| #include <fstream> |
| #include <iostream> |
| |
| #define TINYGLTF_IMPLEMENTATION |
| #define STB_IMAGE_IMPLEMENTATION |
| #include "tiny_gltf.h" |
| |
| int main(int argc, char *argv[]) |
| { |
| if (argc != 3) { |
| std::cout << "Needs input.gltf output.gltf" << std::endl; |
| return EXIT_FAILURE; |
| } |
| |
| tinygltf::Model model; |
| tinygltf::TinyGLTF loader; |
| std::string err; |
| std::string input_filename(argv[1]); |
| std::string output_filename(argv[2]); |
| |
| // assume ascii glTF. |
| bool ret = loader.LoadASCIIFromFile(&model, &err, input_filename.c_str()); |
| if (!ret) { |
| if (!err.empty()) { |
| std::cerr << err << std::endl; |
| } |
| return EXIT_FAILURE; |
| } |
| loader.WriteGltfSceneToFile(&model, output_filename); |
| |
| return EXIT_SUCCESS; |
| |
| } |