Add TINYGLTF_ENABLE_DRACO flag to README.
diff --git a/README.md b/README.md
index 1b0a516..cd86f97 100644
--- a/README.md
+++ b/README.md
@@ -46,11 +46,14 @@
* Load from memory
* Custom callback handler
* [x] Image load
+* Extensions
+ * [x] Draco mesh decoding
## Examples
* [glview](examples/glview) : Simple glTF geometry viewer.
* [validator](examples/validator) : Simple glTF validator with JSON schema.
+* [basic](examples/basic) : Basic glTF viewer with texturing support.
## Projects using TinyGLTF
@@ -64,7 +67,8 @@
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
* [ ] Mesh Compression/decompression(Open3DGC, etc)
- * [ ] Load Draco compressed mesh
+ * [x] Load Draco compressed mesh
+ * [x] Save Draco compressed mesh
* [ ] Support `extensions` and `extras` property
* [ ] HDR image?
* [ ] OpenEXR extension through TinyEXR.
@@ -129,6 +133,7 @@
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
* `TINYGLTF_NO_EXTERNAL_IMAGE` : Do not try to load external image file. This option woulde be helpful if you do not want load image file during glTF parsing.
* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand.
+* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.
### Saving gltTF 2.0 model
* [ ] Buffers.