| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/entity/entity.h" |
| |
| #include <algorithm> |
| #include <optional> |
| |
| #include "impeller/base/validation.h" |
| #include "impeller/entity/contents/content_context.h" |
| #include "impeller/entity/contents/filters/filter_contents.h" |
| #include "impeller/entity/contents/texture_contents.h" |
| #include "impeller/entity/entity_pass.h" |
| #include "impeller/geometry/color.h" |
| #include "impeller/geometry/vector.h" |
| #include "impeller/renderer/render_pass.h" |
| |
| namespace impeller { |
| |
| std::optional<Entity> Entity::FromSnapshot( |
| const std::optional<Snapshot>& snapshot, |
| BlendMode blend_mode, |
| uint32_t stencil_depth) { |
| if (!snapshot.has_value()) { |
| return std::nullopt; |
| } |
| |
| auto texture_rect = Rect::MakeSize(snapshot->texture->GetSize()); |
| |
| auto contents = TextureContents::MakeRect(texture_rect); |
| contents->SetTexture(snapshot->texture); |
| contents->SetSamplerDescriptor(snapshot->sampler_descriptor); |
| contents->SetSourceRect(texture_rect); |
| contents->SetOpacity(snapshot->opacity); |
| |
| Entity entity; |
| entity.SetBlendMode(blend_mode); |
| entity.SetStencilDepth(stencil_depth); |
| entity.SetTransformation(snapshot->transform); |
| entity.SetContents(contents); |
| return entity; |
| } |
| |
| Entity::Entity() = default; |
| |
| Entity::~Entity() = default; |
| |
| const Matrix& Entity::GetTransformation() const { |
| return transformation_; |
| } |
| |
| void Entity::SetTransformation(const Matrix& transformation) { |
| transformation_ = transformation; |
| } |
| |
| std::optional<Rect> Entity::GetCoverage() const { |
| if (!contents_) { |
| return std::nullopt; |
| } |
| |
| return contents_->GetCoverage(*this); |
| } |
| |
| Contents::StencilCoverage Entity::GetStencilCoverage( |
| const std::optional<Rect>& current_stencil_coverage) const { |
| if (!contents_) { |
| return {}; |
| } |
| return contents_->GetStencilCoverage(*this, current_stencil_coverage); |
| } |
| |
| bool Entity::ShouldRender(const std::optional<Rect>& stencil_coverage) const { |
| return contents_->ShouldRender(*this, stencil_coverage); |
| } |
| |
| void Entity::SetContents(std::shared_ptr<Contents> contents) { |
| contents_ = std::move(contents); |
| } |
| |
| const std::shared_ptr<Contents>& Entity::GetContents() const { |
| return contents_; |
| } |
| |
| void Entity::SetStencilDepth(uint32_t depth) { |
| stencil_depth_ = depth; |
| } |
| |
| uint32_t Entity::GetStencilDepth() const { |
| return stencil_depth_; |
| } |
| |
| void Entity::IncrementStencilDepth(uint32_t increment) { |
| stencil_depth_ += increment; |
| } |
| |
| void Entity::SetBlendMode(BlendMode blend_mode) { |
| blend_mode_ = blend_mode; |
| } |
| |
| BlendMode Entity::GetBlendMode() const { |
| return blend_mode_; |
| } |
| |
| bool Entity::CanInheritOpacity() const { |
| if (!contents_) { |
| return false; |
| } |
| if (!((blend_mode_ == BlendMode::kSource && contents_->IsOpaque()) || |
| blend_mode_ == BlendMode::kSourceOver)) { |
| return false; |
| } |
| return contents_->CanInheritOpacity(*this); |
| } |
| |
| bool Entity::SetInheritedOpacity(Scalar alpha) { |
| if (!CanInheritOpacity()) { |
| return false; |
| } |
| if (blend_mode_ == BlendMode::kSource && contents_->IsOpaque()) { |
| blend_mode_ = BlendMode::kSourceOver; |
| } |
| contents_->SetInheritedOpacity(alpha); |
| return true; |
| } |
| |
| /// @brief Returns true if the blend mode is "destructive", meaning that even |
| /// fully transparent source colors would result in the destination |
| /// getting changed. |
| /// |
| /// This is useful for determining if EntityPass textures can be |
| /// shrinkwrapped to their Entities' coverage; they can be shrinkwrapped |
| /// if all of the contained Entities have non-destructive blends. |
| bool Entity::IsBlendModeDestructive(BlendMode blend_mode) { |
| switch (blend_mode) { |
| case BlendMode::kClear: |
| case BlendMode::kSource: |
| case BlendMode::kSourceIn: |
| case BlendMode::kDestinationIn: |
| case BlendMode::kSourceOut: |
| case BlendMode::kDestinationOut: |
| case BlendMode::kDestinationATop: |
| case BlendMode::kXor: |
| case BlendMode::kModulate: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool Entity::Render(const ContentContext& renderer, |
| RenderPass& parent_pass) const { |
| if (!contents_) { |
| return true; |
| } |
| |
| return contents_->Render(renderer, *this, parent_pass); |
| } |
| |
| } // namespace impeller |