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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/// @docImport 'package:flutter/scheduler.dart';
/// @docImport 'package:flutter/widgets.dart';
library;
import 'package:flutter/foundation.dart';
import 'tween.dart';
export 'dart:ui' show VoidCallback;
export 'tween.dart' show Animatable;
// Examples can assume:
// late AnimationController _controller;
// late ValueNotifier<double> _scrollPosition;
/// The status of an animation.
enum AnimationStatus {
/// The animation is stopped at the beginning.
dismissed,
/// The animation is running from beginning to end.
forward,
/// The animation is running backwards, from end to beginning.
reverse,
/// The animation is stopped at the end.
completed;
/// Whether the animation is stopped at the beginning.
bool get isDismissed => this == dismissed;
/// Whether the animation is stopped at the end.
bool get isCompleted => this == completed;
/// Whether the animation is running in either direction.
bool get isAnimating => switch (this) {
forward || reverse => true,
completed || dismissed => false,
};
/// {@template flutter.animation.AnimationStatus.isForwardOrCompleted}
/// Whether the current aim of the animation is toward completion.
///
/// Specifically, returns `true` for [AnimationStatus.forward] or
/// [AnimationStatus.completed], and `false` for
/// [AnimationStatus.reverse] or [AnimationStatus.dismissed].
/// {@endtemplate}
bool get isForwardOrCompleted => switch (this) {
forward || completed => true,
reverse || dismissed => false,
};
}
/// Signature for listeners attached using [Animation.addStatusListener].
typedef AnimationStatusListener = void Function(AnimationStatus status);
/// Signature for method used to transform values in [Animation.fromValueListenable].
typedef ValueListenableTransformer<T> = T Function(T);
/// A value which might change over time, moving forward or backward.
///
/// An animation has a [value] (of type [T]) and a [status].
/// The value conceptually lies on some path, and
/// the status indicates how the value is currently moving along the path:
/// forward, backward, or stopped at the end or the beginning.
/// The path may double back on itself
/// (e.g., if the animation uses a curve that bounces),
/// so even when the animation is conceptually moving forward
/// the value might not change monotonically.
///
/// Consumers of the animation can listen for changes to either the value
/// or the status, with [addListener] and [addStatusListener].
/// The listener callbacks are called during the "animation" phase of
/// the pipeline, just prior to rebuilding widgets.
///
/// An animation might move forward or backward on its own as time passes
/// (like the opacity of a button that fades over a fixed duration
/// once the user touches it),
/// or it might be driven by the user
/// (like the position of a slider that the user can drag back and forth),
/// or it might do both
/// (like a switch that snaps into place when released,
/// or a [Dismissible] that responds to drag and fling gestures, etc.).
/// The behavior is normally controlled by method calls on
/// some underlying [AnimationController].
/// When an animation is actively animating, it typically updates on
/// each frame, driven by a [Ticker].
///
/// ## Using animations
///
/// For simple animation effects, consider using one of the
/// [ImplicitlyAnimatedWidget] subclasses,
/// like [AnimatedScale], [AnimatedOpacity], and many others.
/// When an [ImplicitlyAnimatedWidget] suffices, there is
/// no need to work with [Animation] or the rest of the classes
/// discussed in this section.
///
/// Otherwise, typically an animation originates with an [AnimationController]
/// (which is itself an [Animation<double>])
/// created by a [State] that implements [TickerProvider].
/// Further animations might be derived from that animation
/// by using e.g. [Tween] or [CurvedAnimation].
/// The animations might be used to configure an [AnimatedWidget]
/// (using one of its many subclasses like [FadeTransition]),
/// or their values might be used directly.
///
/// For example, the [AnimationController] may represent
/// the abstract progress of the animation from 0.0 to 1.0;
/// then a [CurvedAnimation] might apply an easing curve;
/// and a [SizeTween] and [ColorTween] might each be applied to that
/// to produce an [Animation<Size>] and an [Animation<Color>] that control
/// a widget shrinking and changing color as the animation proceeds.
///
/// ## Performance considerations
///
/// Because the [Animation] keeps the same identity as the animation proceeds,
/// it provides a convenient way for a [StatefulWidget] that orchestrates
/// a complex animation to communicate the animation's progress to its
/// various child widgets. Consider having higher-level widgets in the tree
/// pass lower-level widgets the [Animation] itself, rather than its value,
/// in order to avoid rebuilding the higher-level widgets on each frame
/// even while the animation is active.
/// If the leaf widgets also ignore [value] and pass the whole
/// [Animation] object to a render object (like [FadeTransition] does),
/// they too might be able to avoid rebuild and even relayout, so that the
/// only work needed on each frame of the animation is to repaint.
