DrawList: rename ImDrawListFlags_NoTextPixelSnap -> ImDrawListFlags_TextNoPixelSnap. (#3437, #9417, #2291)

Amend 1d33ea9
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 932ebe1..55803f3 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -59,7 +59,7 @@
     imprecisions altering the result by 1 even at relatively small width. (#791)
 - DrawList:
   - Minor optimization to `AddLine()`, `AddLineH()`, `AddLineV()` functions. (#4091)
-  - Added `ImDrawListFlags_NoTextPixelSnap` to disable snapping of AddText()
+  - Added `ImDrawListFlags_TextNoPixelSnap` to disable snapping of AddText()
     coordinates for a given scope. (#3437, #9417, #2291)
 - Demo:
   - Extract 'Widgets->Tree Nodes->Selectable Nodes' out of the 'Advanced'
diff --git a/imgui.h b/imgui.h
index 0502370..84c9917 100644
--- a/imgui.h
+++ b/imgui.h
@@ -3279,7 +3279,7 @@
     ImDrawListFlags_AntiAliasedLinesUseTex  = 1 << 1,  // Enable anti-aliased lines/borders using textures when possible. Require backend to render with bilinear filtering (NOT point/nearest filtering).
     ImDrawListFlags_AntiAliasedFill         = 1 << 2,  // Enable anti-aliased edge around filled shapes (rounded rectangles, circles).
     ImDrawListFlags_AllowVtxOffset          = 1 << 3,  // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled.
-    ImDrawListFlags_NoTextPixelSnap         = 1 << 4,  // [Internal] Disable automatically snapping AddText() calls to pixel boundaries.
+    ImDrawListFlags_TextNoPixelSnap         = 1 << 4,  // [Internal] Disable automatically snapping AddText() calls to pixel boundaries.
 };
 
 // Draw command list
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index a78a35a..090efb4 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -5766,7 +5766,7 @@
     float scale = (size >= 0.0f) ? (size / baked->Size) : 1.0f;
     float x = pos.x;
     float y = pos.y;
-    if ((draw_list->Flags & ImDrawListFlags_NoTextPixelSnap) == 0)
+    if ((draw_list->Flags & ImDrawListFlags_TextNoPixelSnap) == 0)
     {
         x = IM_TRUNC(x);
         y = IM_TRUNC(y);
@@ -5808,7 +5808,7 @@
     float y = pos.y;
     if (y > clip_rect.w)
         return;
-    if ((draw_list->Flags & ImDrawListFlags_NoTextPixelSnap) == 0)
+    if ((draw_list->Flags & ImDrawListFlags_TextNoPixelSnap) == 0)
     {
         x = IM_TRUNC(x);
         y = IM_TRUNC(y);