTATION |
| |
| #include "caveview.h" |
| |
| char *game_name = "caveview"; |
| |
| |
| #define REVERSE_DEPTH |
| |
| |
| |
| static void print_string(float x, float y, char *text, float r, float g, float b) |
| { |
| static char buffer[99999]; |
| int num_quads; |
| |
| num_quads = stb_easy_font_print(x, y, text, NULL, buffer, sizeof(buffer)); |
| |
| glColor3f(r,g,b); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glVertexPointer(2, GL_FLOAT, 16, buffer); |
| glDrawArrays(GL_QUADS, 0, num_quads*4); |
| glDisableClientState(GL_VERTEX_ARRAY); |
| } |
| |
| static float text_color[3]; |
| static float pos_x = 10; |
| static float pos_y = 10; |
| |
| static void print(char *text, ...) |
| { |
| char buffer[999]; |
| va_list va; |
| va_start(va, text); |
| vsprintf(buffer, text, va); |
| va_end(va); |
| print_string(pos_x, pos_y, buffer, text_color[0], text_color[1], text_color[2]); |
| pos_y += 10; |
| } |
| |
| float camang[3], camloc[3] = { 60,22,77 }; |
| float player_zoom = 1.0; |
| float rotate_view = 0.0; |
| |
| |
| void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z) |
| { |
| float vec[3] = { cam_x, cam_y, cam_z }; |
| float t[3]; |
| float s,c; |
| s = (float) sin(camang[0]*3.141592/180); |
| c = (float) cos(camang[0]*3.141592/180); |
| |
| t[0] = vec[0]; |
| t[1] = c*vec[1] - s*vec[2]; |
| t[2] = s*vec[1] + c*vec[2]; |
| |
| s = (float) sin(camang[2]*3.141592/180); |
| c = (float) cos(camang[2]*3.141592/180); |
| world[0] = c*t[0] - s*t[1]; |
| world[1] = s*t[0] + c*t[1]; |
| world[2] = t[2]; |
| } |
| |
| // camera worldspace velocity |
| float cam_vel[3]; |
| |
| int controls; |
| |
| #define MAX_VEL 150.0f // blocks per second |
| #define ACCEL 6.0f |
| #define DECEL 3.0f |
| |
| #define STATIC_FRICTION DECEL |
| #define EFFECTIVE_ACCEL (ACCEL+DECEL) |
| |
| // dynamic friction: |
| // |
| // if going at MAX_VEL, ACCEL and friction must cancel |
| // EFFECTIVE_ACCEL = DECEL + DYNAMIC_FRIC*MAX_VEL |
| #define DYNAMIC_FRICTION (ACCEL/(float)MAX_VEL) |
| |
| float view_x_vel = 0; |
| float view_z_vel = 0; |
| float pending_view_x; |
| float pending_view_z; |
| float pending_view_x; |
| float pending_view_z; |
| |
| void process_tick_raw(float dt) |
| { |
| int i; |
| float thrust[3] = { 0,0,0 }; |
| float world_thrust[3]; |
| |
| // choose direction to apply thrust |
| |
| thrust[0] = (controls & 3)== 1 ? EFFECTIVE_ACCEL : (controls & 3)== 2 ? -EFFECTIVE_ACCEL : 0; |
| thrust[1] = (controls & 12)== 4 ? EFFECTIVE_ACCEL : (controls & 12)== 8 ? -EFFECTIVE_ACCEL : 0; |
| thrust[2] = (controls & 48)==16 ? EFFECTIVE_ACCEL : (controls & 48)==32 ? -EFFECTIVE_ACCEL : 0; |
| |
| // @TODO clamp thrust[0] & thrust[1] vector length to EFFECTIVE_ACCEL |
| |
| camera_to_worldspace(world_thrust, thrust[0], thrust[1], 0); |
| world_thrust[2] += thrust[2]; |
| |
| for (i=0; i < 3; ++i) { |
| float acc = world_thrust[i]; |
| cam_vel[i] += acc*dt; |
| } |
| |
| if (cam_vel[0] || cam_vel[1] || cam_vel[2]) |
| { |
| float vel = (float) sqrt(cam_vel[0]*cam_vel[0] + cam_vel[1]*cam_vel[1] + cam_vel[2]*cam_vel[2]); |
| float newvel = vel; |
| float dec = STATIC_FRICTION + DYNAMIC_FRICTION*vel; |
| newvel = vel - dec*dt; |
| if (newvel < 0) |
| newvel = 0; |
| cam_vel[0] *= newvel/vel; |
| cam_vel[1] *= newvel/vel; |
| cam_vel[2] *= newvel/vel; |
| } |
| |
| camloc[0] += cam_vel[0] * dt; |
| camloc[1] += cam_vel[1] * dt; |
| camloc[2] += cam_vel[2] * dt; |
| |
| view_x_vel *= (float) pow(0.75, dt); |
| view_z_vel *= (float) pow(0.75, dt); |
| |
| view_x_vel += (pending_view_x - view_x_vel)*dt*60; |
| view_z_vel += (pending_view_z - view_z_vel)*dt*60; |
| |
| pending_view_x -= view_x_vel * dt; |
| pending_view_z -= view_z_vel * dt; |
| camang[0] += view_x_vel * dt; |
| camang[2] += view_z_vel * dt; |
| camang[0] = stb_clamp(camang[0], -90, 90); |
| camang[2] = (float) fmod(camang[2], 360); |
