| // stb_dxt.h - v1.12 - DXT1/DXT5 compressor - public domain |
| // original by fabian "ryg" giesen - ported to C by stb |
| // use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation |
| // |
| // USAGE: |
| // call stb_compress_dxt_block() for every block (you must pad) |
| // source should be a 4x4 block of RGBA data in row-major order; |
| // Alpha channel is not stored if you specify alpha=0 (but you |
| // must supply some constant alpha in the alpha channel). |
| // You can turn on dithering and "high quality" using mode. |
| // |
| // version history: |
| // v1.12 - (ryg) fix bug in single-color table generator |
| // v1.11 - (ryg) avoid racy global init, better single-color tables, remove dither |
| // v1.10 - (i.c) various small quality improvements |
| // v1.09 - (stb) update documentation re: surprising alpha channel requirement |
| // v1.08 - (stb) fix bug in dxt-with-alpha block |
| // v1.07 - (stb) bc4; allow not using libc; add STB_DXT_STATIC |
| // v1.06 - (stb) fix to known-broken 1.05 |
| // v1.05 - (stb) support bc5/3dc (Arvids Kokins), use extern "C" in C++ (Pavel Krajcevski) |
| // v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec); |
| // single color match fix (allow for inexact color interpolation); |
| // optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps. |
| // v1.03 - (stb) endianness support |
| // v1.02 - (stb) fix alpha encoding bug |
| // v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom |
| // v1.00 - (stb) first release |
| // |
| // contributors: |
| // Rich Geldreich (more accurate index selection) |
| // Kevin Schmidt (#defines for "freestanding" compilation) |
| // github:ppiastucki (BC4 support) |
| // Ignacio Castano - improve DXT endpoint quantization |
| // Alan Hickman - static table initialization |
| // |
| // LICENSE |
| // |
| // See end of file for license information. |
| |
| #ifndef STB_INCLUDE_STB_DXT_H |
| #define STB_INCLUDE_STB_DXT_H |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #ifdef STB_DXT_STATIC |
| #define STBDDEF static |
| #else |
| #define STBDDEF extern |
| #endif |
| |
| // compression mode (bitflags) |
| #define STB_DXT_NORMAL 0 |
| #define STB_DXT_DITHER 1 // use dithering. was always dubious, now deprecated. does nothing! |
| #define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. |
| |
| STBDDEF void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src_rgba_four_bytes_per_pixel, int alpha, int mode); |
| STBDDEF void stb_compress_bc4_block(unsigned char *dest, const unsigned char *src_r_one_byte_per_pixel); |
| STBDDEF void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src_rg_two_byte_per_pixel); |
| |
| #define STB_COMPRESS_DXT_BLOCK |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| #endif // STB_INCLUDE_STB_DXT_H |
| |
| #ifdef STB_DXT_IMPLEMENTATION |
| |
| // configuration options for DXT encoder. set them in the project/makefile or just define |
| // them at the top. |
| |
| // STB_DXT_USE_ROUNDING_BIAS |
| // use a rounding bias during color interpolation. this is closer to what "ideal" |
| // interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03) |
| // implicitly had this turned on. |
| // |
| // in case you're targeting a specific type of hardware (e.g. console programmers): |
| // NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer |
