blob: 7e46c9e96fb89071961a04a3794fd3e9c3234982 [file] [log] [blame] [edit]
#include <fstream>
#include <iostream>
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
//#define TINYGLTF_NO_STB_IMAGE_WRITE
#ifndef TINYGLTF_NO_STB_IMAGE_WRITE
#define STB_IMAGE_WRITE_IMPLEMENTATION
#endif
// If using a modern Microsoft Compiler, this define supress compilation
// warnings in stb_image_write
//#define STBI_MSC_SECURE_CRT
#include "tiny_gltf.h"
int main(int argc, char *argv[]) {
if (argc != 3) {
std::cout << "Needs input.gltf output.gltf" << std::endl;
return EXIT_FAILURE;
}
tinygltf::Model model;
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
std::string input_filename(argv[1]);
std::string output_filename(argv[2]);
std::string embedded_filename =
output_filename.substr(0, output_filename.size() - 5) + "-Embedded.gltf";
// assume ascii glTF.
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
if (!warn.empty()) {
std::cout << "warn : " << warn << std::endl;
}
if (!ret) {
if (!err.empty()) {
std::cerr << err << std::endl;
}
return EXIT_FAILURE;
}
loader.WriteGltfSceneToFile(&model, output_filename);
// Embedd buffers and images
#ifndef TINYGLTF_NO_STB_IMAGE_WRITE
loader.WriteGltfSceneToFile(&model, embedded_filename, true, true);
#endif
return EXIT_SUCCESS;
}