| } |
| |
| void process_tick(float dt) |
| { |
| while (dt > 1.0f/60) { |
| process_tick_raw(1.0f/60); |
| dt -= 1.0f/60; |
| } |
| process_tick_raw(dt); |
| } |
| |
| void update_view(float dx, float dy) |
| { |
| // hard-coded mouse sensitivity, not resolution independent? |
| pending_view_z -= dx*300; |
| pending_view_x -= dy*700; |
| } |
| |
| extern int screen_x, screen_y; |
| extern int is_synchronous_debug; |
| float render_time; |
| |
| extern int chunk_locations, chunks_considered, chunks_in_frustum; |
| extern int quads_considered, quads_rendered; |
| extern int chunk_storage_rendered, chunk_storage_considered, chunk_storage_total; |
| extern int view_dist_in_chunks; |
| extern int num_threads_active, num_meshes_started, num_meshes_uploaded; |
| extern float chunk_server_activity; |
| |
| static Uint64 start_time, end_time; // render time |
| |
| float chunk_server_status[32]; |
| int chunk_server_pos; |
| |
| void draw_stats(void) |
| { |
| int i; |
| |
| static Uint64 last_frame_time; |
| Uint64 cur_time = SDL_GetPerformanceCounter(); |
| float chunk_server=0; |
| float frame_time = (cur_time - last_frame_time) / (float) SDL_GetPerformanceFrequency(); |
| last_frame_time = cur_time; |
| |
| chunk_server_status[chunk_server_pos] = chunk_server_activity; |
| chunk_server_pos = (chunk_server_pos+1) %32; |
| |
| for (i=0; i < 32; ++i) |
| chunk_server += chunk_server_status[i] / 32.0f; |
| |
| stb_easy_font_spacing(-0.75); |
| pos_y = 10; |
| text_color[0] = text_color[1] = text_color[2] = 1.0f; |
| print("Frame time: %6.2fms, CPU frame render time: %5.2fms", frame_time*1000, render_time*1000); |
| print("Tris: %4.1fM drawn of %4.1fM in range", 2*quads_rendered/1000000.0f, 2*quads_considered/1000000.0f); |
| print("Vbuf storage: %dMB in frustum of %dMB in range of %dMB in cache", chunk_storage_rendered>>20, chunk_storage_considered>>20, chunk_storage_total>>20); |
| print("Num mesh builds started this frame: %d; num uploaded this frame: %d\n", num_meshes_started, num_meshes_uploaded); |
| print("QChunks: %3d in frustum of %3d valid of %3d in range", chunks_in_frustum, chunks_considered, chunk_locations); |
| print("Mesh worker threads active: %d", num_threads_active); |
| print("View distance: %d blocks", view_dist_in_chunks*16); |
| print("%s", glGetString(GL_RENDERER)); |
| |
| if (is_synchronous_debug) { |
| text_color[0] = 1.0; |
| text_color[1] = 0.5; |
| text_color[2] = 0.5; |
| print("SLOWNESS: Synchronous debug output is enabled!"); |
| } |
| } |
| |
| void draw_main(void) |
| { |
| glEnable(GL_CULL_FACE); |
| glDisable(GL_TEXTURE_2D); |
| glDisable(GL_LIGHTING); |
| glEnable(GL_DEPTH_TEST); |
| #ifdef REVERSE_DEPTH |
| glDepthFunc(GL_GREATER); |
| glClearDepth(0); |
| #else |
| glDepthFunc(GL_LESS); |
| glClearDepth(1); |
| #endif |
| glDepthMask(GL_TRUE); |
| glDisable(GL_SCISSOR_TEST); |
| glClearColor(0.6f,0.7f,0.9f,0.0f); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| glColor3f(1,1,1); |
| glFrontFace(GL_CW); |
| glEnable(GL_TEXTURE_2D); |
| glDisable(GL_BLEND); |
| |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| |
| #ifdef REVERSE_DEPTH |
| stbgl_Perspective(player_zoom, 90, 70, 3000, 1.0/16); |
| #else |
| stbgl_Perspective(player_zoom, 90, 70, 1.0/16, 3000); |
| #endif |
| |
| // now compute where the camera should be |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| stbgl_initCamera_zup_facing_y(); |
| |
| glRotatef(-camang[0],1,0,0); |
| glRotatef(-camang[2],0,0,1); |
| glTranslatef(-camloc[0], -camloc[1], -camloc[2]); |
| |
| start_time = SDL_GetPerformanceCounter(); |
| render_caves(camloc); |
| end_time = SDL_GetPerformanceCounter(); |
| |
| render_time = (end_time - start_time) / (float) SDL_GetPerformanceFrequency(); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| gluOrtho2D(0,screen_x/2,screen_y/2,0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glDisable(GL_TEXTURE_2D); |