| // to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias. |
| // you also see "(a*5 + b*3) / 8" on some old GPU designs. |
| // #define STB_DXT_USE_ROUNDING_BIAS |
| |
| #include <stdlib.h> |
| |
| #if !defined(STBD_FABS) |
| #include <math.h> |
| #endif |
| |
| #ifndef STBD_FABS |
| #define STBD_FABS(x) fabs(x) |
| #endif |
| |
| static const unsigned char stb__OMatch5[256][2] = { |
| { 0, 0 }, { 0, 0 }, { 0, 1 }, { 0, 1 }, { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 1 }, |
| { 1, 1 }, { 1, 1 }, { 1, 2 }, { 0, 4 }, { 2, 1 }, { 2, 1 }, { 2, 1 }, { 2, 2 }, |
| { 2, 2 }, { 2, 2 }, { 2, 3 }, { 1, 5 }, { 3, 2 }, { 3, 2 }, { 4, 0 }, { 3, 3 }, |
| { 3, 3 }, { 3, 3 }, { 3, 4 }, { 3, 4 }, { 3, 4 }, { 3, 5 }, { 4, 3 }, { 4, 3 }, |
| { 5, 2 }, { 4, 4 }, { 4, 4 }, { 4, 5 }, { 4, 5 }, { 5, 4 }, { 5, 4 }, { 5, 4 }, |
| { 6, 3 }, { 5, 5 }, { 5, 5 }, { 5, 6 }, { 4, 8 }, { 6, 5 }, { 6, 5 }, { 6, 5 }, |
| { 6, 6 }, { 6, 6 }, { 6, 6 }, { 6, 7 }, { 5, 9 }, { 7, 6 }, { 7, 6 }, { 8, 4 }, |
| { 7, 7 }, { 7, 7 }, { 7, 7 }, { 7, 8 }, { 7, 8 }, { 7, 8 }, { 7, 9 }, { 8, 7 }, |
| { 8, 7 }, { 9, 6 }, { 8, 8 }, { 8, 8 }, { 8, 9 }, { 8, 9 }, { 9, 8 }, { 9, 8 }, |
| { 9, 8 }, { 10, 7 }, { 9, 9 }, { 9, 9 }, { 9, 10 }, { 8, 12 }, { 10, 9 }, { 10, 9 }, |
| { 10, 9 }, { 10, 10 }, { 10, 10 }, { 10, 10 }, { 10, 11 }, { 9, 13 }, { 11, 10 }, { 11, 10 }, |
| { 12, 8 }, { 11, 11 }, { 11, 11 }, { 11, 11 }, { 11, 12 }, { 11, 12 }, { 11, 12 }, { 11, 13 }, |
| { 12, 11 }, { 12, 11 }, { 13, 10 }, { 12, 12 }, { 12, 12 }, { 12, 13 }, { 12, 13 }, { 13, 12 }, |
| { 13, 12 }, { 13, 12 }, { 14, 11 }, { 13, 13 }, { 13, 13 }, { 13, 14 }, { 12, 16 }, { 14, 13 }, |
| { 14, 13 }, { 14, 13 }, { 14, 14 }, { 14, 14 }, { 14, 14 }, { 14, 15 }, { 13, 17 }, { 15, 14 }, |
| { 15, 14 }, { 16, 12 }, { 15, 15 }, { 15, 15 }, { 15, 15 }, { 15, 16 }, { 15, 16 }, { 15, 16 }, |
| { 15, 17 }, { 16, 15 }, { 16, 15 }, { 17, 14 }, { 16, 16 }, { 16, 16 }, { 16, 17 }, { 16, 17 }, |
| { 17, 16 }, { 17, 16 }, { 17, 16 }, { 18, 15 }, { 17, 17 }, { 17, 17 }, { 17, 18 }, { 16, 20 }, |
| { 18, 17 }, { 18, 17 }, { 18, 17 }, { 18, 18 }, { 18, 18 }, { 18, 18 }, { 18, 19 }, { 17, 21 }, |
| { 19, 18 }, { 19, 18 }, { 20, 16 }, { 19, 19 }, { 19, 19 }, { 19, 19 }, { 19, 20 }, { 19, 20 }, |
| { 19, 20 }, { 19, 21 }, { 20, 19 }, { 20, 19 }, { 21, 18 }, { 20, 20 }, { 20, 20 }, { 20, 21 }, |
| { 20, 21 }, { 21, 20 }, { 21, 20 }, { 21, 20 }, { 22, 19 }, { 21, 21 }, { 21, 21 }, { 21, 22 }, |
| { 20, 24 }, { 22, 21 }, { 22, 21 }, { 22, 21 }, { 22, 22 }, { 22, 22 }, { 22, 22 }, { 22, 23 }, |
| { 21, 25 }, { 23, 22 }, { 23, 22 }, { 24, 20 }, { 23, 23 }, { 23, 23 }, { 23, 23 }, { 23, 24 }, |
| { 23, 24 }, { 23, 24 }, { 23, 25 }, { 24, 23 }, { 24, 23 }, { 25, 22 }, { 24, 24 }, { 24, 24 }, |
| { 24, 25 }, { 24, 25 }, { 25, 24 }, { 25, 24 }, { 25, 24 }, { 26, 23 }, { 25, 25 }, { 25, 25 }, |
| { 25, 26 }, { 24, 28 }, { 26, 25 }, { 26, 25 }, { 26, 25 }, { 26, 26 }, { 26, 26 }, { 26, 26 }, |
| { 26, 27 }, { 25, 29 }, { 27, 26 }, { 27, 26 }, { 28, 24 }, { 27, 27 }, { 27, 27 }, { 27, 27 }, |
| { 27, 28 }, { 27, 28 }, { 27, 28 }, { 27, 29 }, { 28, 27 }, { 28, 27 }, { 29, 26 }, { 28, 28 }, |
| { 28, 28 }, { 28, 29 }, { 28, 29 }, { 29, 28 }, { 29, 28 }, { 29, 28 }, { 30, 27 }, { 29, 29 }, |
| { 29, 29 }, { 29, 30 }, { 29, 30 }, { 30, 29 }, { 30, 29 }, { 30, 29 }, { 30, 30 }, { 30, 30 }, |
