| #ifndef EXAMPLE_GLTF_LOADER_H_ | |
| #define EXAMPLE_GLTF_LOADER_H_ | |
| #include <vector> | |
| #include <string> | |
| #include "mesh.h" | |
| #include "material.h" | |
| namespace example { | |
| /// | |
| /// Loads glTF 2.0 mesh | |
| /// | |
| bool LoadGLTF(const std::string &filename, float scale, std::vector<Mesh<float> > *meshes, std::vector<Material> *materials, std::vector<Texture> *textures); | |
| } | |
| #endif // EXAMPLE_GLTF_LOADER_H_ |