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#ifndef EXAMPLE_GLTF_LOADER_H_
#define EXAMPLE_GLTF_LOADER_H_
#include <vector>
#include <string>
#include "mesh.h"
#include "material.h"
namespace example {
///
/// Loads glTF 2.0 mesh
///
bool LoadGLTF(const std::string &filename, float scale, std::vector<Mesh<float> > *meshes, std::vector<Material> *materials, std::vector<Texture> *textures);
}
#endif // EXAMPLE_GLTF_LOADER_H_