| glDisable(GL_BLEND); |
| glDisable(GL_CULL_FACE); |
| draw_stats(); |
| } |
| |
| |
| |
| #pragma warning(disable:4244; disable:4305; disable:4018) |
| |
| #define SCALE 2 |
| |
| void error(char *s) |
| { |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", s, NULL); |
| exit(0); |
| } |
| |
| void ods(char *fmt, ...) |
| { |
| char buffer[1000]; |
| va_list va; |
| va_start(va, fmt); |
| vsprintf(buffer, fmt, va); |
| va_end(va); |
| SDL_Log("%s", buffer); |
| } |
| |
| #define TICKS_PER_SECOND 60 |
| |
| static SDL_Window *window; |
| |
| extern void draw_main(void); |
| extern void process_tick(float dt); |
| extern void editor_init(void); |
| |
| void draw(void) |
| { |
| draw_main(); |
| SDL_GL_SwapWindow(window); |
| } |
| |
| |
| static int initialized=0; |
| static float last_dt; |
| |
| int screen_x,screen_y; |
| |
| float carried_dt = 0; |
| #define TICKRATE 60 |
| |
| float tex2_alpha = 1.0; |
| |
| int raw_level_time; |
| |
| float global_timer; |
| int global_hack; |
| |
| int loopmode(float dt, int real, int in_client) |
| { |
| if (!initialized) return 0; |
| |
| if (!real) |
| return 0; |
| |
| // don't allow more than 6 frames to update at a time |
| if (dt > 0.075) dt = 0.075; |
| |
| global_timer += dt; |
| |
| carried_dt += dt; |
| while (carried_dt > 1.0/TICKRATE) { |
| if (global_hack) { |
| tex2_alpha += global_hack / 60.0f; |
| if (tex2_alpha < 0) tex2_alpha = 0; |
| if (tex2_alpha > 1) tex2_alpha = 1; |
| } |
| //update_input(); |
| // if the player is dead, stop the sim |
| carried_dt -= 1.0/TICKRATE; |
| } |
| |
| process_tick(dt); |
| draw(); |
| |
| return 0; |
| } |
| |
| static int quit; |
| |
| extern int controls; |
| |
| void active_control_set(int key) |
| { |
| controls |= 1 << key; |
| } |
| |
| void active_control_clear(int key) |
| { |
| controls &= ~(1 << key); |
| } |
| |
| extern void update_view(float dx, float dy); |
| |
| void process_sdl_mouse(SDL_Event *e) |
| { |
| update_view((float) e->motion.xrel / screen_x, (float) e->motion.yrel / screen_y); |
| } |
| |
| void process_event(SDL_Event *e) |
| { |
| switch (e->type) { |
| case SDL_MOUSEMOTION: |
| process_sdl_mouse(e); |
| break; |
| case SDL_MOUSEBUTTONDOWN: |
| case SDL_MOUSEBUTTONUP: |
| break; |
| |
| case SDL_QUIT: |
| quit = 1; |
| break; |
| |
| case SDL_WINDOWEVENT: |
| switch (e->window.event) { |
| case SDL_WINDOWEVENT_SIZE_CHANGED: |
| screen_x = e->window.data1; |
| screen_y = e->window.data2; |
| loopmode(0,1,0); |
| break; |
| } |
| break; |
| |
| case SDL_KEYDOWN: { |
| int k = e->key.keysym.sym; |
| int s = e->key.keysym.scancode; |
| SDL_Keymod mod; |
| mod = SDL_GetModState(); |
| if (k == SDLK_ESCAPE) |
| quit = 1; |
| |
| if (s == SDL_SCANCODE_D) active_control_set(0); |
| if (s == SDL_SCANCODE_A) active_control_set(1); |
| if (s == SDL_SCANCODE_W) active_control_set(2); |
| if (s == SDL_SCANCODE_S) active_control_set(3); |
| if (k == SDLK_SPACE) active_control_set(4); |
| if (s == SDL_SCANCODE_LCTRL) active_control_set(5); |
| if (s == SDL_SCANCODE_S) active_control_set(6); |
| if (s == SDL_SCANCODE_D) active_control_set(7); |
| if (k == '1') global_hack = !global_hack; |
| if (k == '2') global_hack = -1; |
| |
| #if 0 |
| if (game_mode == GAME_editor) { |
| switch (k) { |
| case SDLK_RIGHT: editor_key(STBTE_scroll_right); break; |
| case SDLK_LEFT : editor_key(STBTE_scroll_left ); break; |
| case SDLK_UP : editor_key(STBTE_scroll_up ); break; |
| case SDLK_DOWN : editor_key(STBTE_scroll_down ); break; |
| } |
| switch (s) { |
| case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break; |
| case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break; |
| case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break; |
| case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break; |
