| stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output |
| stb_hexwave.h | audio | audio waveform synthesizer |
| stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC |
| stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts |
| stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP |
| stb_image_resize2.h | graphics | resize images larger/smaller with good quality |
| stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality |
| stb_perlin.h | graphics | perlin's revised simplex noise w/ different seeds |
| stb_ds.h | utility | typesafe dynamic array and hash tables for C, will compile in C++ |
| stb_sprintf.h | utility | fast sprintf, snprintf for C/C++ |
| stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch |
| stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features |
| stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor |
| stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc |
| stb_tilemap_editor.h | game dev | embeddable tilemap editor |
| stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator |
| stb_c_lexer.h | parsing | simplify writing parsers for C-like languages |
| stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide" |
| stb_connected_components.h | misc | incrementally compute reachability on grids |
| stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking |
| stb_include.h | misc | implement recursive #include support, particularly for GLSL |