///
/// See also:
///
/// * [ImplicitlyAnimatedWidget] and its subclasses, which provide
/// animation effects without the need to manually work with [Animation],
/// [AnimationController], or even [State].
/// * [AnimationController], an animation you can run forward and backward,
/// stop, or set to a specific value.
/// * [Tween], which can be used to convert [Animation<double>]s into
/// other kinds of [Animation]s.
/// * [AnimatedWidget] and its subclasses, which provide animation effects
/// that can be controlled by an [Animation].
abstract class Animation<T> extends Listenable implements ValueListenable<T> {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const Animation();
/// Create a new animation from a [ValueListenable].
///
/// The returned animation will always have an animation status of
/// [AnimationStatus.forward]. The value of the provided listenable can
/// be optionally transformed using the [transformer] function.
///
/// {@tool snippet}
///
/// This constructor can be used to replace instances of [ValueListenableBuilder]
/// widgets with a corresponding animated widget, like a [FadeTransition].
///
/// Before:
///
/// ```dart
/// Widget build(BuildContext context) {
/// return ValueListenableBuilder<double>(
/// valueListenable: _scrollPosition,
/// builder: (BuildContext context, double value, Widget? child) {
/// final double opacity = (value / 1000).clamp(0, 1);
/// return Opacity(opacity: opacity, child: child);
/// },
/// child: const ColoredBox(
/// color: Colors.red,
/// child: Text('Hello, Animation'),
/// ),
/// );
/// }
/// ```
///
/// {@end-tool}
/// {@tool snippet}
///
/// After:
///
/// ```dart
/// Widget build2(BuildContext context) {
/// return FadeTransition(
/// opacity: Animation<double>.fromValueListenable(_scrollPosition, transformer: (double value) {
/// return (value / 1000).clamp(0, 1);
/// }),
/// child: const ColoredBox(
/// color: Colors.red,
/// child: Text('Hello, Animation'),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
factory Animation.fromValueListenable(ValueListenable<T> listenable, {
ValueListenableTransformer<T>? transformer,
}) = _ValueListenableDelegateAnimation<T>;
// keep these next five dartdocs in sync with the dartdocs in AnimationWithParentMixin<T>
/// Calls the listener every time the value of the animation changes.
///
/// Listeners can be removed with [removeListener].
@override
void addListener(VoidCallback listener);
/// Stop calling the listener every time the value of the animation changes.
///
/// If `listener` is not currently registered as a listener, this method does
/// nothing.
///
/// Listeners can be added with [addListener].
@override
void removeListener(VoidCallback listener);
/// Calls listener every time the status of the animation changes.
///
/// Listeners can be removed with [removeStatusListener].
void addStatusListener(AnimationStatusListener listener);
/// Stops calling the listener every time the status of the animation changes.
///
/// If `listener` is not currently registered as a status listener, this
/// method does nothing.
///
/// Listeners can be added with [addStatusListener].
void removeStatusListener(AnimationStatusListener listener);
/// The current status of this animation.
AnimationStatus get status;
/// The current value of the animation.
@override
T get value;
/// Whether this animation is stopped at the beginning.
bool get isDismissed => status.isDismissed;
/// Whether this animation is stopped at the end.
bool get isCompleted => status.isCompleted;
/// Whether this animation is running in either direction.
///
/// By default, this value is equal to `status.isAnimating`, but
/// [AnimationController] overrides this method so that its output
/// depends on whether the controller is actively ticking.
bool get isAnimating => status.isAnimating;
/// {@macro flutter.animation.AnimationStatus.isForwardOrCompleted}
bool get isForwardOrCompleted => status.isForwardOrCompleted;
/// Chains a [Tween] (or [CurveTween]) to this [Animation].
///
/// This method is only valid for `Animation<double>` instances (i.e. when `T`
/// is `double`). This means, for instance, that it can be called on
/// [AnimationController] objects, as well as [CurvedAnimation]s,
/// [ProxyAnimation]s, [ReverseAnimation]s, [TrainHoppingAnimation]s, etc.
///
/// It returns an [Animation] specialized to the same type, `U`, as the
/// argument to the method (`child`), whose value is derived by applying the
/// given [Tween] to the value of this [Animation].