| { 30, 30 }, { 30, 31 }, { 30, 31 }, { 31, 30 }, { 31, 30 }, { 31, 30 }, { 31, 31 }, { 31, 31 }, |
| }; |
| static const unsigned char stb__OMatch6[256][2] = { |
| { 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 1 }, { 1, 1 }, { 1, 2 }, { 2, 1 }, { 2, 2 }, |
| { 2, 2 }, { 2, 3 }, { 3, 2 }, { 3, 3 }, { 3, 3 }, { 3, 4 }, { 4, 3 }, { 4, 4 }, |
| { 4, 4 }, { 4, 5 }, { 5, 4 }, { 5, 5 }, { 5, 5 }, { 5, 6 }, { 6, 5 }, { 6, 6 }, |
| { 6, 6 }, { 6, 7 }, { 7, 6 }, { 7, 7 }, { 7, 7 }, { 7, 8 }, { 8, 7 }, { 8, 8 }, |
| { 8, 8 }, { 8, 9 }, { 9, 8 }, { 9, 9 }, { 9, 9 }, { 9, 10 }, { 10, 9 }, { 10, 10 }, |
| { 10, 10 }, { 10, 11 }, { 11, 10 }, { 8, 16 }, { 11, 11 }, { 11, 12 }, { 12, 11 }, { 9, 17 }, |
| { 12, 12 }, { 12, 13 }, { 13, 12 }, { 11, 16 }, { 13, 13 }, { 13, 14 }, { 14, 13 }, { 12, 17 }, |
| { 14, 14 }, { 14, 15 }, { 15, 14 }, { 14, 16 }, { 15, 15 }, { 15, 16 }, { 16, 14 }, { 16, 15 }, |
| { 17, 14 }, { 16, 16 }, { 16, 17 }, { 17, 16 }, { 18, 15 }, { 17, 17 }, { 17, 18 }, { 18, 17 }, |
| { 20, 14 }, { 18, 18 }, { 18, 19 }, { 19, 18 }, { 21, 15 }, { 19, 19 }, { 19, 20 }, { 20, 19 }, |
| { 20, 20 }, { 20, 20 }, { 20, 21 }, { 21, 20 }, { 21, 21 }, { 21, 21 }, { 21, 22 }, { 22, 21 }, |
| { 22, 22 }, { 22, 22 }, { 22, 23 }, { 23, 22 }, { 23, 23 }, { 23, 23 }, { 23, 24 }, { 24, 23 }, |
| { 24, 24 }, { 24, 24 }, { 24, 25 }, { 25, 24 }, { 25, 25 }, { 25, 25 }, { 25, 26 }, { 26, 25 }, |
| { 26, 26 }, { 26, 26 }, { 26, 27 }, { 27, 26 }, { 24, 32 }, { 27, 27 }, { 27, 28 }, { 28, 27 }, |
| { 25, 33 }, { 28, 28 }, { 28, 29 }, { 29, 28 }, { 27, 32 }, { 29, 29 }, { 29, 30 }, { 30, 29 }, |
| { 28, 33 }, { 30, 30 }, { 30, 31 }, { 31, 30 }, { 30, 32 }, { 31, 31 }, { 31, 32 }, { 32, 30 }, |
| { 32, 31 }, { 33, 30 }, { 32, 32 }, { 32, 33 }, { 33, 32 }, { 34, 31 }, { 33, 33 }, { 33, 34 }, |
| { 34, 33 }, { 36, 30 }, { 34, 34 }, { 34, 35 }, { 35, 34 }, { 37, 31 }, { 35, 35 }, { 35, 36 }, |
| { 36, 35 }, { 36, 36 }, { 36, 36 }, { 36, 37 }, { 37, 36 }, { 37, 37 }, { 37, 37 }, { 37, 38 }, |
| { 38, 37 }, { 38, 38 }, { 38, 38 }, { 38, 39 }, { 39, 38 }, { 39, 39 }, { 39, 39 }, { 39, 40 }, |
| { 40, 39 }, { 40, 40 }, { 40, 40 }, { 40, 41 }, { 41, 40 }, { 41, 41 }, { 41, 41 }, { 41, 42 }, |
| { 42, 41 }, { 42, 42 }, { 42, 42 }, { 42, 43 }, { 43, 42 }, { 40, 48 }, { 43, 43 }, { 43, 44 }, |
| { 44, 43 }, { 41, 49 }, { 44, 44 }, { 44, 45 }, { 45, 44 }, { 43, 48 }, { 45, 45 }, { 45, 46 }, |
| { 46, 45 }, { 44, 49 }, { 46, 46 }, { 46, 47 }, { 47, 46 }, { 46, 48 }, { 47, 47 }, { 47, 48 }, |
| { 48, 46 }, { 48, 47 }, { 49, 46 }, { 48, 48 }, { 48, 49 }, { 49, 48 }, { 50, 47 }, { 49, 49 }, |
| { 49, 50 }, { 50, 49 }, { 52, 46 }, { 50, 50 }, { 50, 51 }, { 51, 50 }, { 53, 47 }, { 51, 51 }, |
| { 51, 52 }, { 52, 51 }, { 52, 52 }, { 52, 52 }, { 52, 53 }, { 53, 52 }, { 53, 53 }, { 53, 53 }, |
| { 53, 54 }, { 54, 53 }, { 54, 54 }, { 54, 54 }, { 54, 55 }, { 55, 54 }, { 55, 55 }, { 55, 55 }, |
| { 55, 56 }, { 56, 55 }, { 56, 56 }, { 56, 56 }, { 56, 57 }, { 57, 56 }, { 57, 57 }, { 57, 57 }, |
| { 57, 58 }, { 58, 57 }, { 58, 58 }, { 58, 58 }, { 58, 59 }, { 59, 58 }, { 59, 59 }, { 59, 59 }, |
| { 59, 60 }, { 60, 59 }, { 60, 60 }, { 60, 60 }, { 60, 61 }, { 61, 60 }, { 61, 61 }, { 61, 61 }, |
| { 61, 62 }, { 62, 61 }, { 62, 62 }, { 62, 62 }, { 62, 63 }, { 63, 62 }, { 63, 63 }, { 63, 63 }, |
| }; |
| |
| static int stb__Mul8Bit(int a, int b) |
| { |
