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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/entity/entity.h"
#include <algorithm>
#include <optional>
#include "impeller/base/validation.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/filters/filter_contents.h"
#include "impeller/entity/contents/texture_contents.h"
#include "impeller/entity/entity_pass.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/vector.h"
#include "impeller/renderer/render_pass.h"
namespace impeller {
std::optional<Entity> Entity::FromSnapshot(
const std::optional<Snapshot>& snapshot,
BlendMode blend_mode,
uint32_t stencil_depth) {
if (!snapshot.has_value()) {
return std::nullopt;
}
auto texture_rect = Rect::MakeSize(snapshot->texture->GetSize());
auto contents = TextureContents::MakeRect(texture_rect);
contents->SetTexture(snapshot->texture);
contents->SetSamplerDescriptor(snapshot->sampler_descriptor);
contents->SetSourceRect(texture_rect);
contents->SetOpacity(snapshot->opacity);
Entity entity;
entity.SetBlendMode(blend_mode);
entity.SetStencilDepth(stencil_depth);
entity.SetTransformation(snapshot->transform);
entity.SetContents(contents);
return entity;
}
Entity::Entity() = default;
Entity::~Entity() = default;
const Matrix& Entity::GetTransformation() const {
return transformation_;
}
void Entity::SetTransformation(const Matrix& transformation) {
transformation_ = transformation;
}
std::optional<Rect> Entity::GetCoverage() const {
if (!contents_) {
return std::nullopt;
}
return contents_->GetCoverage(*this);
}
Contents::StencilCoverage Entity::GetStencilCoverage(
const std::optional<Rect>& current_stencil_coverage) const {
if (!contents_) {
return {};
}
return contents_->GetStencilCoverage(*this, current_stencil_coverage);
}
bool Entity::ShouldRender(const std::optional<Rect>& stencil_coverage) const {
return contents_->ShouldRender(*this, stencil_coverage);
}
void Entity::SetContents(std::shared_ptr<Contents> contents) {
contents_ = std::move(contents);
}
const std::shared_ptr<Contents>& Entity::GetContents() const {
return contents_;
}
void Entity::SetStencilDepth(uint32_t depth) {
stencil_depth_ = depth;
}
uint32_t Entity::GetStencilDepth() const {
return stencil_depth_;
}
void Entity::IncrementStencilDepth(uint32_t increment) {
stencil_depth_ += increment;
}
void Entity::SetBlendMode(BlendMode blend_mode) {
blend_mode_ = blend_mode;
}
BlendMode Entity::GetBlendMode() const {
return blend_mode_;
}
bool Entity::CanInheritOpacity() const {
if (!contents_) {
return false;
}
if (!((blend_mode_ == BlendMode::kSource && contents_->IsOpaque()) ||
blend_mode_ == BlendMode::kSourceOver)) {
return false;
}
return contents_->CanInheritOpacity(*this);
}
bool Entity::SetInheritedOpacity(Scalar alpha) {
if (!CanInheritOpacity()) {
return false;
}
if (blend_mode_ == BlendMode::kSource && contents_->IsOpaque()) {
blend_mode_ = BlendMode::kSourceOver;
}
contents_->SetInheritedOpacity(alpha);
return true;
}
/// @brief Returns true if the blend mode is "destructive", meaning that even
/// fully transparent source colors would result in the destination
/// getting changed.
///
/// This is useful for determining if EntityPass textures can be
/// shrinkwrapped to their Entities' coverage; they can be shrinkwrapped
/// if all of the contained Entities have non-destructive blends.
bool Entity::IsBlendModeDestructive(BlendMode blend_mode) {
switch (blend_mode) {
case BlendMode::kClear:
case BlendMode::kSource:
case BlendMode::kSourceIn:
case BlendMode::kDestinationIn:
case BlendMode::kSourceOut:
case BlendMode::kDestinationOut:
case BlendMode::kDestinationATop:
case BlendMode::kXor:
case BlendMode::kModulate:
return true;
default:
return false;
}
}
bool Entity::Render(const ContentContext& renderer,
RenderPass& parent_pass) const {
if (!contents_) {
return true;
}
return contents_->Render(renderer, *this, parent_pass);
}
} // namespace impeller