///
/// {@tool snippet}
///
/// Given an [AnimationController] `_controller`, the following code creates
/// an `Animation<Alignment>` that swings from top left to top right as the
/// controller goes from 0.0 to 1.0:
///
/// ```dart
/// Animation<Alignment> alignment1 = _controller.drive(
/// AlignmentTween(
/// begin: Alignment.topLeft,
/// end: Alignment.topRight,
/// ),
/// );
/// ```
/// {@end-tool}
/// {@tool snippet}
///
/// The `alignment1.value` could then be used in a widget's build method, for
/// instance, to position a child using an [Align] widget such that the
/// position of the child shifts over time from the top left to the top right.
///
/// It is common to ease this kind of curve, e.g. making the transition slower
/// at the start and faster at the end. The following snippet shows one way to
/// chain the alignment tween in the previous example to an easing curve (in
/// this case, [Curves.easeIn]). In this example, the tween is created
/// elsewhere as a variable that can be reused, since none of its arguments
/// vary.
///
/// ```dart
/// final Animatable<Alignment> tween = AlignmentTween(begin: Alignment.topLeft, end: Alignment.topRight)
/// .chain(CurveTween(curve: Curves.easeIn));
/// // ...
/// final Animation<Alignment> alignment2 = _controller.drive(tween);
/// ```
/// {@end-tool}
/// {@tool snippet}
///
/// The following code is exactly equivalent, and is typically clearer when
/// the tweens are created inline, as might be preferred when the tweens have
/// values that depend on other variables:
///
/// ```dart
/// Animation<Alignment> alignment3 = _controller
/// .drive(CurveTween(curve: Curves.easeIn))
/// .drive(AlignmentTween(
/// begin: Alignment.topLeft,
/// end: Alignment.topRight,
/// ));
/// ```
/// {@end-tool}
/// {@tool snippet}
///
/// This method can be paired with an [Animatable] created via
/// [Animatable.fromCallback] in order to transform an animation with a
/// callback function. This can be useful for performing animations that
/// do not have well defined start or end points. This example transforms
/// the current scroll position into a color that cycles through values
/// of red.
///
/// ```dart
/// Animation<Color> color = Animation<double>.fromValueListenable(_scrollPosition)
/// .drive(Animatable<Color>.fromCallback((double value) {
/// return Color.fromRGBO(value.round() % 255, 0, 0, 1);
/// }));
/// ```
///
/// {@end-tool}
///
/// See also:
///
/// * [Animatable.animate], which does the same thing.
/// * [AnimationController], which is usually used to drive animations.
/// * [CurvedAnimation], an alternative to [CurveTween] for applying easing
/// curves, which supports distinct curves in the forward direction and the
/// reverse direction.
/// * [Animatable.fromCallback], which allows creating an [Animatable] from an
/// arbitrary transformation.
@optionalTypeArgs
Animation<U> drive<U>(Animatable<U> child) {
assert(this is Animation<double>);
return child.animate(this as Animation<double>);
}
@override
String toString() {
return '${describeIdentity(this)}(${toStringDetails()})';
}
/// Provides a string describing the status of this object, but not including
/// information about the object itself.
///
/// This function is used by [Animation.toString] so that [Animation]
/// subclasses can provide additional details while ensuring all [Animation]
/// subclasses have a consistent [toString] style.
///
/// The result of this function includes an icon describing the status of this
/// [Animation] object:
///
/// * "&#x25B6;": [AnimationStatus.forward] ([value] increasing)
/// * "&#x25C0;": [AnimationStatus.reverse] ([value] decreasing)
/// * "&#x23ED;": [AnimationStatus.completed] ([value] == 1.0)
/// * "&#x23EE;": [AnimationStatus.dismissed] ([value] == 0.0)
String toStringDetails() {
return switch (status) {
AnimationStatus.forward => '\u25B6', // >
AnimationStatus.reverse => '\u25C0', // <
AnimationStatus.completed => '\u23ED', // >>|
AnimationStatus.dismissed => '\u23EE', // |<<
};
}
}
// An implementation of an animation that delegates to a value listenable with a fixed direction.
class _ValueListenableDelegateAnimation<T> extends Animation<T> {
_ValueListenableDelegateAnimation(this._listenable, {
ValueListenableTransformer<T>? transformer,
}) : _transformer = transformer;
final ValueListenable<T> _listenable;
final ValueListenableTransformer<T>? _transformer;
@override
void addListener(VoidCallback listener) {
_listenable.addListener(listener);
}
@override
void addStatusListener(AnimationStatusListener listener) {
// status will never change.
}
@override
void removeListener(VoidCallback listener) {
_listenable.removeListener(listener);
}
@override
void removeStatusListener(AnimationStatusListener listener) {
// status will never change.
}
@override
AnimationStatus get status => AnimationStatus.forward;
@override
T get value => _transformer?.call(_listenable.value) ?? _listenable.value;
}