| #define TINYGLTF_LOADER_IMPLEMENTATION |
| #define STB_IMAGE_IMPLEMENTATION |
| #include "tiny_gltf_loader.h" |
| |
| #include <fstream> |
| #include <cstdio> |
| #include <iostream> |
| |
| std::string PrintMode(int mode) |
| { |
| if (mode == TINYGLTF_MODE_POINTS) { |
| return "POINTS"; |
| } else if (mode == TINYGLTF_MODE_LINE) { |
| return "LINE"; |
| } else if (mode == TINYGLTF_MODE_LINE_LOOP) { |
| return "LINE_LOOP"; |
| } else if (mode == TINYGLTF_MODE_TRIANGLES) { |
| return "TRIANGLES"; |
| } else if (mode == TINYGLTF_MODE_TRIANGLE_FAN) { |
| return "TRIANGLE_FAN"; |
| } else if (mode == TINYGLTF_MODE_TRIANGLE_STRIP) { |
| return "TRIANGLE_STRIP"; |
| } |
| return "**UNKNOWN**"; |
| } |
| |
| |
| std::string PrintType(int ty) |
| { |
| if (ty == TINYGLTF_TYPE_SCALAR) { |
| return "SCALAR"; |
| } else if (ty == TINYGLTF_TYPE_VECTOR) { |
| return "VECTOR"; |
| } else if (ty == TINYGLTF_TYPE_VEC2) { |
| return "VEC2"; |
| } else if (ty == TINYGLTF_TYPE_VEC3) { |
| return "VEC3"; |
| } else if (ty == TINYGLTF_TYPE_VEC4) { |
| return "VEC4"; |
| } else if (ty == TINYGLTF_TYPE_MATRIX) { |
| return "MATRIX"; |
| } else if (ty == TINYGLTF_TYPE_MAT2) { |
| return "MAT2"; |
| } else if (ty == TINYGLTF_TYPE_MAT3) { |
| return "MAT3"; |
| } else if (ty == TINYGLTF_TYPE_MAT4) { |
| return "MAT4"; |
| } |
| return "**UNKNOWN**"; |
| } |
| |
| std::string PrintComponentType(int ty) |
| { |
| if (ty == TINYGLTF_COMPONENT_TYPE_BYTE) { |
| return "BYTE"; |
| } else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) { |
| return "UNSIGNED_BYTE"; |
| } else if (ty == TINYGLTF_COMPONENT_TYPE_SHORT) { |
| return "SHORT"; |
| } else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) { |
| return "UNSIGNED_SHORT"; |
| } else if (ty == TINYGLTF_COMPONENT_TYPE_INT) { |
| return "INT"; |
| } else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) { |
| return "UNSIGNED_INT"; |
| } else if (ty == TINYGLTF_COMPONENT_TYPE_FLOAT) { |
| return "FLOAT"; |
| } else if (ty == TINYGLTF_COMPONENT_TYPE_DOUBLE) { |
| return "DOUBLE"; |
| } |
| |
| return "**UNKNOWN**"; |
| } |
| |
| std::string PrintFloatArray(const std::vector<double>& arr) |
| { |
| if (arr.size() == 0) { |
| return ""; |
| } |
| |
| std::stringstream ss; |
| ss << "[ "; |
| for (size_t i = 0; i < arr.size(); i++) { |
| ss << arr[i] << ((i != arr.size() - 1) ? ", " : ""); |
| } |
| ss << " ]"; |
| |
| return ss.str(); |
| } |
| |
| std::string PrintStringArray(const std::vector<std::string>& arr) |
| { |
| if (arr.size() == 0) { |
| return ""; |
| } |
| |
| std::stringstream ss; |
| ss << "[ "; |
| for (size_t i = 0; i < arr.size(); i++) { |
| ss << arr[i] << ((i != arr.size() - 1) ? ", " : ""); |
| } |
| ss << " ]"; |
| |
| return ss.str(); |
| } |
| |
| |
| std::string Indent(int indent) |
| { |
| std::string s; |
| for (int i = 0; i < indent; i++) { |
| s += " "; |
| } |
| |
| return s; |
| } |
| |
| void DumpNode(const Node& node, int indent) |
| { |
| std::cout << Indent(indent) << "name : " << node.name << std::endl; |
| std::cout << Indent(indent) << "camera : " << node.camera << std::endl; |
| if (!node.rotation.empty()) { |
| std::cout << Indent(indent) << "rotation : " << PrintFloatArray(node.rotation) << std::endl; |
| } |
| if (!node.scale.empty()) { |
| std::cout << Indent(indent) << "scale : " << PrintFloatArray(node.scale) << std::endl; |
| } |
| if (!node.translation.empty()) { |
| std::cout << Indent(indent) << "translation : " << PrintFloatArray(node.translation) << std::endl; |
| } |
| |
| if (!node.matrix.empty()) { |
| std::cout << Indent(indent) << "matrix : " << PrintFloatArray(node.matrix) << std::endl; |
| } |
| |
| std::cout << Indent(indent) << "meshes : " << PrintStringArray(node.meshes) << std::endl; |
| |
