| #ifndef INCLUDE_CAVEVIEW_H |
| #define INCLUDE_CAVEVIEW_H |
| |
| #include "stb.h" |
| |
| #include "stb_voxel_render.h" |
| |
| typedef struct |
| { |
| int cx,cy; |
| |
| stbvox_mesh_maker mm; |
| |
| uint8 *build_buffer; |
| uint8 *face_buffer; |
| |
| int num_quads; |
| float transform[3][3]; |
| float bounds[2][3]; |
| |
| uint8 sv_blocktype[34][34][18]; |
| uint8 sv_lighting [34][34][18]; |
| } raw_mesh; |
| |
| // a 3D checkerboard of empty,solid would be: 32x32x255x6/2 ~= 800000 |
| // an all-leaf qchunk would be: 32 x 32 x 255 x 6 ~= 1,600,000 |
| |
| #define BUILD_QUAD_MAX 400000 |
| #define BUILD_BUFFER_SIZE (4*4*BUILD_QUAD_MAX) // 4 bytes per vertex, 4 vertices per quad |
| #define FACE_BUFFER_SIZE ( 4*BUILD_QUAD_MAX) // 4 bytes per quad |
| |
| |
| extern void mesh_init(void); |
| extern void render_init(void); |
| extern void world_init(void); |
| extern void ods(char *fmt, ...); // output debug string |
| extern void reset_cache_size(int size); |
| |
| |
| extern void render_caves(float pos[3]); |
| |
| |
| #include "cave_parse.h" // fast_chunk |
| |
| extern fast_chunk *get_converted_fastchunk(int chunk_x, int chunk_y); |
| extern void build_chunk(int chunk_x, int chunk_y, fast_chunk *fc_table[4][4], raw_mesh *rm); |
| extern void reset_cache_size(int size); |
| extern void deref_fastchunk(fast_chunk *fc); |
| |
| #endif |