blob: c3ea0f82171db1fa0a8c7aa850498126ef6f2a4f [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
class _MultiplyPainter extends CustomPainter {
_MultiplyPainter(this._color);
final Color _color;
@override
void paint(Canvas canvas, Size size) {
const int xDenominator = 2;
const int yDenominator = 10;
final double width = size.width / xDenominator;
final double height = size.height / yDenominator;
for (int y = 0; y < yDenominator; y++) {
for (int x = 0; x < xDenominator; x++) {
final Rect rect = Offset(x * width, y * height) & Size(width, height);
final Paint basePaint = Paint()
..color = Color.fromARGB(
(((x + 1) * width) / size.width * 255.0).floor(),
(((y + 1) * height) / size.height * 255.0).floor(),
255,
127);
canvas.drawRect(rect, basePaint);
final Paint multiplyPaint = Paint()
..color = _color
..blendMode = BlendMode.multiply;
canvas.drawRect(rect, multiplyPaint);
}
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
class AnimatedAdvancedBlend extends StatefulWidget {
const AnimatedAdvancedBlend({super.key});
@override
State<AnimatedAdvancedBlend> createState() => _AnimatedAdvancedBlendState();
}
class _AnimatedAdvancedBlendState extends State<AnimatedAdvancedBlend> with SingleTickerProviderStateMixin {
late final AnimationController controller = AnimationController(vsync: this, duration: const Duration(milliseconds: 5000));
late final Animation<double> animation = controller.drive(Tween<double>(begin: 0.0, end: 1.0));
Color _color = const Color.fromARGB(255, 255, 0, 255);
@override
void initState() {
super.initState();
controller.repeat();
animation.addListener(() {
setState(() {
_color = Color.fromARGB((animation.value * 255).floor(), 255, 0, 255);
});
});
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: CustomPaint(
painter: _MultiplyPainter(_color),
child: Container(),
),
));
}
}