| std::cout << Indent(indent) << "children : " << PrintStringArray(node.children) << std::endl; |
| |
| } |
| |
| void DumpPrimitive(const Primitive& primitive, int indent) |
| { |
| std::cout << Indent(indent) << "material : " << primitive.material << std::endl; |
| std::cout << Indent(indent) << "mode : " << PrintMode(primitive.mode) << "(" << primitive.mode << ")" << std::endl; |
| std::cout << Indent(indent) << "attributes(items=" << primitive.attributes.size() << ")" << std::endl; |
| std::map<std::string, std::string>::const_iterator it(primitive.attributes.begin()); |
| std::map<std::string, std::string>::const_iterator itEnd(primitive.attributes.end()); |
| for (; it != itEnd; it++) { |
| std::cout << Indent(indent + 1) << it->first << ": " << it->second << std::endl; |
| } |
| |
| } |
| |
| void Dump(const Scene& scene) |
| { |
| std::cout << "=== Dump glTF ===" << std::endl; |
| std::cout << "asset.generator : " << scene.asset.generator << std::endl; |
| std::cout << "asset.premultipliedAlpha : " << scene.asset.premultipliedAlpha << std::endl; |
| std::cout << "asset.version : " << scene.asset.version << std::endl; |
| std::cout << "asset.profile.api : " << scene.asset.profile_api << std::endl; |
| std::cout << "asset.profile.version : " << scene.asset.profile_version << std::endl; |
| std::cout << std::endl; |
| std::cout << "=== Dump scene ===" << std::endl; |
| std::cout << "defaultScene: " << scene.defaultScene << std::endl; |
| |
| { |
| std::map<std::string, std::vector<std::string> >::const_iterator it(scene.scenes.begin()); |
| std::map<std::string, std::vector<std::string> >::const_iterator itEnd(scene.scenes.end()); |
| std::cout << "scenes(items=" << scene.scenes.size() << ")" << std::endl; |
| for (; it != itEnd; it++) { |
| std::cout << Indent(1) << "name : " << it->first << std::endl; |
| std::cout << Indent(2) << "nodes : [ "; |
| for (size_t i = 0; i < it->second.size(); i++) { |
| std::cout << it->second[i] << ((i != it->second.size()) ? ", " : ""); |
| } |
| std::cout << " ] " << std::endl; |
| } |
| } |
| |
| { |
| std::map<std::string, Mesh>::const_iterator it(scene.meshes.begin()); |
| std::map<std::string, Mesh>::const_iterator itEnd(scene.meshes.end()); |
| std::cout << "meshes(item=" << scene.meshes.size() << ")" << std::endl; |
| for (; it != itEnd; it++) { |
| std::cout << Indent(1) << "name : " << it->second.name << std::endl; |
| std::cout << Indent(1) << "primitives(items=" << it->second.primitives.size() << "): " << std::endl; |
| |
| for (size_t i = 0; i < it->second.primitives.size(); i++) { |
| DumpPrimitive(it->second.primitives[i], 2); |
| } |
| } |
| } |
| |
| { |
| std::map<std::string, Accessor>::const_iterator it(scene.accessors.begin()); |
| std::map<std::string, Accessor>::const_iterator itEnd(scene.accessors.end()); |
| std::cout << "accessos(items=" << scene.accessors.size() << ")" << std::endl; |
| for (; it != itEnd; it++) { |
| std::cout << Indent(1) << "name : " << it->first << std::endl; |
| std::cout << Indent(2) << "bufferView : " << it->second.bufferView << std::endl; |
| std::cout << Indent(2) << "byteOffset : " << it->second.byteOffset << std::endl; |
| std::cout << Indent(2) << "byteStride : " << it->second.byteStride << std::endl; |
| std::cout << Indent(2) << "componentType: " << PrintComponentType(it->second.componentType) << "(" << it->second.componentType << ")" << std::endl; |
| std::cout << Indent(2) << "count : " << it->second.count << std::endl; |
| std::cout << Indent(2) << "type : " << PrintType(it->second.type) << std::endl; |
| if (!it->second.minValues.empty()) { |
| std::cout << Indent(2) << "min : ["; |
| for (size_t i = 0; i < it->second.minValues.size(); i++) { |