| int t = a*b + 128; |
| return (t + (t >> 8)) >> 8; |
| } |
| |
| static void stb__From16Bit(unsigned char *out, unsigned short v) |
| { |
| int rv = (v & 0xf800) >> 11; |
| int gv = (v & 0x07e0) >> 5; |
| int bv = (v & 0x001f) >> 0; |
| |
| // expand to 8 bits via bit replication |
| out[0] = (rv * 33) >> 2; |
| out[1] = (gv * 65) >> 4; |
| out[2] = (bv * 33) >> 2; |
| out[3] = 0; |
| } |
| |
| static unsigned short stb__As16Bit(int r, int g, int b) |
| { |
| return (unsigned short)((stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31)); |
| } |
| |
| // linear interpolation at 1/3 point between a and b, using desired rounding type |
| static int stb__Lerp13(int a, int b) |
| { |
| #ifdef STB_DXT_USE_ROUNDING_BIAS |
| // with rounding bias |
| return a + stb__Mul8Bit(b-a, 0x55); |
| #else |
| // without rounding bias |
| // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed. |
| return (2*a + b) / 3; |
| #endif |
| } |
| |
| // lerp RGB color |
| static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2) |
| { |
| out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]); |
| out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]); |
| out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]); |
| } |
| |
| /****************************************************************************/ |
| |
| static void stb__EvalColors(unsigned char *color,unsigned short c0,unsigned short c1) |
| { |
| stb__From16Bit(color+ 0, c0); |
| stb__From16Bit(color+ 4, c1); |
| stb__Lerp13RGB(color+ 8, color+0, color+4); |
| stb__Lerp13RGB(color+12, color+4, color+0); |
| } |
| |
| // The color matching function |
| static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color) |
| { |
| unsigned int mask = 0; |
| int dirr = color[0*4+0] - color[1*4+0]; |
| int dirg = color[0*4+1] - color[1*4+1]; |
| int dirb = color[0*4+2] - color[1*4+2]; |
| int dots[16]; |
| int stops[4]; |
| int i; |
| int c0Point, halfPoint, c3Point; |
| |
| for(i=0;i<16;i++) |
| dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb; |
| |
| for(i=0;i<4;i++) |
| stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb; |
| |
| // think of the colors as arranged on a line; project point onto that line, then choose |
| // next color out of available ones. we compute the crossover points for "best color in top |
| // half"/"best in bottom half" and then the same inside that subinterval. |
| // |
| // relying on this 1d approximation isn't always optimal in terms of euclidean distance, |
| // but it's very close and a lot faster. |
| // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html |
| |
| c0Point = (stops[1] + stops[3]); |
| halfPoint = (stops[3] + stops[2]); |
| c3Point = (stops[2] + stops[0]); |
| |
| for (i=15;i>=0;i--) { |
| int dot = dots[i]*2; |
| mask <<= 2; |
| |
| if(dot < halfPoint) |
| mask |= (dot < c0Point) ? 1 : 3; |
| else |
| mask |= (dot < c3Point) ? 2 : 0; |
| } |
| |
| return mask; |
| } |
| |
| // The color optimization function. (Clever code, part 1) |
| static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16) |
| { |
| int mind,maxd; |
| unsigned char *minp, *maxp; |
| double magn; |
| int v_r,v_g,v_b; |
| static const int nIterPower = 4; |
| float covf[6],vfr,vfg,vfb; |
| |
| // determine color distribution |
| int cov[6]; |
| int mu[3],min[3],max[3]; |
| int ch,i,iter; |
| |
| for(ch=0;ch<3;ch++) |
