blob: 11703c4f2884e0f69bc9974b714e4821c66f1efa [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:native_assets_builder/native_assets_builder.dart'
hide NativeAssetsBuildRunner;
import 'package:native_assets_cli/native_assets_cli_internal.dart';
import '../../../base/file_system.dart';
import '../../../build_info.dart';
import '../../../globals.dart' as globals;
import '../../../windows/visual_studio.dart';
import '../native_assets.dart';
/// Dry run the native builds.
///
/// This does not build native assets, it only simulates what the final paths
/// of all assets will be so that this can be embedded in the kernel file.
Future<Uri?> dryRunNativeAssetsWindows({
required NativeAssetsBuildRunner buildRunner,
required Uri projectUri,
bool flutterTester = false,
required FileSystem fileSystem,
}) {
return dryRunNativeAssetsSingleArchitecture(
buildRunner: buildRunner,
projectUri: projectUri,
flutterTester: flutterTester,
fileSystem: fileSystem,
os: OSImpl.windows,
);
}
Future<Iterable<KernelAsset>> dryRunNativeAssetsWindowsInternal(
FileSystem fileSystem,
Uri projectUri,
bool flutterTester,
NativeAssetsBuildRunner buildRunner,
) {
return dryRunNativeAssetsSingleArchitectureInternal(
fileSystem,
projectUri,
flutterTester,
buildRunner,
OSImpl.windows,
);
}
Future<(Uri? nativeAssetsYaml, List<Uri> dependencies)>
buildNativeAssetsWindows({
required NativeAssetsBuildRunner buildRunner,
TargetPlatform? targetPlatform,
required Uri projectUri,
required BuildMode buildMode,
bool flutterTester = false,
Uri? yamlParentDirectory,
required FileSystem fileSystem,
}) {
return buildNativeAssetsSingleArchitecture(
buildRunner: buildRunner,
targetPlatform: targetPlatform,
projectUri: projectUri,
buildMode: buildMode,
flutterTester: flutterTester,
yamlParentDirectory: yamlParentDirectory,
fileSystem: fileSystem,
);
}
Future<CCompilerConfigImpl> cCompilerConfigWindows() async {
final VisualStudio visualStudio = VisualStudio(
fileSystem: globals.fs,
platform: globals.platform,
logger: globals.logger,
processManager: globals.processManager,
osUtils: globals.os,
);
return CCompilerConfigImpl(
compiler: _toOptionalFileUri(visualStudio.clPath),
linker: _toOptionalFileUri(visualStudio.linkPath),
archiver: _toOptionalFileUri(visualStudio.libPath),
envScript: _toOptionalFileUri(visualStudio.vcvarsPath),
envScriptArgs: <String>[],
);
}
Uri? _toOptionalFileUri(String? string) {
if (string == null) {
return null;
}
return Uri.file(string);
}