| std::cout << it->second.minValues[i] << ((i != it->second.minValues.size()-1) ? ", " : ""); |
| } |
| std::cout << "]" << std::endl; |
| } |
| if (!it->second.maxValues.empty()) { |
| std::cout << Indent(2) << "max : ["; |
| for (size_t i = 0; i < it->second.maxValues.size(); i++) { |
| std::cout << it->second.maxValues[i] << ((i != it->second.maxValues.size()-1) ? ", " : ""); |
| } |
| std::cout << "]" << std::endl; |
| } |
| } |
| } |
| |
| { |
| std::map<std::string, BufferView>::const_iterator it(scene.bufferViews.begin()); |
| std::map<std::string, BufferView>::const_iterator itEnd(scene.bufferViews.end()); |
| std::cout << "bufferViews(items=" << scene.bufferViews.size() << ")" << std::endl; |
| for (; it != itEnd; it++) { |
| std::cout << Indent(1) << "name : " << it->first << std::endl; |
| std::cout << Indent(2) << "buffer : " << it->second.buffer << std::endl; |
| std::cout << Indent(2) << "byteLength : " << it->second.byteLength << std::endl; |
| std::cout << Indent(2) << "byteOffset : " << it->second.byteOffset << std::endl; |
| } |
| } |
| |
| { |
| std::map<std::string, Buffer>::const_iterator it(scene.buffers.begin()); |
| std::map<std::string, Buffer>::const_iterator itEnd(scene.buffers.end()); |
| std::cout << "buffers(items=" << scene.buffers.size() << ")" << std::endl; |
| for (; it != itEnd; it++) { |
| std::cout << Indent(1) << "name : " << it->first << std::endl; |
| std::cout << Indent(2) << "byteLength : " << it->second.data.size() << std::endl; |
| } |
| } |
| |
| { |
| std::map<std::string, Material>::const_iterator it(scene.materials.begin()); |
| std::map<std::string, Material>::const_iterator itEnd(scene.materials.end()); |
| std::cout << "materials(items=" << scene.materials.size() << ")" << std::endl; |
| for (; it != itEnd; it++) { |
| std::cout << Indent(1) << "name : " << it->first << std::endl; |
| std::cout << Indent(1) << "technique : " << it->second.technique << std::endl; |
| std::cout << Indent(1) << "values(items=" << it->second.values.size() << std::endl; |
| |
| FloatParameterMap::const_iterator p(it->second.values.begin()); |
| FloatParameterMap::const_iterator pEnd(it->second.values.end()); |
| for (; p != pEnd; p++) { |
| std::cout << Indent(3) << p->first << PrintFloatArray(p->second) << std::endl; |
| } |
| } |
| } |
| |
| { |
| std::map<std::string, Node>::const_iterator it(scene.nodes.begin()); |
| std::map<std::string, Node>::const_iterator itEnd(scene.nodes.end()); |
| std::cout << "nodes(items=" << scene.nodes.size() << ")" << std::endl; |
| for (; it != itEnd; it++) { |
| std::cout << Indent(1) << "name : " << it->first << std::endl; |
| |
| DumpNode(it->second, 2); |
| } |
| } |
| |
| { |
| std::map<std::string, Image>::const_iterator it(scene.images.begin()); |
| std::map<std::string, Image>::const_iterator itEnd(scene.images.end()); |
| std::cout << "images(items=" << scene.images.size() << ")" << std::endl; |
| for (; it != itEnd; it++) { |
| std::cout << Indent(1) << "name : " << it->first << std::endl; |
| |
| std::cout << Indent(2) << "width : " << it->second.width << std::endl; |
| std::cout << Indent(2) << "height : " << it->second.height << std::endl; |
| std::cout << Indent(2) << "component : " << it->second.component << std::endl; |
| std::cout << Indent(2) << "name : " << it->second.name << std::endl; |
| } |
| } |
| } |
| |
| int main(int argc, char** argv) |
| { |
| if (argc < 2) { |
| printf("Needs input.gltf\n"); |
| exit(1); |
| } |
| |
| Scene scene; |
| TinyGLTFLoader loader; |
| std::string err; |
| |
| bool ret = loader.LoadFromFile(scene, err, argv[1]); |
| |
| if (!err.empty()) { |
| printf("Err: %s\n", err.c_str()); |
| } |
| |
| if (!ret) { |
| printf("Failed to parse glTF\n"); |
| return -1; |
| } |
| |
| Dump(scene); |
| |
| return 0; |
| } |