| { |
| const unsigned char *bp = ((const unsigned char *) block) + ch; |
| int muv,minv,maxv; |
| |
| muv = minv = maxv = bp[0]; |
| for(i=4;i<64;i+=4) |
| { |
| muv += bp[i]; |
| if (bp[i] < minv) minv = bp[i]; |
| else if (bp[i] > maxv) maxv = bp[i]; |
| } |
| |
| mu[ch] = (muv + 8) >> 4; |
| min[ch] = minv; |
| max[ch] = maxv; |
| } |
| |
| // determine covariance matrix |
| for (i=0;i<6;i++) |
| cov[i] = 0; |
| |
| for (i=0;i<16;i++) |
| { |
| int r = block[i*4+0] - mu[0]; |
| int g = block[i*4+1] - mu[1]; |
| int b = block[i*4+2] - mu[2]; |
| |
| cov[0] += r*r; |
| cov[1] += r*g; |
| cov[2] += r*b; |
| cov[3] += g*g; |
| cov[4] += g*b; |
| cov[5] += b*b; |
| } |
| |
| // convert covariance matrix to float, find principal axis via power iter |
| for(i=0;i<6;i++) |
| covf[i] = cov[i] / 255.0f; |
| |
| vfr = (float) (max[0] - min[0]); |
| vfg = (float) (max[1] - min[1]); |
| vfb = (float) (max[2] - min[2]); |
| |
| for(iter=0;iter<nIterPower;iter++) |
| { |
| float r = vfr*covf[0] + vfg*covf[1] + vfb*covf[2]; |
| float g = vfr*covf[1] + vfg*covf[3] + vfb*covf[4]; |
| float b = vfr*covf[2] + vfg*covf[4] + vfb*covf[5]; |
| |
| vfr = r; |
| vfg = g; |
| vfb = b; |
| } |
| |
| magn = STBD_FABS(vfr); |
| if (STBD_FABS(vfg) > magn) magn = STBD_FABS(vfg); |
| if (STBD_FABS(vfb) > magn) magn = STBD_FABS(vfb); |
| |
| if(magn < 4.0f) { // too small, default to luminance |
| v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000. |
| v_g = 587; |
| v_b = 114; |
| } else { |
| magn = 512.0 / magn; |
| v_r = (int) (vfr * magn); |
| v_g = (int) (vfg * magn); |
| v_b = (int) (vfb * magn); |
| } |
| |
| minp = maxp = block; |
| mind = maxd = block[0]*v_r + block[1]*v_g + block[2]*v_b; |
| // Pick colors at extreme points |
| for(i=1;i<16;i++) |
| { |
| int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b; |
| |
| if (dot < mind) { |
| mind = dot; |
| minp = block+i*4; |
| } |
| |
| if (dot > maxd) { |
| maxd = dot; |
| maxp = block+i*4; |
| } |
| } |
| |
| *pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]); |
| *pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]); |
| } |
| |
| static const float stb__midpoints5[32] = { |
| 0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f, 0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f, |
| 0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f, 0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f |
| }; |
| |
| static const float stb__midpoints6[64] = { |
| 0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f, 0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f, |
| 0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f, 0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f, |
| 0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f, 0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f, |
| 0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f, 0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f |
| }; |
| |
| static unsigned short stb__Quantize5(float x) |
| { |
| unsigned short q; |
| x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate |
| q = (unsigned short)(x * 31); |
| q += (x > stb__midpoints5[q]); |
| return q; |
| } |
| |
| static unsigned short stb__Quantize6(float x) |
| { |
| unsigned short q; |
| x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate |
| q = (unsigned short)(x * 63); |