| case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break; |
| case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break; |
| case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break; |
| } |
| if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) { |
| switch (s) { |
| case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break; |
| case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break; |
| case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break; |
| case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break; |
| case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break; |
| } |
| } |
| } |
| #endif |
| break; |
| } |
| case SDL_KEYUP: { |
| int k = e->key.keysym.sym; |
| int s = e->key.keysym.scancode; |
| if (s == SDL_SCANCODE_D) active_control_clear(0); |
| if (s == SDL_SCANCODE_A) active_control_clear(1); |
| if (s == SDL_SCANCODE_W) active_control_clear(2); |
| if (s == SDL_SCANCODE_S) active_control_clear(3); |
| if (k == SDLK_SPACE) active_control_clear(4); |
| if (s == SDL_SCANCODE_LCTRL) active_control_clear(5); |
| if (s == SDL_SCANCODE_S) active_control_clear(6); |
| if (s == SDL_SCANCODE_D) active_control_clear(7); |
| break; |
| } |
| } |
| } |
| |
| static SDL_GLContext *context; |
| |
| static float getTimestep(float minimum_time) |
| { |
| float elapsedTime; |
| double thisTime; |
| static double lastTime = -1; |
| |
| if (lastTime == -1) |
| lastTime = SDL_GetTicks() / 1000.0 - minimum_time; |
| |
| for(;;) { |
| thisTime = SDL_GetTicks() / 1000.0; |
| elapsedTime = (float) (thisTime - lastTime); |
| if (elapsedTime >= minimum_time) { |
| lastTime = thisTime; |
| return elapsedTime; |
| } |
| // @TODO: compute correct delay |
| SDL_Delay(1); |
| } |
| } |
| |
| void APIENTRY gl_debug(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *param) |
| { |
| ods("%s\n", message); |
| } |
| |
| int is_synchronous_debug; |
| void enable_synchronous(void) |
| { |
| glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); |
| is_synchronous_debug = 1; |
| } |
| |
| void prepare_threads(void); |
| |
| //void stbwingraph_main(void) |
| int SDL_main(int argc, char **argv) |
| { |
| SDL_Init(SDL_INIT_VIDEO); |
| |
| prepare_threads(); |
| |
| SDL_GL_SetAttribute(SDL_GL_RED_SIZE , 8); |
| SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); |
| SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE , 8); |
| SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
| |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
| |
| #ifdef GL_DEBUG |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); |
| #endif |
| |
| SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); |
| |
| screen_x = 1920; |
| screen_y = 1080; |
| |
| window = SDL_CreateWindow("caveview", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
| screen_x, screen_y, |
| SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
| ); |
| if (!window) error("Couldn't create window"); |
| |
| context = SDL_GL_CreateContext(window); |
| if (!context) error("Couldn't create context"); |
| |
| SDL_GL_MakeCurrent(window, context); // is this true by default? |
| |
| SDL_SetRelativeMouseMode(SDL_TRUE); |
| #if defined(_MSC_VER) && _MSC_VER < 1300 |
| // work around broken behavior in VC6 debugging |
| if (IsDebuggerPresent()) |
| SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); |
| #endif |
| |
| stbgl_initExtensions(); |
| |
| #ifdef GL_DEBUG |
| if (glDebugMessageCallbackARB) { |
| glDebugMessageCallbackARB(gl_debug, NULL); |
| |
| enable_synchronous(); |
| } |
| #endif |
| |
| SDL_GL_SetSwapInterval(1); |
| |
| render_init(); |
| mesh_init(); |
| world_init(); |
| |
| initialized = 1; |
| |
| while (!quit) { |
| SDL_Event e; |
| while (SDL_PollEvent(&e)) |
| process_event(&e); |
| |
| loopmode(getTimestep(0.0166f/8), 1, 1); |
| } |
| |
| return 0; |
| } |