| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #import "SceneDelegate.h" |
| |
| @interface SceneDelegate () |
| |
| @end |
| |
| @implementation SceneDelegate |
| |
| - (void)scene:(UIScene*)scene |
| willConnectToSession:(UISceneSession*)session |
| options:(UISceneConnectionOptions*)connectionOptions { |
| // Use this method to optionally configure and attach the UIWindow `window` to the provided |
| // UIWindowScene `scene`. If using a storyboard, the `window` property will automatically be |
| // initialized and attached to the scene. This delegate does not imply the connecting scene or |
| // session are new (see `application:configurationForConnectingSceneSession` instead). |
| } |
| |
| - (void)sceneDidDisconnect:(UIScene*)scene { |
| // Called as the scene is being released by the system. |
| // This occurs shortly after the scene enters the background, or when its session is discarded. |
| // Release any resources associated with this scene that can be re-created the next time the scene |
| // connects. The scene may re-connect later, as its session was not necessarily discarded (see |
| // `application:didDiscardSceneSessions` instead). |
| } |
| |
| - (void)sceneDidBecomeActive:(UIScene*)scene { |
| // Called when the scene has moved from an inactive state to an active state. |
| // Use this method to restart any tasks that were paused (or not yet started) when the scene was |
| // inactive. |
| } |
| |
| - (void)sceneWillResignActive:(UIScene*)scene { |
| // Called when the scene will move from an active state to an inactive state. |
| // This may occur due to temporary interruptions (ex. an incoming phone call). |
| } |
| |
| - (void)sceneWillEnterForeground:(UIScene*)scene { |
| // Called as the scene transitions from the background to the foreground. |
| // Use this method to undo the changes made on entering the background. |
| } |
| |
| - (void)sceneDidEnterBackground:(UIScene*)scene { |
| // Called as the scene transitions from the foreground to the background. |
| // Use this method to save data, release shared resources, and store enough scene-specific state |
| // information to restore the scene back to its current state. |
| } |
| |
| @end |