| q += (x > stb__midpoints6[q]); |
| return q; |
| } |
| |
| // The refinement function. (Clever code, part 2) |
| // Tries to optimize colors to suit block contents better. |
| // (By solving a least squares system via normal equations+Cramer's rule) |
| static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask) |
| { |
| static const int w1Tab[4] = { 3,0,2,1 }; |
| static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 }; |
| // ^some magic to save a lot of multiplies in the accumulating loop... |
| // (precomputed products of weights for least squares system, accumulated inside one 32-bit register) |
| |
| float f; |
| unsigned short oldMin, oldMax, min16, max16; |
| int i, akku = 0, xx,xy,yy; |
| int At1_r,At1_g,At1_b; |
| int At2_r,At2_g,At2_b; |
| unsigned int cm = mask; |
| |
| oldMin = *pmin16; |
| oldMax = *pmax16; |
| |
| if((mask ^ (mask<<2)) < 4) // all pixels have the same index? |
| { |
| // yes, linear system would be singular; solve using optimal |
| // single-color match on average color |
| int r = 8, g = 8, b = 8; |
| for (i=0;i<16;++i) { |
| r += block[i*4+0]; |
| g += block[i*4+1]; |
| b += block[i*4+2]; |
| } |
| |
| r >>= 4; g >>= 4; b >>= 4; |
| |
| max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; |
| min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; |
| } else { |
| At1_r = At1_g = At1_b = 0; |
| At2_r = At2_g = At2_b = 0; |
| for (i=0;i<16;++i,cm>>=2) { |
| int step = cm&3; |
| int w1 = w1Tab[step]; |
| int r = block[i*4+0]; |
| int g = block[i*4+1]; |
| int b = block[i*4+2]; |
| |
| akku += prods[step]; |
| At1_r += w1*r; |
| At1_g += w1*g; |
| At1_b += w1*b; |
| At2_r += r; |
| At2_g += g; |
| At2_b += b; |
| } |
| |
| At2_r = 3*At2_r - At1_r; |
| At2_g = 3*At2_g - At1_g; |
| At2_b = 3*At2_b - At1_b; |
| |
| // extract solutions and decide solvability |
| xx = akku >> 16; |
| yy = (akku >> 8) & 0xff; |
| xy = (akku >> 0) & 0xff; |
| |
| f = 3.0f / 255.0f / (xx*yy - xy*xy); |
| |
| max16 = stb__Quantize5((At1_r*yy - At2_r * xy) * f) << 11; |
| max16 |= stb__Quantize6((At1_g*yy - At2_g * xy) * f) << 5; |
| max16 |= stb__Quantize5((At1_b*yy - At2_b * xy) * f) << 0; |
| |
| min16 = stb__Quantize5((At2_r*xx - At1_r * xy) * f) << 11; |
| min16 |= stb__Quantize6((At2_g*xx - At1_g * xy) * f) << 5; |
| min16 |= stb__Quantize5((At2_b*xx - At1_b * xy) * f) << 0; |
| } |
| |
| *pmin16 = min16; |
| *pmax16 = max16; |
| return oldMin != min16 || oldMax != max16; |
| } |
| |
| // Color block compression |
| static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode) |
| { |
| unsigned int mask; |
| int i; |
| int refinecount; |
| unsigned short max16, min16; |
| unsigned char color[4*4]; |
| |
| refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; |
| |
| // check if block is constant |
| for (i=1;i<16;i++) |
| if (((unsigned int *) block)[i] != ((unsigned int *) block)[0]) |
| break; |
| |
| if(i == 16) { // constant color |
| int r = block[0], g = block[1], b = block[2]; |
| mask = 0xaaaaaaaa; |
| max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; |
| min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; |
| } else { |
| // first step: PCA+map along principal axis |
| stb__OptimizeColorsBlock(block,&max16,&min16); |
| if (max16 != min16) { |
| stb__EvalColors(color,max16,min16); |
| mask = stb__MatchColorsBlock(block,color); |
| } else |
