| // ImGui BtGui binding with OpenGL |
| |
| #include <imgui.h> |
| |
| class b3gDefaultOpenGLWindow; |
| |
| IMGUI_API bool ImGui_ImplBtGui_Init(b3gDefaultOpenGLWindow* window); |
| IMGUI_API void ImGui_ImplBtGui_Shutdown(); |
| IMGUI_API void ImGui_ImplBtGui_NewFrame(int mouse_x, int mouse_y); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| IMGUI_API void ImGui_ImplBtGui_InvalidateDeviceObjects(); |
| IMGUI_API bool ImGui_ImplBtGui_CreateDeviceObjects(); |
| |
| IMGUI_API void ImGui_ImplBtGui_SetKeyState(int key, bool pressed); |
| IMGUI_API void ImGui_ImplBtGui_SetChar(int c); |
| IMGUI_API void ImGui_ImplBtGui_SetMouseButtonState(int button, bool pressed); |