| mask = 0; |
| |
| // third step: refine (multiple times if requested) |
| for (i=0;i<refinecount;i++) { |
| unsigned int lastmask = mask; |
| |
| if (stb__RefineBlock(block,&max16,&min16,mask)) { |
| if (max16 != min16) { |
| stb__EvalColors(color,max16,min16); |
| mask = stb__MatchColorsBlock(block,color); |
| } else { |
| mask = 0; |
| break; |
| } |
| } |
| |
| if(mask == lastmask) |
| break; |
| } |
| } |
| |
| // write the color block |
| if(max16 < min16) |
| { |
| unsigned short t = min16; |
| min16 = max16; |
| max16 = t; |
| mask ^= 0x55555555; |
| } |
| |
| dest[0] = (unsigned char) (max16); |
| dest[1] = (unsigned char) (max16 >> 8); |
| dest[2] = (unsigned char) (min16); |
| dest[3] = (unsigned char) (min16 >> 8); |
| dest[4] = (unsigned char) (mask); |
| dest[5] = (unsigned char) (mask >> 8); |
| dest[6] = (unsigned char) (mask >> 16); |
| dest[7] = (unsigned char) (mask >> 24); |
| } |
| |
| // Alpha block compression (this is easy for a change) |
| static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src, int stride) |
| { |
| int i,dist,bias,dist4,dist2,bits,mask; |
| |
| // find min/max color |
| int mn,mx; |
| mn = mx = src[0]; |
| |
| for (i=1;i<16;i++) |
| { |
| if (src[i*stride] < mn) mn = src[i*stride]; |
| else if (src[i*stride] > mx) mx = src[i*stride]; |
| } |
| |
| // encode them |
| dest[0] = (unsigned char)mx; |
| dest[1] = (unsigned char)mn; |
| dest += 2; |
| |
| // determine bias and emit color indices |
| // given the choice of mx/mn, these indices are optimal: |
| // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/ |
| dist = mx-mn; |
| dist4 = dist*4; |
| dist2 = dist*2; |
| bias = (dist < 8) ? (dist - 1) : (dist/2 + 2); |
| bias -= mn * 7; |
| bits = 0,mask=0; |
| |
| for (i=0;i<16;i++) { |
| int a = src[i*stride]*7 + bias; |
| int ind,t; |
| |
| // select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max). |
| t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t; |
| t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t; |
| ind += (a >= dist); |
| |
| // turn linear scale into DXT index (0/1 are extremal pts) |
| ind = -ind & 7; |
| ind ^= (2 > ind); |
| |
| // write index |
| mask |= ind << bits; |
| if((bits += 3) >= 8) { |
| *dest++ = (unsigned char)mask; |
| mask >>= 8; |
| bits -= 8; |
| } |
| } |
| } |
| |
| void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode) |
| { |
| unsigned char data[16][4]; |
| if (alpha) { |
| int i; |
| stb__CompressAlphaBlock(dest,(unsigned char*) src+3, 4); |
| dest += 8; |
| // make a new copy of the data in which alpha is opaque, |
| // because code uses a fast test for color constancy |
| memcpy(data, src, 4*16); |
| for (i=0; i < 16; ++i) |
| data[i][3] = 255; |
| src = &data[0][0]; |
| } |
| |
| stb__CompressColorBlock(dest,(unsigned char*) src,mode); |
| } |
| |
| void stb_compress_bc4_block(unsigned char *dest, const unsigned char *src) |
| { |
| stb__CompressAlphaBlock(dest,(unsigned char*) src, 1); |
| } |
| |
| void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src) |
| { |
| stb__CompressAlphaBlock(dest,(unsigned char*) src,2); |
| stb__CompressAlphaBlock(dest + 8,(unsigned char*) src+1,2); |
| } |
| #endif // STB_DXT_IMPLEMENTATION |
| |
| // Compile with STB_DXT_IMPLEMENTATION and STB_DXT_GENERATE_TABLES |
| // defined to generate the tables above. |
| #ifdef STB_DXT_GENERATE_TABLES |
| #include <stdio.h> |
| |
| int main() |
| { |
| int i, j; |
| const char *omatch_names[] = { "stb__OMatch5", "stb__OMatch6" }; |
| int dequant_mults[2] = { 33*4, 65 }; // .4 fixed-point dequant multipliers |
| |
| // optimal endpoint tables |
| for (i = 0; i < 2; ++i) { |
| int dequant = dequant_mults[i]; |
| int size = i ? 64 : 32; |
| printf("static const unsigned char %s[256][2] = {\n", omatch_names[i]); |
| for (int j = 0; j < 256; ++j) { |
| int mn, mx; |
| int best_mn = 0, best_mx = 0; |
| int best_err = 256 * 100; |
| for (mn=0;mn<size;mn++) { |
| for (mx=0;mx<size;mx++) { |
| int mine = (mn * dequant) >> 4; |
| int maxe = (mx * dequant) >> 4; |
| int err = abs(stb__Lerp13(maxe, mine) - j) * 100; |
| |
| // DX10 spec says that interpolation must be within 3% of "correct" result, |
| // add this as error term. Normally we'd expect a random distribution of |
| // +-1.5% error, but nowhere in the spec does it say that the error has to be |
| // unbiased - better safe than sorry. |
| err += abs(maxe - mine) * 3; |
| |
| if(err < best_err) { |
| best_mn = mn; |
| best_mx = mx; |
| best_err = err; |
| } |
| } |
| } |
| if ((j % 8) == 0) printf(" "); // 2 spaces, third is done below |
| printf(" { %2d, %2d },", best_mx, best_mn); |
| if ((j % 8) == 7) printf("\n"); |
| } |
| printf("};\n"); |
| } |
| |
| return 0; |
| } |
| #endif |
| |
| /* |
| ------------------------------------------------------------------------------ |
| This software is available under 2 licenses -- choose whichever you prefer. |
| ------------------------------------------------------------------------------ |
| ALTERNATIVE A - MIT License |
| Copyright (c) 2017 Sean Barrett |
| Permission is hereby granted, free of charge, to any person obtaining a copy of |
| this software and associated documentation files (the "Software"), to deal in |
| the Software without restriction, including without limitation the rights to |
| use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies |
| of the Software, and to permit persons to whom the Software is furnished to do |
| so, subject to the following conditions: |
| The above copyright notice and this permission notice shall be included in all |
| copies or substantial portions of the Software. |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| SOFTWARE. |
| ------------------------------------------------------------------------------ |
| ALTERNATIVE B - Public Domain (www.unlicense.org) |
| This is free and unencumbered software released into the public domain. |
| Anyone is free to copy, modify, publish, use, compile, sell, or distribute this |
| software, either in source code form or as a compiled binary, for any purpose, |
| commercial or non-commercial, and by any means. |
| In jurisdictions that recognize copyright laws, the author or authors of this |
| software dedicate any and all copyright interest in the software to the public |
| domain. We make this dedication for the benefit of the public at large and to |
| the detriment of our heirs and successors. We intend this dedication to be an |
| overt act of relinquishment in perpetuity of all present and future rights to |
| this software under copyright law. |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| ------------------------------------------------------------------------------ |
| */ |